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586 Commits over 1,310 Days - 0.02cph!

1 Year Ago
Citizen/animgraph: melee_punch holdtype can now be set to a "blocking" pose by setting holdtype_pose = 1
1 Year Ago
Update citizen_sfm.vmdl_c
1 Year Ago
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
1 Year Ago
Citizen/animgraph: updated RPG standing aim matrix & various look chains
1 Year Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
1 Year Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype
1 Year Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
1 Year Ago
Added RPG to CitizenAnimationHelper.cs
1 Year Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
1 Year Ago
Citizen/animgraph: some readability clean-up (node names, comments...)
1 Year Ago
Citizen/animgraph: added an additive pelvis component to locomotion leaning
1 Year Ago
Citizen/animgraph: added a lean component based on your input movement (wish_* parameters) to standing locomotion, improving 3rd person game feel a little bit
1 Year Ago
CItizen/animgraph: converted the "melee_punch" branch to the newer compositing. (See commit description) This fixes the biggest long-standing problem of this holdtype branch: the upper body going completely sideways when looking up and down WHILE moving. However, the way the pre-composite group is laid out and computes its 3 outputs has a couple of core assumptions that are broken by this: 1) the melee_punch idle is animated, instead of being a static pose, and 2) attacks should probably (?) be in the pre-composite. These 2 things don't mesh well with the established order. So there are a couple "bugs": attacks go 45° sideways while ducked, and the composite is a little off in some scenarios... but overall it's still a significant improvement for the time being.
1 Year Ago
Citizen/animgraph: some cleanup in Section 05
1 Year Ago
Citizen/animgraph: converted the "shotgun" branch to the newer compositing
1 Year Ago
Citizen/animgraph: converted the "holditem" branch to the newer compositing
1 Year Ago
Citizen/animgraph: moved additive pelvis component management inside the new reusable subgraph + SMG/rifle branch uses it now
1 Year Ago
Citizen/animgraph: moved holdtype compositing weightlist management into a single reusable subgraph (Currently used on pistol only, though)
1 Year Ago
Citizen/animgraph: added animations + implemented exit states for roll & ledge grab, cleaned up Global Feet IK management & a bunch of other minor things
1 Year Ago
Update citizen_debug.vanmgrph
1 Year Ago
Citizen/animgraph: debugging broken 1D functionality
1 Year Ago
Citizen/animgraph: added aim matrix to ledgegrab idle & added model-space IK to the state
1 Year Ago
Citizen/animgraph: small bits of cleanup
1 Year Ago
Citizen/animgraph: added Roll_N animation + graph implementation Speed controlled through a new, generic "speed_scale" float.
1 Year Ago
Citizen/animgraph: hooked up ledge grab idle/shimmies to "special_movement_states" enum (This may change later)
1 Year Ago
Citizen: aligned ledge animations so that the character is centered (ledge isn't at X=0) + added rough pull up animation
1 Year Ago
Citizen: raised the ledge animations to 150cm (59in)
1 Year Ago
Citizen: added ledge grab idle pose + shimmy right/left animations
1 Year Ago
Humans: fixed Frank head using the wrong eyes material
1 Year Ago
Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development. Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development.
