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6,318 Commits over 4,444 Days - 0.06cph!

Today
Tank water blend asset + reference materials.
Today
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
Yesterday
Rock sculpture impact fx & related files.
Yesterday
Fixed those gas station fixtures.
Yesterday
Steeper satellite crash terrain overlay, for better hill support.
Yesterday
Jukebox cast lighting
Yesterday
Soundwaves Nixed fresnel from the emissive for aliasing purposes.
3 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
6 Days Ago
Fixed lighting over time logic.
6 Days Ago
Upped density of power plant chimney smoke
6 Days Ago
Fusebox indicators & related files. Lighting prefab update.
6 Days Ago
Sat entity fx recovery
7 Days Ago
FX updates
8 Days Ago
Crash impact.
10 Days Ago
Cleaned out old ground plane
10 Days Ago
Sat remains improvements.
13 Days Ago
Satellite FX progress
13 Days Ago
Satellite stuff WIP
15 Days Ago
Crude pump variant with on/off states.
18 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
19 Days Ago
Player enabled FX.
19 Days Ago
Finalized powerplant base lighting.
20 Days Ago
Lighting progress
20 Days Ago
Powerplant exterior updates.
21 Days Ago
Fixed this mat being emissive on abandoned static env assets.
21 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
21 Days Ago
Added active FX, sounds and env volume to the pipe hole.
22 Days Ago
Enabled/Disabled states for freezer
22 Days Ago
Freezer fx tweaks & cleanup
27 Days Ago
Fixed streetlight volumetrics hue not propagating. Pop fix. S2P.
27 Days Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
27 Days Ago
Final light tweaks & polish fixes. S2P.
27 Days Ago
Market lighting tweaks for the changed layout.
27 Days Ago
Prefab cleanup.
27 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
27 Days Ago
More lighting polish.
27 Days Ago
Lighting prefab improvements.
28 Days Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
30 Days Ago
More fixes. S2P.
30 Days Ago
More fixes & polish. S2P.
30 Days Ago
Volume polish
30 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
30 Days Ago
Lighting cullers progress.
30 Days Ago
Culling tests.
30 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
30 Days Ago
Fixed apartment door numbers
30 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
34 Days Ago
Fixed elevator floor nr consistency
34 Days Ago
Changed one decal slice to match the apt numbers.
34 Days Ago
Basement improvements.