6,275 Commits over 4,018 Days - 0.07cph!
Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
Giant Excavator Lighting prefab assets moved to World layer.
Silencer FX tweaks.
FX prefabs for the two crap silencers with built in offsets.
Arctic biome tweaks with new ambient features.
Buncha fixes/compensations for overbrightness bug.
Codelock leak tightness improvements.
Climate & post for remaining biomes.
Temperate biome settings.
Arid tweaks to compensate.
Arid biome
Jungle tweaks to match
Autoexposure & related tweaks.
Applied the new ParticleSystemLightCull
Guide shader ASE experiments.
Recalibrated for both extremes of the fog range.
Progress on weather fog levels.
Fixed bullet blood not playing on awake.
Fixed its missing material
Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
Sky/Cloud improvements at twilight.
Twilight & night settings.
Fixed construction overlay weirdness.
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
Daytime TOD grads
Custom tonemap curve
Weather tweaks
Custom tonemapping test WIP.
More sky and atmosphere fuckery.
Fixed blurry tiger clawmarks.
Decreased atmospheric haze in the jungle biome.
(Better haze system coming in a subsequent patch.)