branchrust_reboot/main/modding_prefabscancel

72 Commits over 976 Days - 0.00cph!

10 Months Ago
Collider tweaks for food cache static prefabs
10 Months Ago
Updated anchor point for medieval door single static prefab
10 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
10 Months Ago
Berry bush static prefabs (all colour variants)
10 Months Ago
Medieval metal door static prefabs (single & double)
10 Months Ago
Static variants of food cache prefabs (001-005)
10 Months Ago
Merge from main
1 Year Ago
Fixed rotation for invis admin wall
1 Year Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
1 Year Ago
Merge from main
1 Year Ago
Added new greybox scene containing all cube prefabs (for testing)
1 Year Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
1 Year Ago
Merge from main
1 Year Ago
Merge from localcoord-emission
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Added road/tarmac tiled cube prefabs
1 Year Ago
Unsaved mat tweak
1 Year Ago
Updated Glass_Type_Reinforced_4 - created material variant using previous underwater_lab_glass values
1 Year Ago
Fixed material changes on cube_glowing_cool + _warm prefabs
1 Year Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Merge from main
2 Years Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
2 Years Ago
Added prefab for ferry terminal glass_ground_b
2 Years Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
2 Years Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
2 Years Ago
Cherrypick #89900
2 Years Ago
Merge from main
2 Years Ago
Additional glass prefabs for map makers (non-tiled)
2 Years Ago
Added 3 additional stone tiled cube prefabs
2 Years Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
2 Years Ago
Merge from main
2 Years Ago
'No sunlight' and 'underwater lab' environment volume prefabs
2 Years Ago
Merge from main
3 Years Ago
Added LOD group to glass cubes
3 Years Ago
Tweaked spec on a few tiled cubes
3 Years Ago
Merge from main
3 Years Ago
More tiled cubes - metal and concrete alternatives
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
3 Years Ago
Unsaved scene change
3 Years Ago
Added glowing cubes (warm, cool, red, green, white)
3 Years Ago
Moved all tiled cubes to World layer (previously using default)
3 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
3 Years Ago
Additional tiled dev cubes
3 Years Ago
Merge from main
3 Years Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).