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1,051 Commits over 3,806 Days - 0.01cph!

3 Days Ago
med assault rifle world model and lods will need some some refinements but good enough for now
5 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
5 Days Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
34 Days Ago
Shields 4k textures and materials for paddy
49 Days Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
49 Days Ago
prefab progress
49 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
54 Days Ago
weapon mod refresh progress
54 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
54 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
55 Days Ago
adjusted binocular lod distance to be a bit more accomodating
55 Days Ago
missing v_hammer.mat
55 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
56 Days Ago
cinematic 4k car radio texture and material
56 Days Ago
car radio model and textures materials and basic prefab setup
2 Months Ago
properly set texture sizes in the import settings
2 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
2 Months Ago
mini crossbow textures resized too
2 Months Ago
missing files
2 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
2 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
2 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
2 Months Ago
removed unused blockout mesh and .mats
2 Months Ago
finally got deployable easels to work will need refinement and looking over
2 Months Ago
deployable paintable easel model and prefab progress currently not working
2 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
2 Months Ago
deployable target will need a programmer to look over stuff again
2 Months Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
2 Months Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
2 Months Ago
chicken coup model blockout with temp uv's
3 Months Ago
proper scale removed antiquated blockout mesh
3 Months Ago
4 shot mini crossbow viewmodel mesh
3 Months Ago
merge from main - attempting check-in fix
3 Months Ago
merge from main
3 Months Ago
fixed cctv gibs not receiving proper materials
3 Months Ago
added missing textures/material for t1smg for paddy
3 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
3 Months Ago
T1 SMG cinematic files
3 Months Ago
io arrow + temp input/output materials
3 Months Ago
updated textures
3 Months Ago
reinforced wood shield world model
3 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
3 Months Ago
reinforced wooden shield viewmodel
4 Months Ago
reinforced wood shield blockout
5 Months Ago
blowpipe viewmodel mesh for alex temp textures
6 Months Ago
.mat missing
6 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
6 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
6 Months Ago
fix for rail road planter added missing bottom face
6 Months Ago
fix for small and large planters missing underside faces