branchrust_reboot/main/save239cancel
19 Commits over 30 Days - 0.03cph!
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground.
Ferry S2P
Fixed moonpool surface not really rendering at all.
Swamp & lake material fixes
Fixed rivers almost being still. Normals & speed better match river source FX.
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
Rowboat bow splash FX iteration.
▅▄▌▆ ▅▊ █▊ ▊▌▆▉▋ ▇█, ▍▄▇▊▄ ▆█▍▊▆ ▄██▉▄▅ ▄▇▋▅▄▅▄▇▌▍ █▋▉▊▋▆▌▋▄ █▇▆▅▌▋▅ ▆▍▄▆ ▍▄▉ ▊▆▅▍▅▇▌▍ ▄▋▅▌▋▇
Minor emissive and material hue tweaks to better match the screens.
Tug-specific sonar sweep visuals to better match the other screen.
Added disabled damage prefab to the Tugboat (not code supported yet)
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
Tug damage prefab with light/medium/severe states
Fixed underwater rain again.
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
Water droplet material is underwater masked.
Fixed tugboat radar flickering
Fixed snowing underwater.
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.