1 Year Ago
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▉▊▅█▌▍▊█▄ ▊▇▄▄▊▌ ▇▇▄▆▋ ▇▄ ▅▇▊▄ ▇▋▄▋▋ ▊▍ ▊▌▋ ▋▇▇█▊▇▌ - ▍▄▅▊▅ ██▉▍▉█ ▋▉█ ▌▋▌▉▌ █▇▍ ▋▄▇▋▅▊▄▊▌ ▄▄▅▆▆ █▇ ▅▆▉▅▋, ▅▉▍▇▆▌▉▉ ▌▋▍▉▄▇▄▇█/▇▌▉▇▋ █▋ ▇▆▉ ▆▉█▊ - ▌▅▅▉ ▉██▌ ▋█ ▄▍▆▅ ▊▆▍ ▇▄▋▍ ▊▊██/▅▆▍▄▇▆▄█ - ▅▄▇▌▋▉▍▍/ █▅▄ ▆▋▅▊▊▍▉▌█▋ ▋▆█▋▅▇ ▅█▌▇▅▄▉▄▄▇▇▆▌▅▋██▊▆▊▍▊▇▄▋▇▉▊█▌▌▅▉▅▋█▊▌▌▅ ▅▅▉▇▊▇: ▄▇▍▆▋▌ ███▉▅▋ <▉▋.█▌▊▆█▅▊▊@▇▆▋▊▋.▄█▌> ▄▄▇█: ▇▅▋ ▅▄▄ ▊▅ ▋▅:▇▌:▆▄ ▊▇█▆ +▍█▊▇ ▍▊▉▄▅█▍▊█▄ ▇▄█▆▄▉▅ ▇█▉▍▆ /▍▍▇▊▇▅/▇▋▅▌▌▍▆/ ▅▊▄▍▆▅ ▅▊▆█▅▊▇▆▍▅▉▄▄█▋▋▉▊█▅▌▆▋▍▉▆█▄▍▍▅█▆█▌▊▊█▆▍ ▍▌█▊▉▌: ▋█▉█ ▄▇█▅▆▌▍ <▇▍▍▅@▇▇▍▍▅▋▉▊▄▅▄.██.▅▍> ▌▄▇▊: █▄▉ ▉▌▌ ▍▄ ▅▍:▊▆:▉▆ ▌▊▉█ +▊█▄▆ ▌█▆▍▌▄ "▄▇▄▌ ▍▇▉▅▋▋ ▅▅▅▋█▋▇▌ ▉▆▊█▇██▍▉▆ ▅▅ ▆▍▄▍▄▌▍ .▌▇▅▋ ▊▌ ▌▇ █▆▇▌▅▄" █▇▉▇ ▉▍▉█▄▋▇ ▍▊▉▅▅▆ ▊▉▋▉█▇▉▄▉▉▅▍▊▅█▄▄▋▉█▉▉▍▇█▇█▇▊▆▆▅▇▄▋▆▇█▄▍. ▄▇▍▇██ ▇▉▌▍▉▋▊▋▊▄▉▇▅▅▍▅▇▇▇▄▊▊█▅▋▉▋▉▇▆▉▊▍▍▍▌▉▋▊▉ █▉▇▋▋▍: ▇▍▄▍ ▍▊▍█▌▋▅ <▋▅▍▄@▅▇▇█▌█▆▅▅▊▉.▊▋.▉▄> ▆▋▇▋: ▆▌▉ █▇▍ ▊█ ▄▆:▋▋:▉▊ ▉▇▅▄ +▆▍▉▄ ▋▍▆▇ ▍▆▍▌▉█ ▇█▋▆▉▍▄▉ ▅▄▅▍█▌▄▄▆▅ ▌▅ ██▅▅▄▊▅ .▍▄█▉ ▆▊ ▆▇ ▄▍▆▋▆▍ ▋▋▉▍▌█ █▇▌▍▋▍▇▍▍▆▉▆▍▋▅▉▋█▍▆▅█▍▅▍█▊▆▋▋▊▆▅▅▋▉▅▉▌▇ ▆▇█▋▇▄: ▌█▌▅▄▄ ▄▊▇▍█▋ <▍▇.▆▅▅▅▊▆▄▌@▄▉▇▅▊.▉▍▌> ▄▅▋▍: ▉▅▇ ▉▋▊ ▆▉ ▋▋:▅▇:▉▉ ▄▅▅▆ +▅▄▄▄ ▇▆▌▌▇ █▊▉▌▆▍▄▋ ▅▋ ▊█▍▄▉. ▄▆█▄▊▅ ▉▌▊▋▍▋▍▉▋▅▋▌▆▌▍▆▍▌█▉▋▍▇▉▋▆▄█▍▅▋▌▆▆▌▋▌▅▇▆ ▄▅▇▊▌▊: ▋▅▉▋▇ ▉▉▄▇▊▉ <▅▄▋▊█▉▊▇▍▊▍@▍▅▇▌▉.▆█▊▉▊▊▅.█▌▌▆▋▆.▆▅▍> ▆▆▋▄: ▉▉▊ ▊▊▆ ▌▍ ▋▆:█▇:▉▄ ▇▉▋▄ +▌█▌▆ ▋▉▇▌▅▋█▄▊▍ ▊▋▄▊▌ ▍▍█ ▋▆▋▊█ ▌▆ ▆▌▊ ▆▆▇▆ ▆▆▋▅▇▌▅▅█ ▋▉█▋▌▍▋ ▋▋▅█▋▊ ▉▅▄█▊▍▌▌▌▇▉██▋▌▊▊▄▆▉▋▍▄▄▅▇▆▅▌█▅▍█▊▋▊▄▌▅▆ ▇▊▍▅▌▆: ▇▆▌▄▅ ▄▆▅▌▉▄ <▄▇▆▊▋▍▇▆▊▍▌@▍▆▉▌▍.