branchrust_reboot/main/Caboosecancel
23 Commits over 61 Days - 0.02cph!
Bugfixes and final polish on Caboose Dressing prefab.
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
Caboose dressing prefab with exterior lighting and culling volume
Neon material tweak
Scene backup.
Caboose string light mesh changes to facilitate the modified shape
Fixed Caboose emissive material and lighting animation regression.
Changes to some textures to faciliate string lights being in an off state without looking derp.
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
Interior ambient volumes for the caboose
Fixed Caboose material count
Fixed various small issues with the Caboose prefabs
New caboose dressing prefab file, with furniture & lighting and fx.
Cleaned up temp files and junk.
Caboose exterior backup + new stringlight mesh files
Exterior lighting files
Light animation WIP
Tweak blackjack emissive to minimize light bleed at a distance.
Updated and simplified the candle VFX to look better with our current post. (Global)
Red rug variant for Caboose.
Created tweaked wood material variants specific to the Caboose interior.
Prefab backup.
Prefab backup
Material parameter optimization
Caboose dressing/polish temp file backup.
Removed curtain backface culling to make them visible from the outside.
Added a red albedo variant of the curtain textures.