586 Commits over 1,310 Days - 0.02cph!
Citizen/animgraph: melee_punch holdtype can now be set to a "blocking" pose by setting holdtype_pose = 1
Update citizen_sfm.vmdl_c
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
Citizen/animgraph: updated RPG standing aim matrix & various look chains
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled
Merge branch 'master' of sbox
Citizen/animgraph: added standing aim matrix to RPG holdtype
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
Added RPG to CitizenAnimationHelper.cs
Citizen: added set of RPG poses & attack animations
(Animgraph implementation commit pending.)
Citizen/animgraph: some readability clean-up (node names, comments...)
Citizen/animgraph: added an additive pelvis component to locomotion leaning
Citizen/animgraph: added a lean component based on your input movement (wish_* parameters) to standing locomotion, improving 3rd person game feel a little bit
CItizen/animgraph: converted the "melee_punch" branch to the newer compositing. (See commit description)
This fixes the biggest long-standing problem of this holdtype branch: the upper body going completely sideways when looking up and down WHILE moving. However, the way the pre-composite group is laid out and computes its 3 outputs has a couple of core assumptions that are broken by this: 1) the melee_punch idle is animated, instead of being a static pose, and 2) attacks should probably (?) be in the pre-composite. These 2 things don't mesh well with the established order. So there are a couple "bugs": attacks go 45° sideways while ducked, and the composite is a little off in some scenarios... but overall it's still a significant improvement for the time being.
Citizen/animgraph: some cleanup in Section 05
Citizen/animgraph: converted the "shotgun" branch to the newer compositing
Citizen/animgraph: converted the "holditem" branch to the newer compositing
Citizen/animgraph: moved additive pelvis component management inside the new reusable subgraph + SMG/rifle branch uses it now
Citizen/animgraph: moved holdtype compositing weightlist management into a single reusable subgraph
(Currently used on pistol only, though)
Citizen/animgraph: added animations + implemented exit states for roll & ledge grab, cleaned up Global Feet IK management & a bunch of other minor things
Update citizen_debug.vanmgrph
Citizen/animgraph: debugging broken 1D functionality
Citizen/animgraph: added aim matrix to ledgegrab idle & added model-space IK to the state
Citizen/animgraph: small bits of cleanup
Citizen/animgraph: added Roll_N animation + graph implementation
Speed controlled through a new, generic "speed_scale" float.
Citizen/animgraph: hooked up ledge grab idle/shimmies to "special_movement_states" enum
(This may change later)
Citizen: aligned ledge animations so that the character is centered (ledge isn't at X=0) + added rough pull up animation
Citizen: raised the ledge animations to 150cm (59in)
Citizen: added ledge grab idle pose + shimmy right/left animations
Humans: fixed Frank head using the wrong eyes material
Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development. Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development.
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▋▍▆▇ ▍▆▍▌▉█ ▇█▋▆▉▍▄▉ ▅▄▅▍█▌▄▄▆▅ ▌▅ ██▅▅▄▊▅ .▍▄█▉ ▆▊ ▆▇ ▄▍▆▋▆▍
▋▋▉▍▌█ █▇▌▍▋▍▇▍▍▆▉▆▍▋▅▉▋█▍▆▅█▍▅▍█▊▆▋▋▊▆▅▅▋▉▅▉▌▇
▆▇█▋▇▄: ▌█▌▅▄▄ ▄▊▇▍█▋ <▍▇.▆▅▅▅▊▆▄▌@▄▉▇▅▊.▉▍▌>
▄▅▋▍: ▉▅▇ ▉▋▊ ▆▉ ▋▋:▅▇:▉▉ ▄▅▅▆ +▅▄▄▄
▇▆▌▌▇ █▊▉▌▆▍▄▋ ▅▋ ▊█▍▄▉.
