userPeturcancel
branchrust_reboot/main/Attack Helicoptercancel

72 Commits over 212 Days - 0.01cph!

3 Years Ago
Scene backup
3 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
3 Years Ago
Finalizing prefab / scene backup
3 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
3 Years Ago
Further spawn-over-distance polish
3 Years Ago
Optimized & polished the ground blast effect.
3 Years Ago
Box filtering for less light bleed.
3 Years Ago
Cockpit_Em texture tweak for the gun turret.
3 Years Ago
Reworked cockpit damage FX to not need collision planes.
3 Years Ago
Motion inheritance progress Mat vertex displacement fix
3 Years Ago
In flight emission-over-time damage stuff WIP
3 Years Ago
Damage states
3 Years Ago
Final turbine fx
3 Years Ago
Iteration on engine & lighting.
3 Years Ago
Scene backup. FX meshes & related files.
3 Years Ago
Scene backup
3 Years Ago
More turbine & damage stuff. Related materials.
3 Years Ago
Scene backup. Mat tweaks for turbine FX.
3 Years Ago
Cleaner cockpit scheme
3 Years Ago
Progress backup
3 Years Ago
Scene backup. Various material & texture params and tweaks.
3 Years Ago
Emissive texture. Scene backup.