6,243 Commits over 4,018 Days - 0.06cph!
Recalibrated for both extremes of the fog range.
Progress on weather fog levels.
Fixed bullet blood not playing on awake.
Fixed its missing material
Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
Sky/Cloud improvements at twilight.
Twilight & night settings.
Fixed construction overlay weirdness.
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
Daytime TOD grads
Custom tonemap curve
Weather tweaks
Custom tonemapping test WIP.
More sky and atmosphere fuckery.
Fixed blurry tiger clawmarks.
Decreased atmospheric haze in the jungle biome.
(Better haze system coming in a subsequent patch.)
Temp neutralizing the other biome posts.
Added the new distance eye system to the wolf as well.
Updated croc distance eye system.
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Better distance night eye glow system to panthers.
Testing a distance glow method on big cat eyes. Fades out at close range.
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back)
Deleted an unused effect file.
Mild texture param tweak.
Snake reveal & snake hide prefabs.
Removed debug gizmo.
Applied FX to prefab.
Snake trail hide FX test.
Snake loco fx WIP & related files.
Fixed blurry spraycan sprays.
Applied lighting to Ziggurat A.
S2P
(Small trigger code bug exists on Asana)
Fixed a couple of inverted triggers.
Renamed new lighting prefab.
Added occluders to Ziggurat lighting.
Deleted the old lighting prefab.
More obvious difference between medium and high state of charge on battery PFX.
Mild polish on the programmer art electric wire flow overlay.
IO wire color value overhaul.
No longer break PBR rules by having pitch black albedo or 255'd colors etc.
Updated the base albedo and normal map.
Looks better.