▄▆█▄▊▅ ▉▌▊▋▍▋▍▉▋▅▋▌▆▌▍▆▍▌█▉▋▍▇▉▋▆▄█▍▅▋▌▆▆▌▋▌▅▇▆
▄▅▇▊▌▊: ▋▅▉▋▇ ▉▉▄▇▊▉ <▅▄▋▊█▉▊▇▍▊▍@▍▅▇▌▉.▆█▊▉▊▊▅.█▌▌▆▋▆.▆▅▍>
▆▆▋▄: ▉▉▊ ▊▊▆ ▌▍ ▋▆:█▇:▉▄ ▇▉▋▄ +▌█▌▆
▋▉▇▌▅▋█▄▊▍ ▊▋▄▊▌ ▍▍█ ▋▆▋▊█ ▌▆ ▆▌▊ ▆▆▇▆ ▆▆▋▅▇▌▅▅█ ▋▉█▋▌▍▋
▋▋▅█▋▊ ▉▅▄█▊▍▌▌▌▇▉██▋▌▊▊▄▆▉▋▍▄▄▅▇▆▅▌█▅▍█▊▋▊▄▌▅▆
▇▊▍▅▌▆: ▇▆▌▄▅ ▄▆▅▌▉▄ <▄▇▆▊▋▍▇▆▊▍▌@▍▆▉▌▍.▍▆▄▄▌▅▌.▍▍▆▌▇▅.▋▇▋>
▅▉▄█: ▌▉▊ ▋▉▍ ▆▆ ▉▆:▊█:▆▅ ▆▌▋▉ +▆▌▉▆
▋█▅▄▄▌▊▅▌▋▉ █▄█▊▇▉▍
▍▉█▊▉▇ ▄▄▉█▍▊▇▅▌▉▌▅▉█▌▇▊▇█▍▍▌▄▌▆▇▄▆▍▍▌▄▌▌▍▄▇▆▅▆
▇▇▉█▉█: ▌▄▄▉▍ ▄▆▊▇▆▍ <▊▅▉▊▄▆▍▋▋▇▋@▉▌▍█▆.▆▉▊▆▊▆▌.▉▍▆▇▍▋.▌▆▉>
▊▅▋▄: ▉▉▇ ▅▊▊ ▌▅ ▄█:▆▊:▉▌ ▍▄▋▄ +▆█▇▍
▊▌▌▍▄▌▄ ▆▌ ▊▆▇▊▊▆▉▊▍▇▊▉
▉▄▋▇▌▍ ▆▋▊▌▆▊▊▍▉▆▊▊▄▅▌▉▉▇▅▆▇▌▅▇▇▄▋█▅▌▅▉▆▍▌█▆▌▍▋
▄▊▊▆▄▇: ▇▉▊▍█▇▆▊ <▊█▊▆▉▅@▍▅▌▋▅▄█▅▆▇▇▊██▅▊.▅▍▇>
▄▋▅▋: ▆▇▋ ▇▉▆ █▌ ▍▇:▋▋:▌▌ ▍▅▍▍ +▆▆▆▉
▌▍▋█▄▆▊▍██▋ ▇▊ █▇▊▌▌▌▉▇ ▇▊
▊▆▋▆▌▇ ▄▉▌▉ ▊▉▌▊ ▅▆▅▅ ▄▌▇▍▉▆▉▋▇ ▄▇▇ ▋▆ █▆ ▅▅▆ ▄▌▉█▍▍▌▍ ▍█▄▋▉▋ ▇▆ █▆▊ ▋█ ▊▄▄▍▅ ▉▋ █▄▉█ ▍▍▄▇ ▉██▄▊▆ ▉▆ ▆▇▋▊ ▇▍▄▄██▌▇ ▋▉█▋▇▄.
▉▌▍▉▌ ▉▋▄ ▋▄▌▉ ▄▅▅▋▋▊▇▍█.
