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6,680 Commits over 4,202 Days - 0.07cph!

5 Hours Ago
Coords for ore spawners on 1
6 Hours Ago
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Today
Bridged jump puzzles for these deep sea ruins.
Today
Terrain adjustment for dwellings.
Today
Prepping island 1
Yesterday
Mat instancing for tropical foliage. (Respecting auto-change)
Yesterday
Full spawns on 4
Yesterday
Fixed sulfur on 3.
Yesterday
Island 4 initial spawner setup and deep sea script.
Yesterday
Unsaved
Yesterday
Fixed dock spawner on 2. Added spawns to 3.
Yesterday
Pre ruin sculpt.
Yesterday
Fixed C height offset.
Yesterday
Spawn fix
Yesterday
Final spawns on tropical2
Yesterday
Missing files
Yesterday
Added ores chance
2 Days Ago
RC (not s2p'd)
2 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
2 Days Ago
Boat prefabs
2 Days Ago
Docks
2 Days Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
2 Days Ago
Zero'd coords.
2 Days Ago
2 new ruins.
2 Days Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
2 Days Ago
Bunker cannon tweak & sandbags that match the tropical islands.
3 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
4 Days Ago
FX tweak to better faciliate adjacent wall.
4 Days Ago
Small Engine lighting & FX
4 Days Ago
Merge from ptboat_lightingfx
4 Days Ago
Finalized
5 Days Ago
Merge from naval_update
5 Days Ago
Spotlight to prefab.
5 Days Ago
Various PT boat related.
5 Days Ago
Ejection WIP.
5 Days Ago
50 cal attack
5 Days Ago
50 cal stuff.
5 Days Ago
Merge from naval_update
6 Days Ago
Various PT boat polish/lighting.
6 Days Ago
Coconut spawn areas below palms on the islands.
6 Days Ago
Coconut related leftovers.
6 Days Ago
Spawnpop. RNG'd coconut look. Manifest.
7 Days Ago
Coconut world spawn entity
7 Days Ago
Coconut localization.
7 Days Ago
Coconut texture saturation tweak.
7 Days Ago
Coconut setup
8 Days Ago
TR neon sign polish.
9 Days Ago
LCD display & FX.
9 Days Ago
Cleaned out baked digital counter from the textures.
9 Days Ago
LCD related stuff & lighting