Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
Puzzle 'simplelight' HDRP light fixes.
Sat dish monument fixes.
Sewer branch fixes.
Moved sewer branch puzzle into lighting group to merge proof the custom stuff there
Fixed new cliffs clipping into underground areas in sewer branch