1,170 Commits over 3,926 Days - 0.01cph!
added coconut bucket blockout
added textured versison of arrow buckets (a and b) with lods and colision
removed unsused files
bucket variation blockouts with potato and apple variants
large sail blockout mesh update
food container crates for orange/corn/potato/apples
material updates + LODs and prefabs with collision
apple/corn/orange/potato crate A versions
LODs pending
prefab setup
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
texture resize + optimisation
bee catapult bomb
basic prefab setup
LODs
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs
renamed large bullet container parent folder to bullet_container
added small bullet container variants A + B blockouts
intial prefab setup
updated import defaults of mattress
large wooden bullet container variant A and B
collision and initial prefab setup
old single mattress prop blockout
collision and initial prefab setup
arrow ammo bucket blockout
outboard motor blockout update
Manual Anchor blockout and initial prefab setup
large sail blockout update
update to small sail blockout
small sails deployable blockout and preliminary blendshape work for testing
fixed radiation dart feathers clipping through the hand
- update to fbx
boat building platform grey box
removed unnecessary private files.
fixed metallic affecting ao darkening
updated radiation dart icon
jungle AR world model and lods
mag separate exported to _mag.fbx files respectively
4k cinematic jungle ar materials and textures
Jungle AR rifle viemodel mesh adjustments and materials /textures
jungle ar viewmodel mesh - updated v_ak47_jungle.fbx
added normal and ao maps for base materials.
aztec rifle blockout progress
included gemstone material setup
4k textures and material for discord trophy
discord trophy tweaks to texture sizes and mesh scale
discord trophy prefab setup
icon, .worldmodel, .item, _deployed prefabs.
item description and some scripts will need to be checked
d trophy
world model/lods, material and textures. intial .worldmodel prefab setup
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squeaky boi
viewmodel and world model / LODs / Material and Textures
prefab setup + sounds - will need checking over
added effects game object in prefab
copied similar lights from duo sub and tweaked values
Rover Sub
LODs, Col, and GIBs
materials and textures
setup propellers individually to be controlled via code
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.