optimised binbag pile - 41 renderers down to 1. There are 14 of these around the apartment complex alone.
it was a pile of 34 nested binbag prefabs plus 6 ground_junk, each carrying its own mesh lod and renderer batch, sat under a parent that had its own mesh lod on top. all 41 drew at once at close range
draw calls 41 > 1, mesh lod components 41 > 1 rendererlod, gameobjects 41 > 3
collision 34 mesh colliders -> 1 i dont t