userPeturcancel
branchrust_reboot/main/Caboosecancel

23 Commits over 61 Days - 0.02cph!

1 Year Ago
More fixes.
1 Year Ago
Bugfixes and final polish on Caboose Dressing prefab.
1 Year Ago
merge from main
1 Year Ago
Various fixes
1 Year Ago
Trigger fixeroos
1 Year Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
1 Year Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
1 Year Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
1 Year Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
1 Year Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
1 Year Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
1 Year Ago
Interior ambient volumes for the caboose
1 Year Ago
Fixed Caboose material count
1 Year Ago
Fixed various small issues with the Caboose prefabs
1 Year Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
1 Year Ago
Caboose exterior backup + new stringlight mesh files
1 Year Ago
Exterior lighting files Light animation WIP
1 Year Ago
Tweak blackjack emissive to minimize light bleed at a distance.
1 Year Ago
Interior progress
1 Year Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
1 Year Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
1 Year Ago
Prefab backup Material parameter optimization
1 Year Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.