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4,145 Commits over 3,045 Days - 0.06cph!

4 Days Ago
Finalish big furnace main effect. Cleaned up older working files. Moved all fire atlases and meshes to a central effects/fire folder for re-use. Scene backup.
6 Days Ago
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6 Days Ago
Atlas padding fixes Scene backup
6 Days Ago
New atlas renders for generic floating flame particles.
9 Days Ago
Iterating to reduce billboard effect
10 Days Ago
Large furnace main fire
10 Days Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
11 Days Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
11 Days Ago
Scene backup
11 Days Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
12 Days Ago
Speed & light iteration. Vertex color tweaks.
12 Days Ago
Final'ish fireplace fx/light revamp
13 Days Ago
Light animations & tweaks.
13 Days Ago
Motion vector atlas size optimization
13 Days Ago
Fireplace lighting setup & cleanup Fx iteration
13 Days Ago
Overlay mesh fixes
13 Days Ago
New sprite sheets & scene backup.
13 Days Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
13 Days Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
17 Days Ago
Added a second small elevated unshadowed light to soften the campfire close proximity lighting LOD distance tweaks.
17 Days Ago
merge from main
17 Days Ago
...part 2
17 Days Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
18 Days Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
18 Days Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
19 Days Ago
Iterating top downs
20 Days Ago
Final'ish tweaks
20 Days Ago
Motion vector atlas optimization
20 Days Ago
Campfire atlas renders & scene backup
21 Days Ago
Campfire main effect (still needs a new atlas)
24 Days Ago
Pre-vertexpaint backup
25 Days Ago
mf particle shader upgrade
25 Days Ago
mf main
26 Days Ago
mf campfire
26 Days Ago
New campfire FX files/WIP
26 Days Ago
mf main
27 Days Ago
Interior ambient volumes for the caboose
27 Days Ago
Fixed Caboose material count
27 Days Ago
Fixed various small issues with the Caboose prefabs
28 Days Ago
mf main
28 Days Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
28 Days Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
29 Days Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
30 Days Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
30 Days Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
30 Days Ago
Fixed HapisRoadsSplit not having read/write
31 Days Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
31 Days Ago
One more spawn fix.
31 Days Ago
Fixed a floating box spawner Jakob found.
31 Days Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.