branchrust_reboot/main/Attack Helicoptercancel
65 Commits over 212 Days - 0.01cph!
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
Fixed the gunner compass being fubar
Fixed ClearAlpha being all whack on the gunner cam
Optimized rotor blur texture placeholder.
Split AH UI sprites into LoRes/HiRes variants.
Ground effect tweak/fix
Fixed cockpit headlight indicator
Alternative spike atlas method & related files.
6 point normals, gradient normals & standard planes with halved UVs
Diogo's refraction shader fix.
Explosion test files & scene backup
Polish and timing tweaks.
Prefabbed fire effect and rocket thrust.
Reverse fresnel masking to stop the first person seeing the side filler particles.
finalized composite smoke
Composite smoke emitters so as to not require as many particles for rocket trails WIP
Shifted from using subemitters on the rocket projectiles
Rocket trails WIP
Animation helper tweaks
Set up helper animations for rocket FX
PFX scene backup
Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
Dynamic light improvements for backblast
Spawn distribution system setup for a multi rocket pod.
Scene backup & minor file tweaks.
Neutral setup for guncam UI
Super minor bounce & screen brightness tweak.
Remaining widgets for AH gunner's screen
Guncam progress & related files.
Scene/UI progress & related files
Post tweaks for text contrast
Adjusted cockpit interior lights to match the final gun camera look
AH post grading WIP
Underlying material tweaks
Curved screen mesh for the camera render target
Recovered old dash lights
Added FX/Lighting prefab to AH
Ground effect tweaks.
Cockpit damage lights for better pilot feedback.
Tweaks to mats/textures for upcoming better gunner's screen integration.
Finalizing prefab / scene backup
Damage flames & smoke get fanned and increase in volume & intensity with movement.
Further spawn-over-distance polish
Optimized & polished the ground blast effect.
Box filtering for less light bleed.