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7,074 Commits over 4,506 Days - 0.07cph!

Today
Preemptive decal layer fix before shader is fixed. S2P.
Today
Fixed remaining ceiling light layers. S2P.
Today
Apartment render layers. Fixed shadow proxy issue on kiosks.
Today
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
2 Days Ago
Lamb & sheep shear FX
2 Days Ago
FX progress
2 Days Ago
FX progress
2 Days Ago
Shear FX texture tweaks.
2 Days Ago
Shearing FX wip.
24 Days Ago
Fixed wonky spark material offset. (Satchel charge and others...)
34 Days Ago
Fixed incorrect embed.
34 Days Ago
State change FX for all the blockers.
36 Days Ago
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36 Days Ago
Added pilot flame to 3rd person flamethrower.
49 Days Ago
Don't rotate with stretch.
49 Days Ago
Initial flare FX.
49 Days Ago
Flare progress backup
50 Days Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
52 Days Ago
Render queue mat fix.
52 Days Ago
Relit building A in Launch Site for the control panel update.
54 Days Ago
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54 Days Ago
Scene dupe lights fix
54 Days Ago
Launch site control panel area lighting progress.
54 Days Ago
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54 Days Ago
LS Office area lighting facelift WIP.
55 Days Ago
Added generator VFX to the powerplant.
55 Days Ago
Finalized WTP conditional lighting & fx.
55 Days Ago
WTP Conditional lighting WIP.
55 Days Ago
55 Days Ago
Powered variant of the generator & related files
56 Days Ago
Tank spinner has a wake and splash effect when active and moving.
56 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
56 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
58 Days Ago
Tank water blend asset + reference materials.
58 Days Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
58 Days Ago
Rock sculpture impact fx & related files.
58 Days Ago
Fixed those gas station fixtures.
58 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
58 Days Ago
Jukebox cast lighting
58 Days Ago
Soundwaves Nixed fresnel from the emissive for aliasing purposes.
59 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed lighting over time logic.
2 Months Ago
Upped density of power plant chimney smoke
2 Months Ago
Fusebox indicators & related files. Lighting prefab update.
2 Months Ago
Sat entity fx recovery