▍▆▄▄▌▅▌.▍▍▆▌▇▅.▋▇▋> ▅▉▄█: ▌▉▊ ▋▉▍ ▆▆ ▉▆:▊█:▆▅ ▆▌▋▉ +▆▌▉▆ ▋█▅▄▄▌▊▅▌▋▉ █▄█▊▇▉▍ ▍▉█▊▉▇ ▄▄▉█▍▊▇▅▌▉▌▅▉█▌▇▊▇█▍▍▌▄▌▆▇▄▆▍▍▌▄▌▌▍▄▇▆▅▆ ▇▇▉█▉█: ▌▄▄▉▍ ▄▆▊▇▆▍ <▊▅▉▊▄▆▍▋▋▇▋@▉▌▍█▆.▆▉▊▆▊▆▌.▉▍▆▇▍▋.▌▆▉> ▊▅▋▄: ▉▉▇ ▅▊▊ ▌▅ ▄█:▆▊:▉▌ ▍▄▋▄ +▆█▇▍ ▊▌▌▍▄▌▄ ▆▌ ▊▆▇▊▊▆▉▊▍▇▊▉ ▉▄▋▇▌▍ ▆▋▊▌▆▊▊▍▉▆▊▊▄▅▌▉▉▇▅▆▇▌▅▇▇▄▋█▅▌▅▉▆▍▌█▆▌▍▋ ▄▊▊▆▄▇: ▇▉▊▍█▇▆▊ <▊█▊▆▉▅@▍▅▌▋▅▄█▅▆▇▇▊██▅▊.▅▍▇> ▄▋▅▋: ▆▇▋ ▇▉▆ █▌ ▍▇:▋▋:▌▌ ▍▅▍▍ +▆▆▆▉ ▌▍▋█▄▆▊▍██▋ ▇▊ █▇▊▌▌▌▉▇ ▇▊ ▊▆▋▆▌▇ ▄▉▌▉ ▊▉▌▊ ▅▆▅▅ ▄▌▇▍▉▆▉▋▇ ▄▇▇ ▋▆ █▆ ▅▅▆ ▄▌▉█▍▍▌▍ ▍█▄▋▉▋ ▇▆ █▆▊ ▋█ ▊▄▄▍▅ ▉▋ █▄▉█ ▍▍▄▇ ▉██▄▊▆ ▉▆ ▆▇▋▊ ▇▍▄▄██▌▇ ▋▉█▋▇▄. ▉▌▍▉▌ ▉▋▄ ▋▄▌▉ ▄▅▅▋▋▊▇▍█. ▉▄▉▄█▅ ▊▉▍▍▋▊▉▋▋▇▊▉▆▌▆▅▍▅▌▇▊▆▍▋▌▇█▊▍▌▇▉▇█▄▉▋▄▅▌ █▇▇█▅▄: ▅▄▆▇▄ ▇▅▅▉█▉ <▆▅▇▆▍▌▌▄▅▆▌@▌▋▇▍▄.▄▌▆▌▉▊▋.▆█▇▉▌▍.▇▅▌> ▉▍▉▌: ▋▊█ ▉▉▇ ▍▌ ▇▅:█▄:▄▇ ▅▆▇▉ +▍▊▇▅ ▋▊▆ ▄▄▋▄▍▆▋ ▌▄▆▇ ▇▊ ▇▅▊▍▌▇, ▍▉▋ ▊▆▌▉▄▍ ▌▉▊▌▌/▇▉▇▆▋▇▌▋ ▅▄▄▋▍▊▅ ▋▄ █▆█▊▋://▆██▅█.▆▋▄▉▊▉█▇▌.▌▇▅/██▆▇▊/▉▉▍▌▌▆▌▄-▇▇▆▉-▆▌▋▉-▍▊▍▅-▉▇▆█▆▇▌▊▆▌▄█.▇▉▍ ▍▆▉▇▉▆ █▇▅▆▋▉▄▉▉█▌▆▆▅▅▆█▊█▇▅▋▉▇▋▆▊▍▌▇█▆▇▍▄▄▅▆█▌ ▌▄▋▇▆▅: ▄█▋▋▌ ▍▍▆▄▋▌ <▋▉▉▌▅▋▆▄▉▍▇@▅▅▅▅▅.▊█▄▄▅▅▉.▅▆▆▅▉▉.▇▅▌> ▇▆▇▋: ▍▍▋ ▇█▇ ▊▆ ▋▇:▊▉:▊▌ ▆▋▍▊ +▊▊▄█ ▊▌▊ ▋▉▆▌█ ▌▌▋ █▅▋▋▋ ▉▌█▆▇▍▉ ▉▌▋▄▇▌▊▉ ▋▋ ▉▆▌ ▋▋▋██▇█▋▌ ▅▊▉▄▆▄ ▌▆▋▄▋▇▄▌▌▅█▉▆▇▄▋▊█▌▄▌▄▄▌▄█▌▋▋▄▉▆▊▉▋█▍█▉▉ ▊▌▍▆▍▋: ▆█▋▇▍ ▅▅▆▅▌▅ <▌▄▆█▇▅▋▊▆▌▊@▉▉▌▅▌.▇█▄▄▋▍▆.▅▇▍█▅█.