userPatrick Mazzolocancel
branchrust_reboot/main/cine_entitiescancel

20 Commits over 639 Days - 0.00cph!

51 Days Ago
Fixed material changes which altered emission of some cinematic point lights
51 Days Ago
Merge from main
7 Months Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
7 Months Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
7 Months Ago
Merge from main
7 Months Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
7 Months Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
7 Months Ago
Merge from main
7 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
7 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
7 Months Ago
Merge from main
8 Months Ago
Unsaved meta files
8 Months Ago
Added more cine light variants; red,green, blue, etc
8 Months Ago
Fixed intensity of cinelight_spot_white
8 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
WIP cine markers
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main