userPilgrimcancel
reporust_rebootcancel

1,218 Commits over 4,110 Days - 0.01cph!

3 Days Ago
adjusted world model emissive values to match viewmodel
3 Days Ago
added emissive texture to front sight
4 Days Ago
texture update
4 Days Ago
actually include emissive for alex m
4 Days Ago
updated textures inc emissive for alex m
4 Days Ago
update to lr300 viewmodel with right hand mag release
10 Days Ago
building planner rolled out mesh for 3p view
10 Days Ago
▍▍▇▇▍ ▆▌▅▋▉ ▇▇▅ ▌▌▇▊▇▊▉▉█ ██▊█ ▇▅█ ▌█▉▊ ▅▌▋▍▆▇▋▊ ▄▉▉▊▍
10 Days Ago
boat planner blueprints missing files
26 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
26 Days Ago
building planner texture update with new graphics
26 Days Ago
lod optimization pass
26 Days Ago
world model for planner blueprints
27 Days Ago
blueprints facing proper direction
27 Days Ago
building planner viewmodel remake wip textures
27 Days Ago
mini fridge corpse mesh
27 Days Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
28 Days Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
34 Days Ago
mini fridge deployable test folder setup
46 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
46 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
46 Days Ago
updated anchor.deployed to now properly reference anchor gibs
47 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
53 Days Ago
texture update
53 Days Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)
58 Days Ago
commit _b material for platform
58 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
2 Months Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
2 Months Ago
boat building station collision mesh + prefab update
2 Months Ago
boat building station lods
3 Months Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
3 Months Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
3 Months Ago
basic and advanced blueprint world models
5 Months Ago
added detail map to enhance deployable anchor material
5 Months Ago
texture optimisations
5 Months Ago
gibs and collision setup for deployable anchor texture update
5 Months Ago
Deployable anchor merged mesh together into 1 object, LODs
5 Months Ago
texture update
5 Months Ago
deployable anchor update
5 Months Ago
some more progress on the manual anchor
5 Months Ago
.mat changes
5 Months Ago
manual anchor fbx update and some priliminary texture/material work
6 Months Ago
removed old bullet_container folder and contents as it's no longer needed
6 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
6 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.