userPeturcancel
branchMoss/maincancel

1,248 Commits over 274 Days - 0.19cph!

7 Years Ago
Scene lighting fix.
7 Years Ago
NPC tuning. Fixed missing sounds on Beetles.
7 Years Ago
Tweaked fireball stats and made the radius inline with the vfx. NPC tuning.
7 Years Ago
NPC stats from the spreadsheet. LOD tweaks. Baked yet another navmesh.
7 Years Ago
Fixed the error spam while unarmed.
7 Years Ago
Proximity to a fireball projectile doesn't make you crouch anymore.
7 Years Ago
Spellcasting fx script stuff
7 Years Ago
New spell channeling bar & cooldown timers on the hud slots
7 Years Ago
Baked a proper navmesh.
7 Years Ago
Status/Spellfx files.
7 Years Ago
And don't play it on startup.
7 Years Ago
Fix
7 Years Ago
fullscreen fx for statuses
7 Years Ago
Zombies don't moan on startup.
7 Years Ago
Various
7 Years Ago
Unarmed improvements. Organized the files a bit.
7 Years Ago
Unarmed fists "weapon"
7 Years Ago
DeathFX for all our NPCs because it makes them more enjoyable to murder.
7 Years Ago
Cleaned up script.
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Various UI things.
7 Years Ago
UI stuff.
7 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
7 Years Ago
Scene
7 Years Ago
Excluded a bunch of prefabs from being navmesh considered.
7 Years Ago
Various
7 Years Ago
Scene spawns.
7 Years Ago
Scene spawns & some tweaks.
7 Years Ago
Starting equip.
7 Years Ago
Metabolism spell test. Manifest.
7 Years Ago
Spellcasting bool for weapons. Flagged the staves.
7 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
7 Years Ago
Scene backup
7 Years Ago
So much 3rd person stuff I don't even remember it all.
7 Years Ago
Weapon backup.
7 Years Ago
More weapon stuff Manifest
7 Years Ago
NPC roaming works. NPCs properly damaged by spells. Manually spawned NPCs not stuck anymore.
7 Years Ago
Manifest.
7 Years Ago
2h and 1h staff setup WIP
7 Years Ago
Pos Fix
7 Years Ago
3rd person stuff for the longswords.
7 Years Ago
LOD distances.
7 Years Ago
Lighting consistency
7 Years Ago
Cata LOD distances.
7 Years Ago
Interior volume settings
7 Years Ago
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
7 Years Ago
Auroras to the reflection cubemap, because it looks cool. Terrain mat tweaks. Scene.
7 Years Ago
Full dynamic reflection cubemap test
7 Years Ago
Scenes.
7 Years Ago
Terrain triggers to trigger layer. Maincam reflection probe tweak test.