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7,083 Commits over 4,506 Days - 0.07cph!

Today
Fixed cargoship lighting regression.
Yesterday
Ghostship exterior rear spotlight lighting is off during daytime.
Yesterday
Elevator lighting and flare glitch fix.
Yesterday
Fixed fluid switch visual feedback being broken at low object detail level.
Yesterday
Added an optional "Align to Local X" bool to Additive Billboard. (Defaults to off) Lets us have elongated fluorescent distance flares where the fixture is hanging vertically (ie. Floating City lights won't look like a cross) Tweaked all the relevant light fixture materials to use it where applicable.
2 Days Ago
Emission fresnel tweak.
2 Days Ago
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
2 Days Ago
Moved things into standalone prefabs.
5 Days Ago
FX, lighting.
7 Days Ago
Preemptive decal layer fix before shader is fixed. S2P.
7 Days Ago
Fixed remaining ceiling light layers. S2P.
7 Days Ago
Apartment render layers. Fixed shadow proxy issue on kiosks.
7 Days Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
9 Days Ago
Lamb & sheep shear FX
9 Days Ago
FX progress
9 Days Ago
FX progress
9 Days Ago
Shear FX texture tweaks.
9 Days Ago
Shearing FX wip.
31 Days Ago
Fixed wonky spark material offset. (Satchel charge and others...)
41 Days Ago
Fixed incorrect embed.
41 Days Ago
State change FX for all the blockers.
43 Days Ago
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43 Days Ago
Added pilot flame to 3rd person flamethrower.
56 Days Ago
Don't rotate with stretch.
56 Days Ago
Initial flare FX.
56 Days Ago
Flare progress backup
57 Days Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
59 Days Ago
Render queue mat fix.
59 Days Ago
Relit building A in Launch Site for the control panel update.
2 Months Ago
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2 Months Ago
Scene dupe lights fix
2 Months Ago
Launch site control panel area lighting progress.
2 Months Ago
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2 Months Ago
LS Office area lighting facelift WIP.
2 Months Ago
Added generator VFX to the powerplant.
2 Months Ago
Finalized WTP conditional lighting & fx.
2 Months Ago
WTP Conditional lighting WIP.
2 Months Ago
2 Months Ago
Powered variant of the generator & related files
2 Months Ago
Tank spinner has a wake and splash effect when active and moving.
2 Months Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
2 Months Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
2 Months Ago
Tank water blend asset + reference materials.
2 Months Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
2 Months Ago
Rock sculpture impact fx & related files.
2 Months Ago
Fixed those gas station fixtures.
2 Months Ago
Steeper satellite crash terrain overlay, for better hill support.