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1,225 Commits over 4,171 Days - 0.01cph!

8 Days Ago
mortar blockout + mortar ammunition
9 Days Ago
sks obj files
9 Days Ago
uv fix for bbq proper rotation for bbq fbx and prefab
12 Days Ago
removed unused bakelod material
12 Days Ago
updated materials with spec removed bakelod textures again removed metallic again
12 Days Ago
last change didn't agree with material change - fixed missing spec textures
12 Days Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials
58 Days Ago
adjusted world model emissive values to match viewmodel
58 Days Ago
added emissive texture to front sight
59 Days Ago
texture update
59 Days Ago
actually include emissive for alex m
59 Days Ago
updated textures inc emissive for alex m
59 Days Ago
update to lr300 viewmodel with right hand mag release
2 Months Ago
building planner rolled out mesh for 3p view
2 Months Ago
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2 Months Ago
boat planner blueprints missing files
3 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
3 Months Ago
building planner texture update with new graphics
3 Months Ago
lod optimization pass
3 Months Ago
world model for planner blueprints
3 Months Ago
blueprints facing proper direction
3 Months Ago
building planner viewmodel remake wip textures
3 Months Ago
mini fridge corpse mesh
3 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
3 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
3 Months Ago
mini fridge deployable test folder setup
3 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
3 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
3 Months Ago
updated anchor.deployed to now properly reference anchor gibs
3 Months Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
4 Months Ago
texture update
4 Months Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)
4 Months Ago
commit _b material for platform
4 Months Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
4 Months Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
4 Months Ago
boat building station collision mesh + prefab update
4 Months Ago
boat building station lods
4 Months Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
4 Months Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
5 Months Ago
basic and advanced blueprint world models
7 Months Ago
added detail map to enhance deployable anchor material
7 Months Ago
texture optimisations
7 Months Ago
gibs and collision setup for deployable anchor texture update
7 Months Ago
Deployable anchor merged mesh together into 1 object, LODs
7 Months Ago
texture update