6,404 Commits over 4,110 Days - 0.06cph!
Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
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Fixed streetlight distance glow being an absurd giant blob
Improved rain.
No longer sometimes partially clips through ceilings.
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Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.
Iterating:
- Exposure improvements. (Overexposed horizon fix).
- Minor tonemapping tweaks for highlights (overexposed arctic fix).
- Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky.
- Various related adjustments to keep harmony.
Baselines for new atmosphere distance ramping
Working in the new haze falloff feature WIP.
Hazing iteration for distance.
Fixed orientation breaking bits of it.
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Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
Main cam contrast thing.
Vcloud clear shape tweaks.
Feedback tweak: Red/Orange balance into more orange.
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Feedback tweak: Cloud shapes
Merge from gpuinstancefix
100 gpu instancing or read/write fixes.
Box lighting setup/prefab.
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Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
Consistency tweaks/polish
Climate not set to override to clear
Tuning for the new night contrast feature.