userPeturcancel
branchrust_reboot/main/save239cancel

19 Commits over 30 Days - 0.03cph!

2 Years Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
2 Years Ago
Fixed moonpool surface not really rendering at all.
2 Years Ago
Swamp & lake material fixes
2 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
2 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
2 Years Ago
Reapplied AK drip.
2 Years Ago
Rowboat bow splash FX iteration.
2 Years Ago
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2 Years Ago
Minor emissive and material hue tweaks to better match the screens.
2 Years Ago
Tug-specific sonar sweep visuals to better match the other screen.
2 Years Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
2 Years Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
2 Years Ago
Tug damage prefab with light/medium/severe states
2 Years Ago
Fixed underwater rain again.
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Fixed snowing underwater.
2 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.