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6,127 Commits over 3,957 Days - 0.06cph!

Today
HBHF tweak.
Today
Facelifted the blocker family.
2 Days Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
2 Days Ago
3 Days Ago
Logic gates Codelock files Scene backup
4 Days Ago
More polish.
5 Days Ago
Backup
5 Days Ago
HBHF emission polish & light radiation.
5 Days Ago
Progress / lotsa material and texture performance optimizations.
6 Days Ago
Baseline
7 Days Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
7 Days Ago
Files for deployment zone visualization.
10 Days Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
11 Days Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
11 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
11 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
12 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
13 Days Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
14 Days Ago
Merge from bee_grenade2
14 Days Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
14 Days Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
14 Days Ago
Dragged out backend fade because screen space scaling.
14 Days Ago
Min size up +0.0005 for good measure.
14 Days Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
15 Days Ago
Deployed hide until mobile fix
15 Days Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
15 Days Ago
Simplified FX for WM/Entity
15 Days Ago
Deployed, ent and worldmodel. Fixed missing outline.
15 Days Ago
Jar bee FX tightened.
17 Days Ago
Fixed campfire ignition lag.
17 Days Ago
Visibility tweaks.
17 Days Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
17 Days Ago
Flame material test for culling bug.
17 Days Ago
PFX LOD tweaks.
17 Days Ago
Kettle texture size optimization.
17 Days Ago
Kettle steam & LOD.
17 Days Ago
Cooking FX positions/scales for all types of meats. Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation. Set horizon occlusion on some meats.
17 Days Ago
Cooking FX improvements.
18 Days Ago
Can't remember what I changed in this prefab, but it must have been good.
19 Days Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
19 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
19 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
19 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
19 Days Ago
Grenade impact FX
20 Days Ago
LOD tweaks
20 Days Ago
█▊█▆ █▆▇▋▌▉ ▆▍▉▇'▆ █▄▋▍▉▇▋▍ ▊▆ ▋█ ▋▌▍█▊.
20 Days Ago
Reworked deployed and worldmodel so that it looks like the viewmodel.
20 Days Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
20 Days Ago
merge from bee_grenade2