1,034 Commits over 4,352 Days - 0.01cph!
texture updates to wooden crate 1
rezised and optimized
wooden loot crate 1 refresh
model in, textures in WIP
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
changed positional height of the powerline_pole_a fbx steps
removed them from the fbx into its own object so they can be turned on and off
will need setting up by the code-person
updated dartboard texture so that no. 16 is more clearly visible
fixed rotation of the pooltable balls so numbers are facing up by default
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
world model for masterkey, LODs and collision
master key for apartments
viewmodel and textures
powerline indicator light material and textures
added to powerline electric box prefab - needs hooking up
wooden crate 2 lods and gibs
texture update to wooden crate 2
elite crate and wooden crate 2
removal of unused meshes and textures
supermarket freezer material work
texture update with new uvs and added blinking emission to simulate old halogen bulbs
supermarket freezer mesh and texture updates
update to crashed satellite
made clan map more like paper with the limited shader functionality
satallite crashed version WIP 🔧
materials and texture WIP 🔧
satellite model + textures and materials
uv2 with composite ao baked
satellite blockout progress
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
pool table lods and materials
prefab setup for RE-implementation
setup colliders
pooltable new mesh - texture wip
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
added dartboard new model, lods and gibs
added icon
supermarket freezer texture wip
fixes for surplus and reinfored upgrade icons
missing .meta files that didnt show up
mortar ammo world model prefabs setup
relinked so can be dropped.
added mortar world model too and linked.
update to manifest.
ammo types still need proper weapon rack setup
supermarket freezer blockout
added shell fragmentation texture bc variant,
added variant icon
updated fragment mortar prefab linking new icon
vanity cabinets a/b/c/d lods and prefab setup
collisions
vanity_cabinets_a lod0
initial pass on texture and material
including paint variation
renamed mortar materials to match new naming conventions
mortar updates to the guide mesh. Lods no longer display.
update to gibs are now the right size and orientation.
update mortar and basic ammo icons and reconnect in item prefab.
updated manifest
adjusted surplus upgrde position
updated engineer workbench
created empty states/models for prototype, range, defence, surplus, effiency and surplus.
+ full empty state mesh.
created prefabs
forgot to commit empty filler prefabs
added empty states for tier 3 like tier 1 & 2
added prefabs for empty states for tier 2
updated tier3 fbx matertial settings