branchrust_reboot/main/modding_prefabscancel
45 Commits over 518 Days - 0.00cph!
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
Added prefab for ferry terminal glass_ground_b
Added 6 tiled glass cubes.
Added an additional tiled rock cube (rock_03).
Set existing tiled cube materials to opaque rendering + enabled back face culling
Additional glass prefabs for map makers (non-tiled)
Added 3 additional stone tiled cube prefabs
Updated modding ore spawner prefabs to use proper scaled versions.
Added "_small" spawner prefab variants which uses cave sized ores.
'No sunlight' and 'underwater lab' environment volume prefabs
Added LOD group to glass cubes
Tweaked spec on a few tiled cubes
More tiled cubes - metal and concrete alternatives
Revert culling distance for tiled cubes (subtract 74622)
Added glowing cubes (warm, cool, red, green, white)
Moved all tiled cubes to World layer (previously using default)
Increased culling distance for all tiled cube prefabs (may require some tweaking)
Additional tiled dev cubes
Added plaster_d_soft texture to use with tinted materials.
Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
More material base scaling fixes. Additional tile and concrete prefabs
Added plaster tiled cubes
Additional tiled cube variants for cloth (carpet) and tiles
Fixed base scaling on tiled cube materials
Shader normals fix. Updated materials + greybox scene
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Merge from devlocalcoord_shader
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)