userPeturcancel
branchrust_reboot/main/nuclear_missile_silocancel

98 Commits over 59 Days - 0.07cph!

4 Years Ago
Truck area
4 Years Ago
Slight tweak on silo_rock.mat so that it lights better.
4 Years Ago
Main area WIP.
4 Years Ago
Max size 64. 32 turned out problematic.
4 Years Ago
Finalized office area.
4 Years Ago
Changed one AC duct piece into another type for lighting purposes.
4 Years Ago
Lighting prefab backup
4 Years Ago
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
4 Years Ago
Fixed BookPile4's messed up shadow caster.
4 Years Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
4 Years Ago
New red spinner variant. Red hue tweak on material.
4 Years Ago
LOD fix.
4 Years Ago
Fixed tint on red siren spinner volumetrics
4 Years Ago
Lighting prefab backup
4 Years Ago
Lighting prefab progress
4 Years Ago
Living quarters WIP
4 Years Ago
Minor embedded light tweak on this prefab.
4 Years Ago
Prefab backup
4 Years Ago
Lighting prefab backup. Light fixture prefab fix.
4 Years Ago
Fluor light fixture prefab tweaks.
4 Years Ago
Office lighting WIP
4 Years Ago
Electrical box moves to match lighting tweaks.
4 Years Ago
Finalized entrance area lighting FX prefab tweaks.
4 Years Ago
Intensity to 12 (NMS)
4 Years Ago
Fire fixes & iteration
4 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
4 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
4 Years Ago
Lighting prefab backup
4 Years Ago
Near plane & bias tweaks for door leakage.
4 Years Ago
Optimized the office elevator prefab's lighting setup.
4 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
4 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
4 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
4 Years Ago
Prefab backup. Sign emissive tweaks.
4 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
4 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
4 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
4 Years Ago
Prefab backup Another burnt material variant
4 Years Ago
Burning room WIP Burnt variant of the pallet material
4 Years Ago
FX prefab backup
4 Years Ago
FX prefab backup
4 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
4 Years Ago
More
4 Years Ago
Env FX progress.
4 Years Ago
NMS progress & related files.
4 Years Ago
Progress
4 Years Ago
Improved electrical FX WIP
4 Years Ago
Spark textures are half-res but less compressed. Cheaper, looks better.