userPatrick Mazzolocancel
branchrust_reboot/main/modding_prefabscancel

45 Commits over 518 Days - 0.00cph!

5 Months Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
5 Months Ago
Added prefab for ferry terminal glass_ground_b
5 Months Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
5 Months Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
5 Months Ago
Cherrypick #89900
5 Months Ago
Merge from main
5 Months Ago
Additional glass prefabs for map makers (non-tiled)
5 Months Ago
Added 3 additional stone tiled cube prefabs
5 Months Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
5 Months Ago
Merge from main
10 Months Ago
'No sunlight' and 'underwater lab' environment volume prefabs
10 Months Ago
Merge from main
11 Months Ago
Added LOD group to glass cubes
11 Months Ago
Tweaked spec on a few tiled cubes
11 Months Ago
Merge from main
1 Year Ago
More tiled cubes - metal and concrete alternatives
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Revert culling distance for tiled cubes (subtract 74622)
1 Year Ago
Unsaved scene change
1 Year Ago
Added glowing cubes (warm, cool, red, green, white)
1 Year Ago
Moved all tiled cubes to World layer (previously using default)
1 Year Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
1 Year Ago
Additional tiled dev cubes
1 Year Ago
Merge from main
1 Year Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
1 Year Ago
Merge from main
1 Year Ago
More material base scaling fixes. Additional tile and concrete prefabs
1 Year Ago
Added plaster tiled cubes
1 Year Ago
Additional tiled cube variants for cloth (carpet) and tiles
1 Year Ago
Fixed base scaling on tiled cube materials
1 Year Ago
Shader normals fix. Updated materials + greybox scene
1 Year Ago
Cherrypick 72209
1 Year Ago
Dev grid tiled cubes
1 Year Ago
Prevent building ramp and cylinder prefabs
1 Year Ago
Prevent movement sphere, ramp, and cylinder prefabs
1 Year Ago
Extra wood & cloth tiled cubes
1 Year Ago
Normals value change
1 Year Ago
Fixed shadow proxy for comms_tower
1 Year Ago
Added normals & spec to existing tiled materials
1 Year Ago
Merge from devlocalcoord_shader
1 Year Ago
Merge from main
1 Year Ago
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
1 Year Ago
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
1 Year Ago
Cherrypick 71886