userPeturcancel
reporust_rebootcancel

6,744 Commits over 4,263 Days - 0.07cph!

2 Hours Ago
Paintball FX files Work scene backup
Yesterday
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Yesterday
▌▊▆▄█▉ ▆▄▋▉▍
2 Days Ago
Day extension for march.
2 Days Ago
Revert TOD change for branch placement.
2 Days Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
2 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
2 Days Ago
Lighting transition.
3 Days Ago
Merge in error spam scene fix.
4 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
4 Days Ago
Deep sea ocean color tweaks.
4 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
4 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
5 Days Ago
Merge from naval_update
6 Days Ago
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands. No longer clips through the base plane, with under-world foliage looking all hacky and bad.
6 Days Ago
Merge from naval_update
6 Days Ago
Final'ish, sans shore fog code fix.
7 Days Ago
Ocean WIP.
7 Days Ago
Migrated deep sea ocean params to new env properties section.
8 Days Ago
Cherrypicked deep sea ocean feature to test branch.
9 Days Ago
Progress
10 Days Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
12 Days Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
12 Days Ago
Fixed puddle splat issue.
12 Days Ago
Fixed autospawn issues on island 1.
12 Days Ago
Flicker fix for ruins.
14 Days Ago
▇▍▉▅▍▅▍█ ▋▅▇█▍▇▉ ▊▇▌ ▊▋▌ ▋▊▆▅▉█ █▋▉▇▇▍▅▋ ▆▅ ▆▍▍▄▅ ▉█▉▄▅▄▅▄▇▍▇▉█
14 Days Ago
▆▅▇▍▆▍▇█▍▍ ▍▋▌ ▆▇▍▌▅█
14 Days Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
16 Days Ago
Emission texture & mat for the deep sea buoy.
16 Days Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
25 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
36 Days Ago
Ruins B crate spawn fixes.
36 Days Ago
Fixed some ore floaters on 2 and 3.
36 Days Ago
Fixed a couple of overlapping spawns on 4. S2P
48 Days Ago
▇▌▉▌▄█ ▅▉▋▇▋
49 Days Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
50 Days Ago
Added oil barrels to docks.
50 Days Ago
Fixed scientist NRE on docks.
50 Days Ago
Fixed a couple of dupe spawns on island 3
50 Days Ago
S2P'd all islands.
50 Days Ago
▋▌▆▄ ▄▉▅▍▅▅▌█▍▋ ▍█ ▆▆▍▍▊ ▇█▄▋▍▉▆ ▇▋ ▍█▌▍▄▍ ▍
50 Days Ago
▅▍▅█▊▌▌█▋▄▊ ▅▍▆▌▊ ▍█▌▌▆ ▊▍▄█ ▍▍▇ ▉▇▌▊▊▌
50 Days Ago
Adjusted random Y max on coconut spawners.
50 Days Ago
Fixed random Y offset not being enabled on 2
50 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
51 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
51 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
51 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
51 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.