6,150 Commits over 3,957 Days - 0.06cph!
Trail ready for mirrored orientation.
Even more orientation fixes.
Midair visibility WIP.
Texture optimiziation.
Slash instead of blunt dmg.
Material optimizations.
Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
Damage effects.
Added low/high power FX differences.
Final polish.
Fuel generator has an exhaust FX when active.
Revamped heater and fixed mipmap light bleed.
Electric furnace doesn't spew embers.
Tesla coil shadow opt.
Lotta bullshit to stop electric arcs from penetrating walls WIP.
Siren- & strobe lights.
Added a twin-beam siren light emission texture.
AND, OR, XOR, SSwitch & Timer lighting overhaul.
Facelifted the blocker family.
Logic gates
Codelock files
Scene backup
HBHF emission polish & light radiation.
Progress / lotsa material and texture performance optimizations.
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
Files for deployment zone visualization.
Fixed a few bees briefly escaping from the next jar after a grenade throw.
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Disabled the post processing trigger on the explosive ammo additive prefab.
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
Fix for bee fire damage state.
Added a bee falling down dead subemitter when taking damage.
Fixed orientation issues with the jar impact splatter.
Added honey splat and more directionality.
Removed FX offset because RNG rotation on projectile.
More visibility improvements:
- Forced motion vectors off
- Larger base size, with a strict max screen size: For better mid range visibility.
Dragged out backend fade because screen space scaling.
Min size up +0.0005 for good measure.
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.