▉▄▉▄█▅ ▊▉▍▍▋▊▉▋▋▇▊▉▆▌▆▅▍▅▌▇▊▆▍▋▌▇█▊▍▌▇▉▇█▄▉▋▄▅▌
█▇▇█▅▄: ▅▄▆▇▄ ▇▅▅▉█▉ <▆▅▇▆▍▌▌▄▅▆▌@▌▋▇▍▄.▄▌▆▌▉▊▋.▆█▇▉▌▍.▇▅▌>
▉▍▉▌: ▋▊█ ▉▉▇ ▍▌ ▇▅:█▄:▄▇ ▅▆▇▉ +▍▊▇▅
▋▊▆ ▄▄▋▄▍▆▋ ▌▄▆▇ ▇▊ ▇▅▊▍▌▇, ▍▉▋ ▊▆▌▉▄▍ ▌▉▊▌▌/▇▉▇▆▋▇▌▋ ▅▄▄▋▍▊▅ ▋▄
█▆█▊▋://▆██▅█.▆▋▄▉▊▉█▇▌.▌▇▅/██▆▇▊/▉▉▍▌▌▆▌▄-▇▇▆▉-▆▌▋▉-▍▊▍▅-▉▇▆█▆▇▌▊▆▌▄█.▇▉▍
▍▆▉▇▉▆ █▇▅▆▋▉▄▉▉█▌▆▆▅▅▆█▊█▇▅▋▉▇▋▆▊▍▌▇█▆▇▍▄▄▅▆█▌
▌▄▋▇▆▅: ▄█▋▋▌ ▍▍▆▄▋▌ <▋▉▉▌▅▋▆▄▉▍▇@▅▅▅▅▅.▊█▄▄▅▅▉.▅▆▆▅▉▉.▇▅▌>
▇▆▇▋: ▍▍▋ ▇█▇ ▊▆ ▋▇:▊▉:▊▌ ▆▋▍▊ +▊▊▄█
▊▌▊ ▋▉▆▌█ ▌▌▋ █▅▋▋▋ ▉▌█▆▇▍▉ ▉▌▋▄▇▌▊▉ ▋▋ ▉▆▌ ▋▋▋██▇█▋▌
▅▊▉▄▆▄ ▌▆▋▄▋▇▄▌▌▅█▉▆▇▄▋▊█▌▄▌▄▄▌▄█▌▋▋▄▉▆▊▉▋█▍█▉▉
▊▌▍▆▍▋: ▆█▋▇▍ ▅▅▆▅▌▅ <▌▄▆█▇▅▋▊▆▌▊@▉▉▌▅▌.▇█▄▄▋▍▆.▅▇▍█▅█.▄█▇>
▌▇▄█: ▆▄▆ ▋▆▊ ▋▌ ▊▌:▆▉:▋▆ ▌▌▅▋ +█▍▋▅
▄█▋▉▆▅█▇▋▆▋▊▊ ▆▅▇▋ ▄▆▇▉▉▋ ▌▇▅ ▆▊▅▄▌▅▊ ▄▄▋▄▊█▉ █▆ ▅▍▋▄▊▊▊▌▍ █▋█ ▊▉▋▌▆▄▍▌ ▅ ▊█▊ ▍▉▆
▇▇▅▊▊▍ ▆█▋▄▆▉▉▍▇▄█▇▆██▄▅█▇▊▊▄█▉▅▄▄█▆▉▌▋▅▉▇▅▍▋▍▉
▇▌▌▉▍▆: ▋▄▋▆▅ ▋▆▍▆▅▍ <▆▌▅█▅▊▌▆▊▆▋@▄▇▄██.▌▇▋▆▌▉▍.▇▄▊▄▇▅.█▅▆>
▅▅▋▌: ▋▄▆ ▅▍▇ ▇▍ ▍▍:█▆:▊▆ █▊▉▍ +▄▊▍▌
██▊█▄▅▅.▉▍▅▇▊▊ ▋▅▉▇█'▆ ▄▇▄▆▌ ▋▌▄▉ ▊▆▅▅▍ ▍▊▋▉█ ▆▅▌█, ▄▆▌ ▄▊▊▉▍▉ ▉█▌ █▇▅▌▋ ▆▄▊ ▌▊▄▆, ▊▊▅▇ ▄▌▆▄▆▌▍▍ ▍▊▅ █▄▋▊▉ ▋▄█▇▊▊▋ ▄▄ ▅▊█▆ ▊▇▍▉▅▌▋▇ ▇▊▊ ▇▅▍▄▄ ▊▉▄
▍▉█▉▆▋ ▋█▅▅▄▄▅▉▋▆▇▆▌▌▌▍▅▇█▌▍█▋▊▍█▊▊█▋▅▋▋▋██▉▅▇▊
█▌█▊▋▌: ▋▋▆▍▇ ▅▅▇▌▇▊ <█▆▊█▉▅▍▄▉▉▅@█▇▇▍▄.▌█▄▍▄▍▅.▊▌▇█▇▄.▊▇▌>
▅▌▅▍: ▊▅▌ ▋█▊ ▅▇ ▊▇:▌▊:█▄ ▇▌▋▇ +▊▉▅▍
▉▅▊▉▄▍ ▅▆▇ ▉▆▄▇ ▊▊ ▇██ ▋▋▍ ▉▉▌▍
▄▆▉▄▋▅ ▊▌▊▊▊▄▌▊▆▆▇▄▇▇█▊▋▆█▌▆▋▇▄▄▊▋▊▄▋▉▅▉█▊▅▋▍▄▆
▉▌▉▉▉▉: ▆▉▉▇█ ▇▊▌▍▌█ <▊▉▍▆▆▉▉▊▆█▌@▊▆▍▋▆.▅▆█▅▌█▉.█▆▄▊▆▆.█▊█>
▋▋▄█: ▄▄▇ ▆▍▍ ▇▄ ▇▌:▇█:▋▅ ▉▊▉▋ +▊▆▄▉
▄▆▍▇▇▋ ▌█▌ █▌▇▅
▅▍▅▅▍▄ █▄▇▊▆█▅▌▄▍▄▅▌▇█▍▄▇▊▉▉▆▍▍▌▉▇▍█▊▇▉▋▅▉█▊▉▊▌
