1,248 Commits over 274 Days - 0.19cph!
Fixed cooking chance math bug.
More food stuff.
Manifest
Cleaned up some stuff.
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Limited the island to a playtest proper size, part 1
Inconsistent plastic fix crap.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.
Materials for the different attires.
Remaining attire materials.
Scene backup.
Less ridiculous helmet overlays.
Scene stuff
Climate & sky
Maples into common bundle.
Scene walls don't glitch out from batching anymore.
Placeholder tree tweak.
Fixed the blueprint errors.
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
Fixed the boar stats that got fucked during the Rust merge.
Same for the broken wolf stats.
Unfucked the zombie stats & look from the merge.
Feathers, arrows, chicken loot and stats.
Manifest.
Merged the merge to main.
Merge from art.
Various changes.
Last of the forest ground clutter.
Scene work.
Scene cleanup.
Driftwood yield makes more sense.