6,443 Commits over 4,110 Days - 0.07cph!
Cabinet casts a cookie'd spotlight forward.
+ Related files.
Fixed ID fuckery causing overbright bulbs.
Made the hanging bulb wire less emissive.
Emission toggle on glass material.
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Searchlight static updates.
Relevant monument scenes S2P.
Various changes to fix the LaserLight colours.
Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.
Toned jungle yellowing (anti-blue) down 4%
Fixed foggy weather having wind.
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Slightly less blue cast in the jungle.
Compressed jungle haze down a bit closer to the ground overall.
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again.
Slightly improved cloud shape definition.
Very minor tweak to underground after the shading formula fix.
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Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
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Fixed streetlight distance glow being an absurd giant blob
Improved rain.
No longer sometimes partially clips through ceilings.
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Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.