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643 Commits over 1,310 Days - 0.02cph!

3 Years Ago
Road sign pole material changes (compiled)
3 Years Ago
FPArms: fixes/improvements + separated raise/holster into rightmost SM
3 Years Ago
FPArms: punching attack anims are now composited dynamically When not idle, underlying animations can partially "leak through" for a more natural result
3 Years Ago
FPArms: animgraph update (will break; SMs not working inside groups)
3 Years Ago
FPArms: punching animgraph updates
3 Years Ago
FPArms: jumping animation
3 Years Ago
FPArms: new landing anim
3 Years Ago
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving
3 Years Ago
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
3 Years Ago
Citizen/animgraph: fixed skid IK noise applying to duck > 1.0 Merge branch 'master' of sbox
3 Years Ago
Citizen/unicycle: fixed a couple mistakes
3 Years Ago
Citizen/unicycle: updated balance sequences
3 Years Ago
Citizen/unicycle: updated pedaling animations so that feet are always flat relative to pedals
3 Years Ago
Citizen/unicycle: added sequences for fast pedaling and leaning
3 Years Ago
Citizen: updated unicycle pedaling animation
3 Years Ago
Clothing: updated all LOD switch distances to 0/10/20/40
3 Years Ago
Clothing: updated LODs on Jeans
3 Years Ago
Citizen: added bone culling (with prefabs) to LOD 2+3 Citizen: fixed vertex normal seams on LOD3
3 Years Ago
FPArms: added ik data
3 Years Ago
FPArms: cleaned up materials + prefab changes + added bodygroups to hide arms / show debug gizmos for hold bones
3 Years Ago
FPArms: completed initial implementation of hold_* adj. parameters for both pos & rot
3 Years Ago
FPArms: Hold adj. pos layer translation source is now performed in parent space + condensed in one sequence
3 Years Ago
FPArms: fixed hold_L incorrect default orientation, and added XYZ gizmo teapot tester while animgraph doesn't support bonemerging models yet
3 Years Ago
FPArms: HoldAdjustment layer params + PosXYZ for RH hold FPArms: changed PosX range to ±10 instead of ±5
3 Years Ago
Citizen/animgraph: added Idle SM to melee punch Currently fades to a static pose if you haven't attacked/moved/crouched in the last 5 seconds. (This will change)
3 Years Ago
Citizen: separated some animation groups into their own prefabs
3 Years Ago
Citizen/animgraph: added crouch skid (powersliding) + IK-based noise when skidding (Powersliding is north-only for now.)
3 Years Ago
Citizen: updated unicycle pedaling animation with 8% leg X scaling
3 Years Ago
Citizen: added unicycle pedaling animation (basic for now)
3 Years Ago
Citizen: first Unicycle Frenzy sequences + more animgraph comments
3 Years Ago
Citizen: added standing aim matrix to melee punch
3 Years Ago
Citizen: melee attack left animation
3 Years Ago
Citizen: updated mesh files + further optimized LOD3
3 Years Ago
Citizen: fixed LOD2/3 still having default eyebrows
3 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
3 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
3 Years Ago
Citizen: added two ClothShapeList groups, upper & lower (prefabbed) ... and a quick fix to that upper prefab
3 Years Ago
FPArms: couple of quick fixes on the punching animgraph
3 Years Ago
FPArms: on punching, foundations & placeholder anims for new first-person features
3 Years Ago
Citizen: adding a couple more aim matrixes (no left-right yet)
3 Years Ago
Citizen: added a nice aim matrix to standing pistol
3 Years Ago
FPArms: added all remaining finger adjustment controls
3 Years Ago
Explicitly recompiled citizen.vmdl_c
3 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
3 Years Ago
FPArms: more finger adjustment layer stuff + fixed stray vert skinning on ring fingernail
3 Years Ago
FPArms: fixed incorrect bone markup + added example pistol mesh (rescaled)
3 Years Ago
FPArms: more work on the finger adjustment layer feature
3 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
3 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
3 Years Ago
FPArms: moved animations to subfolder