▄█▇> ▌▇▄█: ▆▄▆ ▋▆▊ ▋▌ ▊▌:▆▉:▋▆ ▌▌▅▋ +█▍▋▅ ▄█▋▉▆▅█▇▋▆▋▊▊ ▆▅▇▋ ▄▆▇▉▉▋ ▌▇▅ ▆▊▅▄▌▅▊ ▄▄▋▄▊█▉ █▆ ▅▍▋▄▊▊▊▌▍ █▋█ ▊▉▋▌▆▄▍▌ ▅ ▊█▊ ▍▉▆ ▇▇▅▊▊▍ ▆█▋▄▆▉▉▍▇▄█▇▆██▄▅█▇▊▊▄█▉▅▄▄█▆▉▌▋▅▉▇▅▍▋▍▉ ▇▌▌▉▍▆: ▋▄▋▆▅ ▋▆▍▆▅▍ <▆▌▅█▅▊▌▆▊▆▋@▄▇▄██.▌▇▋▆▌▉▍.▇▄▊▄▇▅.█▅▆> ▅▅▋▌: ▋▄▆ ▅▍▇ ▇▍ ▍▍:█▆:▊▆ █▊▉▍ +▄▊▍▌ ██▊█▄▅▅.▉▍▅▇▊▊ ▋▅▉▇█'▆ ▄▇▄▆▌ ▋▌▄▉ ▊▆▅▅▍ ▍▊▋▉█ ▆▅▌█, ▄▆▌ ▄▊▊▉▍▉ ▉█▌ █▇▅▌▋ ▆▄▊ ▌▊▄▆, ▊▊▅▇ ▄▌▆▄▆▌▍▍ ▍▊▅ █▄▋▊▉ ▋▄█▇▊▊▋ ▄▄ ▅▊█▆ ▊▇▍▉▅▌▋▇ ▇▊▊ ▇▅▍▄▄ ▊▉▄ ▍▉█▉▆▋ ▋█▅▅▄▄▅▉▋▆▇▆▌▌▌▍▅▇█▌▍█▋▊▍█▊▊█▋▅▋▋▋██▉▅▇▊ █▌█▊▋▌: ▋▋▆▍▇ ▅▅▇▌▇▊ <█▆▊█▉▅▍▄▉▉▅@█▇▇▍▄.▌█▄▍▄▍▅.▊▌▇█▇▄.▊▇▌> ▅▌▅▍: ▊▅▌ ▋█▊ ▅▇ ▊▇:▌▊:█▄ ▇▌▋▇ +▊▉▅▍ ▉▅▊▉▄▍ ▅▆▇ ▉▆▄▇ ▊▊ ▇██ ▋▋▍ ▉▉▌▍ ▄▆▉▄▋▅ ▊▌▊▊▊▄▌▊▆▆▇▄▇▇█▊▋▆█▌▆▋▇▄▄▊▋▊▄▋▉▅▉█▊▅▋▍▄▆ ▉▌▉▉▉▉: ▆▉▉▇█ ▇▊▌▍▌█ <▊▉▍▆▆▉▉▊▆█▌@▊▆▍▋▆.▅▆█▅▌█▉.█▆▄▊▆▆.█▊█> ▋▋▄█: ▄▄▇ ▆▍▍ ▇▄ ▇▌:▇█:▋▅ ▉▊▉▋ +▊▆▄▉ ▄▆▍▇▇▋ ▌█▌ █▌▇▅ ▅▍▅▅▍▄ █▄▇▊▆█▅▌▄▍▄▅▌▇█▍▄▇▊▉▉▆▍▍▌▉▇▍█▊▇▉▋▅▉█▊▉▊▌ ▆▌▋█▌▇: ▄▍▋▅ ▌▌▉▇█▆▅█ <▋▋▄▆██▉@▉█▋▌▍.▇▉▊> ▌▇▋█: █▅▉ ▉█▅ ▇▋ █▄:▇▊:▆▇ ▆▋▍▋ +▍█▇▌ ▆▍▇▅ ▌▌▇▆▊▄▋▌▋▆.▆▆▊▄ ▄▊▅▉▄▄ ▉▊▄▌▊▅▇ ▆▅▉ & ▌▉▅▇ ▇▉█▆▇▆▌ █▉▍█▋▄▌ ▇▋▋ ▋▌▆▉ ▅▋▉ ▉▉▊▉▋▆ ▇▊▄▆▋ ▉▆▌▅▌▆▅ ▄▄▇▍▄█▌▇▋▅▋▍▌▅ ▋▍▊▌ ▉▆▋▇▊▌ ▊▌▅▌▉▍▉▄▄█▅ ▊▆▊▉▅ ▋▇█▆ ▍▅█▉▋▇▆▇▆▍▇ & ▋██▆▆ ▇▄▌▌▉▊▍ ▇▄▅▊▄▆▇ ▉█-▌▇▌▉▇▉, ▄▆▋▆▌▄▅, █▅▋ █▇▌▋█ ▊▋▆▆▅▉▊ ▊▅▄▌▇▌ ▌▄▊▊▌▌▍ ▊▅▆▌▌▆▊ ▍▍▉▍▉▌, ▄▆▊▊▇ ▅▄▇▉▉▆▄▋▆▉▅ ! ▅▋█▄ ▋▋▉██▇▌▌▋▊ & ▉▄▆█▌▊▇ ▍▆▋▋ ! ▊▄▊▄▌ ▄▄ ▄▌▌▌ & ▉▉▅▇▊ ▆▆▍▇ ! ▅▊▍▍ ▅▋▆▇▍▋▅ ▉▋▆▄▊▍▇ ! ▊▇▌ ▌▍▋▋ █▊▇▉▍ ! ▅▋▆▇▊▄▅ ▊▍▄▌ ▊▄▅▊▇▌▆▄▊▋, ▌▊▊▉ ▇/▋, ▅▅▊▅▌ ▌▄▉█▆▇▊ ▄█▆█ ▉█▅▋▌▄█▊▇ ▆▌▅▆▅▊▌ ▆▇▍▉▆▍ ▄▌▄▉ ▆▅▉▊▍▆▉█▄▆ ▇▉▌▅▊▄▋▉ ! ▄/▍ ▆▇▉█▇ ! ▋▉▊ ▅/▊/█ ! ▇▋▆ ▌ + ▇▄▋▇▊ ▉▌▄▇ █▋█▌▌▆▅ ! █▌▅ ▆ + ▍▉▅▆▆▊▌▆▇▌ ▄/▋/▊ ! ▆▇▍▍, ▆█▇█▆▆ ▍▊▇▋▋, ▍█▄▉ ▊▍▌▌▍█▄▍▊ ▉▊▉█▍▋, ▉▉▆▅▅▇▋▌ ! ▊▇▅▊▍▍ ▄▇ ▍▋▉▅▊█▉▄▉▅█ & ▊▌▉▊ ▉▊▉▅▆▊▆▌▅ ! ▌▅▆▉▌ ▌▅▄▉▆-▋▋ ! ▌▋▄▅▍▆▊▍▍▄ ▍▄▊▊▄▇ ▋▌▊▊▍█▆▉▅ ! ▄▆▋▄█ ▄▊ ▌▌▊▌█▄ ▆█▊▌▅▌▅▅▌▅ ▋▌▆▋▉ ▅▌▇▉▉▍▍ (▄▍▍█▍ ▇▆▌▍▅ ▌▋▉ ▆▍ ▄▆█▇▄▆ ▄▍▅▅▇▅▊▍▆▇ ▌▅▇ ▇▊▍) ! ▊▌▌ ▍▍▆▊▍▉ ▆▆▅▌▅ ▄▆▌ ▋▄▄▋-▇▊▆▉ ▌▊▌▍▉▆▍▇ ! ▄▉▊█▅ ▆▋ ▇▆▊▅▌ (█▅▅▆) ! ▊▆▉▇▉▆▇ ▅▊▇▄▊ ▋▍▍▍ ▇▌ ▋▉█▌ ▋█▆▋█▋▉ ▇▄▊█▉▇ ! ▇▊▉▋ ▌▆█▋ ▋▅▄▉▆▊▅ ! █▊█▊▌▌ █▄▄ ▌▋▊▊▆▆▇ ▅▅▊▊▇▌ ▄▌▇▍ ▄▍▇▅ ▆▆▄ █▌█▆ ▌▋▉▍ ▊█ ▍▅▉▌█▉▌▌▇ ▊ (▄ = ▋▊▊▊▆, ▍ = ▋█▋▌ ▊█▉) ▆▇▌▅▇ █ ▄▋▋▇▅▋▋▅▉ ██▆▌▊ ▄▊▆▋▊▉ ▌▋█▌▉! ▆▊▍▉▄ ▋▊▉▌ ▉▆▄ ▇█▌█▋ ▆▄▆ ▉ ▋▌▉▉▅▄▉ ▌▊▇▆▌▋. ▌▅▌▉ █▊ ▌ ▋▍▄▋▉ ▍▇▋▄▄, █▇▉▍ ▉ ▋█▄▍▊ ▅▋▆▅▍ ▆▉▉ ▋▊ ▆▌▇█▌▋▌▋▄▆, ▊▋▋▉▌▍▆ ▌▇ ▇█▉▉▍▊ ▄▋▌ ▋▇█▋▍▇▌ ▊▍▅▅▋▍▊▍▊▍▇.
1 Year Ago
"What's all this, then?" Merge branch 'master' of sbox
1 Year Ago
Game keeps recompiling these surface_c files on my end
1 Year Ago
Recompiled content under /addons/citizen/
1 Year Ago
Taken delivery of crate.
1 Year Ago
Recursive content recompile
1 Year Ago
"Projcet" -> "Project"
1 Year Ago
Citizen/animgraph: increased long idle tag trigger time from 5 to 60 seconds Merge branch 'master' of sbox
2 Years Ago
Citizen/clothing: disabled jiggle on hard hat
2 Years Ago
Citizen/animgraph: added duck height corrective for the scale_height (hack week) feature Because if you're shorter, you need to crouch less, and if you're taller, you need to crouch more.
2 Years Ago
Citizen/animgraph: in post-scale_height blend output, nullify pelvis position delta while sitting
2 Years Ago
Citizen/animgraph: scale_height (hack week!) now scales the position of IK feet as well (stride length, poses...)
2 Years Ago
Citizen: dynamically adjust position of lower arm helpers + improved behaviour The constraint... or rather, its result... is now biased towards staying closer to the end of the limb, which preserves the natural curve better.
2 Years Ago
Citizen: dynamically adjust position of lower leg helpers
2 Years Ago
Citizen: adjusted how limbs scale with height
2 Years Ago
Citizen/animgraph: first draft of scale_height feature https://files.facepunch.com/maxlebled/1b0811b1/scale_height_first_draft.webm
2 Years Ago
Citizen/clothing: minor jumpsuit tweaks
2 Years Ago
Menu: more adjustments to avatar panel + tweaked eye look
2 Years Ago
Menu: center the avatar panel again, by accounting for the left vertical bar (It also looks nicer with 21:9 now.)
2 Years Ago
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics