branchrust_reboot/main/cine_entitiescancel

20 Commits over 486 Days - 0.00cph!

33 Days Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
33 Days Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
33 Days Ago
Merge from main
47 Days Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
51 Days Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
51 Days Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
51 Days Ago
Merge from main
52 Days Ago
Added support for multiple disable groups to CinematicEntity
58 Days Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
58 Days Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
58 Days Ago
Merge from main
2 Months Ago
Unsaved meta files
2 Months Ago
Added more cine light variants; red,green, blue, etc
2 Months Ago
Fixed intensity of cinelight_spot_white
2 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
WIP cine markers
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main