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1,124 Commits over 3,865 Days - 0.01cph!

5 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
5 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
5 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
5 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
6 Days Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
8 Days Ago
initial texturing pass on the radiation dart viewmodel
12 Days Ago
texture resizing
12 Days Ago
obsidian tool viewmodel and worldmodel added .entity/.icon/.item/.projectile/.viewmodel/.worldmodel hooked everything up
13 Days Ago
added wood dart to viewmodel projectile and worldmodel setup etc
14 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
14 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
15 Days Ago
default dart v_ model material and textures
15 Days Ago
incapacitate and scatter dart icons
15 Days Ago
incapitate worldmodel, LODs and prefab.
15 Days Ago
adjusted sunken knife icon to same position of combat knife for consistency plugged in viewmodel so it's all working
16 Days Ago
sunkenknife 4k textures and material
16 Days Ago
update manifest for icon
16 Days Ago
viewmodel prefab setup
16 Days Ago
adjusted sunken knife icon updated prefabs
16 Days Ago
missing files
16 Days Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
16 Days Ago
renamed dart b -> scatter dart world model/lods
16 Days Ago
dart type b materials and textures
21 Days Ago
adjusted fbx import settings
22 Days Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
22 Days Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
23 Days Ago
blowpipe world model Lods and prefab update
26 Days Ago
fix some material issues with blowpipe
27 Days Ago
blowpipe icon and hookup
27 Days Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
27 Days Ago
updated cull distance
27 Days Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
27 Days Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
28 Days Ago
harvesting tea world models / lods icon and icon hookup
28 Days Ago
blowpipe texture progress
29 Days Ago
missing .mat because plastic is plastic
29 Days Ago
cinematic texture sets / materials for media content
29 Days Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
30 Days Ago
resized textures
30 Days Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
30 Days Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
34 Days Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
36 Days Ago
chicken coop gibs updated prefab
36 Days Ago
updated chicken coop deploy prefab
36 Days Ago
chicken coop LODs coop hatch custom mesh collider
37 Days Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
37 Days Ago
mini crossbow sight alignment fix
37 Days Ago
coop update
41 Days Ago
stickybomb materials and textures setup viewmodel and scripts
44 Days Ago
blackboard update made it paintable and deployable