branchrust_reboot/main/modding_prefabscancel

65 Commits over 914 Days - 0.00cph!

23 Days Ago
Fixed rotation for invis admin wall
23 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
23 Days Ago
Merge from main
28 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
28 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
28 Days Ago
Merge from main
29 Days Ago
Merge from localcoord-emission
29 Days Ago
Merge from main
30 Days Ago
Merge from main
41 Days Ago
Merge from localcoord-blend-layer
42 Days Ago
Added road/tarmac tiled cube prefabs
42 Days Ago
Unsaved mat tweak
42 Days Ago
Updated Glass_Type_Reinforced_4 - created material variant using previous underwater_lab_glass values
42 Days Ago
Fixed material changes on cube_glowing_cool + _warm prefabs
43 Days Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
43 Days Ago
Merge from localcoord-blend-layer
43 Days Ago
Merge from main
1 Year Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
1 Year Ago
Added prefab for ferry terminal glass_ground_b
1 Year Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
1 Year Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
1 Year Ago
Cherrypick #89900
1 Year Ago
Merge from main
1 Year Ago
Additional glass prefabs for map makers (non-tiled)
1 Year Ago
Added 3 additional stone tiled cube prefabs
1 Year Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
1 Year Ago
Merge from main
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Merge from main
1 Year Ago
Added LOD group to glass cubes
1 Year Ago
Tweaked spec on a few tiled cubes
1 Year Ago
Merge from main
1 Year Ago
More tiled cubes - metal and concrete alternatives
1 Year Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
2 Years Ago
Unsaved scene change
2 Years Ago
Added glowing cubes (warm, cool, red, green, white)
2 Years Ago
Moved all tiled cubes to World layer (previously using default)
2 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
2 Years Ago
Additional tiled dev cubes
2 Years Ago
Merge from main
2 Years Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
2 Years Ago
Merge from main
2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
Merge from main
2 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
2 Years Ago
Added plaster tiled cubes
2 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles