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1,685 Commits over 4,444 Days - 0.02cph!

3 Days Ago
added icon
3 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
5 Days Ago
the purifier now uses water_desalinator_LOD1 as its guide mesh until we update to use the newer deployer sytem that can use prefabs
7 Days Ago
fix for the 3p crossbow mesh shading being broken.
7 Days Ago
rotated lever action rifle to face the proper direction
7 Days Ago
reduced scale of the flail by 15%
20 Days Ago
flail blockout
26 Days Ago
removing unnecessary files
26 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
26 Days Ago
fixed milk icons looking aliased - defringed the white matte
27 Days Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
27 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
27 Days Ago
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
28 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
33 Days Ago
added shears icon
33 Days Ago
added shears view model mesh and .worldmodel setup - no .item
33 Days Ago
update to wool world model & materials
33 Days Ago
cherry picking from shears - updated wool materials
33 Days Ago
updated wool world model material to be more like raw wool fleece
33 Days Ago
updated lods for the sandbags to be more accurate
33 Days Ago
merge from main
33 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
33 Days Ago
update milk icon to face the other way so item quanity isn't covered
35 Days Ago
36 Days Ago
texture tweaks to the biofuel generator
36 Days Ago
updated textures
36 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
36 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
38 Days Ago
Adding LODs for the biofuel generator
38 Days Ago
resized textures and caps
38 Days Ago
update to mesh again
38 Days Ago
update to mesh and emission texture
38 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
40 Days Ago
added dedicated stacked guides - split up geometry so that the guides can properly stack for the next upgrade.
41 Days Ago
updated milk icon
41 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
41 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
45 Days Ago
cherrypicked ladder fix from biofuel branch
45 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
45 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
45 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
Fix wooden and bone arrow world model gibs
46 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
46 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
46 Days Ago
Add dedicated gibs for driftwood clutter 1–5
46 Days Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
46 Days Ago
missing gib for cactus_01
46 Days Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
46 Days Ago
Added gib setup to wet log A so it spawns debris when depleted