▆▌▋█▌▇: ▄▍▋▅ ▌▌▉▇█▆▅█ <▋▋▄▆██▉@▉█▋▌▍.▇▉▊>
▌▇▋█: █▅▉ ▉█▅ ▇▋ █▄:▇▊:▆▇ ▆▋▍▋ +▍█▇▌
▆▍▇▅ ▌▌▇▆▊▄▋▌▋▆.▆▆▊▄ ▄▊▅▉▄▄
▉▊▄▌▊▅▇ ▆▅▉ & ▌▉▅▇ ▇▉█▆▇▆▌
█▉▍█▋▄▌ ▇▋▋ ▋▌▆▉ ▅▋▉ ▉▉▊▉▋▆ ▇▊▄▆▋
▉▆▌▅▌▆▅ ▄▄▇▍▄█▌▇▋▅▋▍▌▅
▋▍▊▌ ▉▆▋▇▊▌ ▊▌▅▌▉▍▉▄▄█▅
▊▆▊▉▅
▋▇█▆ ▍▅█▉▋▇▆▇▆▍▇ & ▋██▆▆ ▇▄▌▌▉▊▍ ▇▄▅▊▄▆▇
▉█-▌▇▌▉▇▉, ▄▆▋▆▌▄▅, █▅▋ █▇▌▋█ ▊▋▆▆▅▉▊ ▊▅▄▌▇▌
▌▄▊▊▌▌▍ ▊▅▆▌▌▆▊ ▍▍▉▍▉▌, ▄▆▊▊▇ ▅▄▇▉▉▆▄▋▆▉▅
! ▅▋█▄ ▋▋▉██▇▌▌▋▊ & ▉▄▆█▌▊▇ ▍▆▋▋
! ▊▄▊▄▌ ▄▄ ▄▌▌▌ & ▉▉▅▇▊ ▆▆▍▇
! ▅▊▍▍ ▅▋▆▇▍▋▅ ▉▋▆▄▊▍▇
! ▊▇▌ ▌▍▋▋ █▊▇▉▍
! ▅▋▆▇▊▄▅ ▊▍▄▌ ▊▄▅▊▇▌▆▄▊▋, ▌▊▊▉ ▇/▋, ▅▅▊▅▌ ▌▄▉█▆▇▊ ▄█▆█ ▉█▅▋▌▄█▊▇ ▆▌▅▆▅▊▌ ▆▇▍▉▆▍ ▄▌▄▉ ▆▅▉▊▍▆▉█▄▆ ▇▉▌▅▊▄▋▉
! ▄/▍ ▆▇▉█▇
! ▋▉▊ ▅/▊/█
! ▇▋▆ ▌ + ▇▄▋▇▊ ▉▌▄▇ █▋█▌▌▆▅
! █▌▅ ▆ + ▍▉▅▆▆▊▌▆▇▌ ▄/▋/▊
! ▆▇▍▍, ▆█▇█▆▆ ▍▊▇▋▋, ▍█▄▉ ▊▍▌▌▍█▄▍▊ ▉▊▉█▍▋, ▉▉▆▅▅▇▋▌
! ▊▇▅▊▍▍ ▄▇ ▍▋▉▅▊█▉▄▉▅█ & ▊▌▉▊ ▉▊▉▅▆▊▆▌▅
! ▌▅▆▉▌ ▌▅▄▉▆-▋▋
! ▌▋▄▅▍▆▊▍▍▄ ▍▄▊▊▄▇ ▋▌▊▊▍█▆▉▅
! ▄▆▋▄█ ▄▊ ▌▌▊▌█▄ ▆█▊▌▅▌▅▅▌▅ ▋▌▆▋▉ ▅▌▇▉▉▍▍ (▄▍▍█▍ ▇▆▌▍▅ ▌▋▉ ▆▍ ▄▆█▇▄▆ ▄▍▅▅▇▅▊▍▆▇ ▌▅▇ ▇▊▍)
! ▊▌▌ ▍▍▆▊▍▉ ▆▆▅▌▅ ▄▆▌ ▋▄▄▋-▇▊▆▉ ▌▊▌▍▉▆▍▇
! ▄▉▊█▅ ▆▋ ▇▆▊▅▌ (█▅▅▆)
! ▊▆▉▇▉▆▇ ▅▊▇▄▊ ▋▍▍▍ ▇▌ ▋▉█▌ ▋█▆▋█▋▉ ▇▄▊█▉▇
! ▇▊▉▋ ▌▆█▋ ▋▅▄▉▆▊▅
! █▊█▊▌▌ █▄▄ ▌▋▊▊▆▆▇ ▅▅▊▊▇▌ ▄▌▇▍ ▄▍▇▅ ▆▆▄ █▌█▆ ▌▋▉▍ ▊█ ▍▅▉▌█▉▌▌▇ ▊ (▄ = ▋▊▊▊▆, ▍ = ▋█▋▌ ▊█▉)
▆▇▌▅▇ █ ▄▋▋▇▅▋▋▅▉ ██▆▌▊ ▄▊▆▋▊▉ ▌▋█▌▉! ▆▊▍▉▄ ▋▊▉▌ ▉▆▄ ▇█▌█▋ ▆▄▆ ▉ ▋▌▉▉▅▄▉ ▌▊▇▆▌▋. ▌▅▌▉ █▊ ▌ ▋▍▄▋▉ ▍▇▋▄▄, █▇▉▍ ▉ ▋█▄▍▊ ▅▋▆▅▍ ▆▉▉ ▋▊ ▆▌▇█▌▋▌▋▄▆, ▊▋▋▉▌▍▆ ▌▇ ▇█▉▉▍▊ ▄▋▌ ▋▇█▋▍▇▌ ▊▍▅▅▋▍▊▍▊▍▇.
"What's all this, then?"
Merge branch 'master' of sbox
Game keeps recompiling these surface_c files on my end
Recompiled content under /addons/citizen/
Recursive content recompile
Citizen/animgraph: increased long idle tag trigger time from 5 to 60 seconds
Merge branch 'master' of sbox
Citizen/clothing: disabled jiggle on hard hat
Citizen/animgraph: added duck height corrective for the scale_height (hack week) feature
Because if you're shorter, you need to crouch less, and if you're taller, you need to crouch more.
Citizen/animgraph: in post-scale_height blend output, nullify pelvis position delta while sitting
Citizen/animgraph: scale_height (hack week!) now scales the position of IK feet as well (stride length, poses...)
Citizen: dynamically adjust position of lower arm helpers + improved behaviour
The constraint... or rather, its result... is now biased towards staying closer to the end of the limb, which preserves the natural curve better.
Citizen: dynamically adjust position of lower leg helpers
Citizen: adjusted how limbs scale with height
Citizen/animgraph: first draft of scale_height feature
https://files.facepunch.com/maxlebled/1b0811b1/scale_height_first_draft.webm
Citizen/clothing: minor jumpsuit tweaks
Menu: more adjustments to avatar panel + tweaked eye look
Menu: center the avatar panel again, by accounting for the left vertical bar
(It also looks nicer with 21:9 now.)
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics