branchrust_reboot/main/Attack Helicoptercancel
72 Commits over 212 Days - 0.01cph!
Cockpit damage lights for better pilot feedback.
Tweaks to mats/textures for upcoming better gunner's screen integration.
Finalizing prefab / scene backup
Damage flames & smoke get fanned and increase in volume & intensity with movement.
Further spawn-over-distance polish
Optimized & polished the ground blast effect.
Box filtering for less light bleed.
Cockpit_Em texture tweak for the gun turret.
Reworked cockpit damage FX to not need collision planes.
Motion inheritance progress
Mat vertex displacement fix
In flight emission-over-time damage stuff WIP
Iteration on engine & lighting.
Scene backup.
FX meshes & related files.
More turbine & damage stuff.
Related materials.
Scene backup.
Mat tweaks for turbine FX.
Scene backup.
Various material & texture params and tweaks.
Emissive texture.
Scene backup.