1,247 Commits over 4,230 Days - 0.01cph!
tweaked big button diffuse
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
stool a/b/c/d collision meshes
stools a/b/c/d and lods
materials and textures
single 1024 shared.
added an alt version of the big button so they can be coloured.
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hab altimeter
worldmodel lods, materials and textures
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
various stools (4) blockout
further texture optimizations
+ removal of unused textures
texture optimization pass
removed unused ramp_diff.tga
grip adjustments to shield
ballistic shield blockout and file setup
missing .mat files? thanks plastic
mortar ammunition
lods and materials
mortar bipod LODs & textures
bbq workshop obj and file structure
updated closed collision mesh for the building station umbrella to match mesh dimensions
update to bbq lods - includes the fork
improved last lod - LOD2
updated boat building collision mesh:
- separated umbrella from main station
- umbrella has a separate OPEN and CLOSED collision mesh
mortar blockout + mortar ammunition
uv fix for bbq
proper rotation for bbq fbx and prefab
removed unused bakelod material
updated materials with spec
removed bakelod textures again
removed metallic again
last change didn't agree with material change
- fixed missing spec textures
sks world model update - no longer uses bakelod and bakelod textures
- removed bakelod textures and materials
- textures now spec/gloss workflow instead of metallic
- removed old metallic texture sets & updated materials
adjusted world model emissive values to match viewmodel
added emissive texture to front sight
actually include emissive for alex m
updated textures inc emissive for alex m
update to lr300 viewmodel with right hand mag release
building planner rolled out mesh for 3p view
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boat planner blueprints missing files
reduced texture sizes of minifridge textures
changed texture import settings to reduce emissive bleeding
building planner texture update with new graphics
world model for planner blueprints
blueprints facing proper direction
building planner viewmodel remake
wip textures
mini fridge
added gibs and updated lods
updated deploy and item prefabs
adjusted slot count to 30 (temp needs gameplay pass)
updated bounds
update manifest
minifridge progress
lods
texture and material wip
.deployed/corpse/icon/item prefabs basic setup
mini fridge deployable test
folder setup
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
added gibs for the boat building platform and correct referenced them in .deployed prefab.
fixed shading issues on platform