1,152 Commits over 4,383 Days - 0.01cph!
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p.
now it uses the proper sfx.
added two sound fields to torchweapon script to allow the usage of the sound definitions.
fixed industrial torch 3p sfx not playing
now it does
fixed the launch site silos having innacurate collsion mesh.
now much more accurate to the shape of the silo
fixed torch ignite and extinguish sounds in third person
firecracker now uses the proper world model instead of the flare model
updated .item to properly reference the new .worldmodel prefab.
fixed further issues with the low object quality.
back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
fixed see-through ceiling for the supermarket on low object settings.
LOD1 was missing parts of the mesh
fixed spas12 3p deploy sound
added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates
updated .meta to reference the proper sound.
fixed krieg chainsword not placing on single weapon racks
placement needs refining
Updated nuclear missile silo pipes steel material to use the proper textures.
no longer super shiny pipes
fixed fences in monuments becoming invisible on low object quality settings.
most chainlink fences needed this fixing.
scene2prefab
removed duplicate ligths from military tunnels
scene 2 prefab
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
exported the kitbashed mesh and made it an actual object with its own lods now.
Updated prefab with the new geometry.
updated powerline cables LOD texture to accomodate new draping cables shape/form
industrial torch attack was using the wrong sound definition template.
was using defualt - cuasing the SFX to be heard from afar.
Switched to the same template that the base torch uses.
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
snow machine, discoball, strobe light and drone now proper have world models
LOD0 optimised to be cheaper than burlap sack
cherry picking from single shot world model
cherry picking from door key world model 2
cherry picking from door key world model
cherry picking from fog machine world model 2
cherry picking from fog machine world model
cherry picking from fishing tackle world models
cherry picking from small spike world models 2
cherry picking from small spike world models
cherry picking from weapon rack world models 2
cherry picking from weapon rack world models
cherry picking from small spikes worldmodel
cherry picking from tincan alarm and floor spikes worldmodel
cherry picking from landmine worldmodel 2
cherry picking from landmine worldmodel
cherry picking from workbench worldmodels 2
cherry picking from workbench world models
cherry picking from netting world model
cherry picking from netting world model
cherry picking from ladder world model
cherry picking from corn world model
cherry picking from small shark 2
cherry picking from small shark
cherry picking from sleepingbag worldmodel 2
cherry picking from sleepingbag worldmodel
cherry picking from bandage worldmodel 2
cherry picking from bandage worldmodel 1
cherry picking from electrical worldmodels 8
cherry picking from electrical worldmodels 7
cherry picking from electrical worldmodels 6
cherry picking from electrical worldmodels 5
cherry picking from electrical worldmodels 4