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19 Commits over 30 Days - 0.03cph!

10 Months Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
10 Months Ago
Fixed moonpool surface not really rendering at all.
10 Months Ago
Swamp & lake material fixes
10 Months Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
10 Months Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
10 Months Ago
Reapplied AK drip.
10 Months Ago
Rowboat bow splash FX iteration.
10 Months Ago
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10 Months Ago
Minor emissive and material hue tweaks to better match the screens.
10 Months Ago
Tug-specific sonar sweep visuals to better match the other screen.
10 Months Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
10 Months Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
10 Months Ago
Tug damage prefab with light/medium/severe states
10 Months Ago
Fixed underwater rain again.
10 Months Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
10 Months Ago
Water droplet material is underwater masked.
10 Months Ago
Fixed tugboat radar flickering
10 Months Ago
Fixed snowing underwater.
10 Months Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.