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7,115 Commits over 4,567 Days - 0.06cph!

Today
Fixed the 14 different explosion master prefabs to work with the updated screen shake. Adjusted timings on med_mushroom flowmap for smoother playback.
Today
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Yesterday
More performant light offset maybe.
2 Days Ago
Battery FX for half and full charge. New script for better PFX system lighting. (Cookie support, rotation etc)
6 Days Ago
Final FX fixes.
6 Days Ago
Various fixes & iterations
6 Days Ago
Iterating
6 Days Ago
Weapon addon points.
6 Days Ago
FX PostIK tweak to facilitate very brief flashes.
6 Days Ago
FX improvements and fixes.
7 Days Ago
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7 Days Ago
FX stuff
8 Days Ago
Fixed remaining missed materials.
9 Days Ago
Final nailgun adjustments
9 Days Ago
Nail visual projectile tweaks.
9 Days Ago
Tweak on nailgun attack FX.
9 Days Ago
Cinelight mesh fix
9 Days Ago
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12 Days Ago
12 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
13 Days Ago
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15 Days Ago
Hemp colourblind variants.
15 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
15 Days Ago
Fixed the neon being overly red and blobby.
15 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
26 Days Ago
Uzi FX & related files.
27 Days Ago
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27 Days Ago
Final viewmodel and worldmodel FX
27 Days Ago
Little editor helper script for doing FX on thrown/moving items.
27 Days Ago
Finalized flare WM FX and lighting.
27 Days Ago
Fixed the niche FX 6 point shader to use the new pipeline's forward+ light buffer. Fixes some smoke lighting issues.
27 Days Ago
Tweaks to IgnoreRotation and RoadFlare to support better lighting on updated flare.
36 Days Ago
Fixed cargoship lighting regression.
36 Days Ago
Ghostship exterior rear spotlight lighting is off during daytime.
36 Days Ago
Elevator lighting and flare glitch fix.
36 Days Ago
Fixed fluid switch visual feedback being broken at low object detail level.
37 Days Ago
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
37 Days Ago
Emission fresnel tweak.
37 Days Ago
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
38 Days Ago
Moved things into standalone prefabs.
40 Days Ago
FX, lighting.
43 Days Ago
Preemptive decal layer fix before shader is fixed. S2P.
43 Days Ago
Fixed remaining ceiling light layers. S2P.
43 Days Ago
Apartment render layers. Fixed shadow proxy issue on kiosks.
43 Days Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
44 Days Ago
Lamb & sheep shear FX
44 Days Ago
FX progress
45 Days Ago
FX progress
45 Days Ago
Shear FX texture tweaks.
45 Days Ago
Shearing FX wip.