userPatrick Mazzolocancel
branchrust_reboot/main/modding_prefabscancel

62 Commits over 914 Days - 0.00cph!

23 Days Ago
Fixed rotation for invis admin wall
23 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
23 Days Ago
Merge from main
28 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
28 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
29 Days Ago
Merge from main
30 Days Ago
Merge from localcoord-emission
30 Days Ago
Merge from main
30 Days Ago
Merge from main
41 Days Ago
Merge from localcoord-blend-layer
43 Days Ago
Added road/tarmac tiled cube prefabs
43 Days Ago
Unsaved mat tweak
43 Days Ago
Updated Glass_Type_Reinforced_4 - created material variant using previous underwater_lab_glass values
43 Days Ago
Fixed material changes on cube_glowing_cool + _warm prefabs
44 Days Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
44 Days Ago
Merge from localcoord-blend-layer
44 Days Ago
Merge from main
1 Year Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
1 Year Ago
Added prefab for ferry terminal glass_ground_b
1 Year Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
1 Year Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
1 Year Ago
Cherrypick #89900
1 Year Ago
Merge from main
1 Year Ago
Additional glass prefabs for map makers (non-tiled)
1 Year Ago
Added 3 additional stone tiled cube prefabs
1 Year Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
1 Year Ago
Merge from main
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Merge from main
1 Year Ago
Added LOD group to glass cubes
1 Year Ago
Tweaked spec on a few tiled cubes
1 Year Ago
Merge from main
1 Year Ago
More tiled cubes - metal and concrete alternatives
1 Year Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
2 Years Ago
Unsaved scene change
2 Years Ago
Added glowing cubes (warm, cool, red, green, white)
2 Years Ago
Moved all tiled cubes to World layer (previously using default)
2 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
2 Years Ago
Additional tiled dev cubes
2 Years Ago
Merge from main
2 Years Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
2 Years Ago
Merge from main
2 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
2 Years Ago
Added plaster tiled cubes
2 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
2 Years Ago
Fixed base scaling on tiled cube materials
2 Years Ago
Shader normals fix. Updated materials + greybox scene
2 Years Ago
Cherrypick 72209