6,744 Commits over 4,263 Days - 0.07cph!
Paintball FX files
Work scene backup
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Revert TOD change for branch placement.
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60.
Night time stays at approximately the same 10.
Merge from /tropicalocean/
Deep Sea ocean iteration, and post tweaks.
Merge in error spam scene fix.
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
Deep sea ocean color tweaks.
Fixed ocean fogging radically changing when approaching the ocean surface.
Various more deep sea ocean tweaks.
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional)
Undeleted their materials.
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands.
No longer clips through the base plane, with under-world foliage looking all hacky and bad.
Final'ish, sans shore fog code fix.
Migrated deep sea ocean params to new env properties section.
Cherrypicked deep sea ocean feature to test branch.
Iterating on various tropical env params.
Slight absorption tweak on clear clouds (lighter)
Various above surface tropical water improvements.
Tropical post tweaks and deep blue amp test.
Fixed puddle splat issue.
Fixed autospawn issues on island 1.
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Reworked DeepSea buoys to adhere to Flavien's different states.
Made them long distance visible.
Emission texture & mat for the deep sea buoy.
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
Reworked the now broken oil rig flame. Cheaper. Better.
Hopefully pointing the wrong way like the old one.
Ruins B crate spawn fixes.
Fixed some ore floaters on 2 and 3.
Fixed a couple of overlapping spawns on 4.
S2P
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
Added oil barrels to docks.
Fixed scientist NRE on docks.
Fixed a couple of dupe spawns on island 3
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Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
Mild tweaks on some tropical ocean color and opacity params.
Increased ore spawns when ore motherload is rolled on islands.
Coconut random rotation and offset (offset code bugged atm)
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.