6,826 Commits over 4,322 Days - 0.07cph!
Office light file tweaks & setup.
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Various light fixture stuff.
Scene backup.
Light prefab optimizations and tweaks.
Light scene & related files.
Fixed bugged candle flame.
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Final lighting sans atmos volume & culler.
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors.
Emission texture tweak.
These static candles shouldn't be shadowcasting like that.
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Lighthouse lighting prefab V2 (not applied)
Added missing server collider to DS Signal Computer.
Fixed tropical1 bush billboard oddities.
Tweaked the tropical texture atlas source files to solve the puddle issue.
Various stuff.
Splat backup.
Biome experiments / backup
Various tundra/arctic biome edits and experiments.
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
Wick improvements.
Screen shake tweaks on attack.
Wick prefab consistency fixes
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly)
Higher res fuse sparks for 1st person purposes.
Cannon fuse hole is actually a black hole.
Merge from naval_update (spawn fixes for island cannons for testing)
Material tweak to suppress the puddle effect on the deep sea islands.
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
Fixed a regression in the PT boat emission.
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
Fixed signal computer flare trigger.
Signal computer hums, and also does a little beep when ready to transmit.
Cannonball textures from 5.3mb to 0.6mb.
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
Reserved flag fix (7 to 8 for flare)
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
Signal computer mesh read/write for col.
Flying cannonballs don't smoke like an old diesel engine.
Gave them a air streak instead.