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1,678 Commits over 4,414 Days - 0.02cph!

Yesterday
removing unnecessary files
Yesterday
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
2 Days Ago
fixed milk icons looking aliased - defringed the white matte
3 Days Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
3 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
3 Days Ago
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
4 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
9 Days Ago
added shears icon
9 Days Ago
added shears view model mesh and .worldmodel setup - no .item
9 Days Ago
update to wool world model & materials
9 Days Ago
cherry picking from shears - updated wool materials
9 Days Ago
updated wool world model material to be more like raw wool fleece
9 Days Ago
updated lods for the sandbags to be more accurate
9 Days Ago
merge from main
9 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
9 Days Ago
update milk icon to face the other way so item quanity isn't covered
11 Days Ago
12 Days Ago
texture tweaks to the biofuel generator
12 Days Ago
updated textures
12 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
12 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
13 Days Ago
Adding LODs for the biofuel generator
14 Days Ago
resized textures and caps
14 Days Ago
update to mesh again
14 Days Ago
update to mesh and emission texture
14 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
16 Days Ago
added dedicated stacked guides - split up geometry so that the guides can properly stack for the next upgrade.
17 Days Ago
updated milk icon
17 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
17 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
21 Days Ago
cherrypicked ladder fix from biofuel branch
21 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
21 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
21 Days Ago
merge from main
21 Days Ago
merge from main
22 Days Ago
Fix wooden and bone arrow world model gibs
22 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
22 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
22 Days Ago
Add dedicated gibs for driftwood clutter 1–5
22 Days Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
22 Days Ago
missing gib for cactus_01
22 Days Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
22 Days Ago
Added gib setup to wet log A so it spawns debris when depleted
22 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
23 Days Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
23 Days Ago
Added sandbag pillbox barricade and deployable item - pillbox model, LODs and collision with separate wood and sandbag phys materials - reused adams setup for crafting and repair - Added icon to match other variants - gibs - updated manifest
24 Days Ago
Biofuel Generator: manifest and engine.json for the new entity
24 Days Ago
Biofuel Generator: blockout testing deployment - deployed prefab: referenced mixing table, simple box colliders, foliage displacement - guide prefab using same FBX - item generator.biofuel with placeholder blueprint and icon - needs Update Game Manifest
24 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
24 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes