branchrust_reboot/main/crafting_update/visual_cookingcancel
11 Commits over 0 Days - ∞cph!
Fixed campfire ignition lag.
Fixed a bunch of shit making the cauldron FX hate the cooking wb.
Cauldron flame no longer flickers.
Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
Flame material test for culling bug.
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Can't remember what I changed in this prefab, but it must have been good.
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.