branchrust_reboot/main/cine_entitiescancel

22 Commits over 639 Days - 0.00cph!

4 Months Ago
Fixed material changes which altered emission of some cinematic point lights
4 Months Ago
Merge from main
9 Months Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
9 Months Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
9 Months Ago
Merge from main
9 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
9 Months Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
9 Months Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
9 Months Ago
Merge from main
9 Months Ago
Added support for multiple disable groups to CinematicEntity
10 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
10 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
10 Months Ago
Merge from main
10 Months Ago
Unsaved meta files
10 Months Ago
Added more cine light variants; red,green, blue, etc
10 Months Ago
Fixed intensity of cinelight_spot_white
10 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
WIP cine markers
1 Year Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main