6,875 Commits over 4,383 Days - 0.07cph!
Improved HUD contrast.
Removed the old disabled UI from the prefab.
Tiny tweak on the monitor display to make it reflect better.
Flipped hte UI numbers to align with the min max flip.
Removed debug gizmos from impacts.
Minor polish.
Ammo type ui icons & colour consistency fixes.
Different explosions for HE and Frag.
Fixed parenting issues.
FX debug setup. Alt ammo prefabs.
Fixed launch site terrain
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Fixed remaining light fixture issues.
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
S2P'd some stuff to fix compact ceiling light regression.
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All remaining monument fixes.
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This fixture was messed up and missing all mesh LODs
More shadow light cleanup.
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Tweaks for updated light fixtures.
Static prop lantern consistency.
Red spotlights on Excavator fixes.
Massaged the broken time acceleration curve to increase night time to be closer to 10 minutes again.
Fixed nuke EffectRecycle prefab errors.
Mortar explosion.
HDR tweak on explosion small for tonemap tweak.
Fixed loop issue on small explosion.
Attack prefab setup. Embedded on deployed like the cannon atm.
Scaled to match mortar tube.
Some niche fixtures that I missed.
Scene
More monument scene lighting fixes for updated assets.
Apartment stove FX & lighting prefab & related files.
Perma-enable attached it to the prefab, for now.