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1,072 Commits over 4,383 Days - 0.01cph!

52 Minutes Ago
merge from main
56 Minutes Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
Today
single shot gun trap world model + lods hooked up to .item
Today
texture resizing and optimisation
Today
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
Today
forgot world model prefab
Today
fog machine now has a proper world model updated .item prefab updated fog machine lods
Today
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
Today
netting now has a proper world model and lods.
Today
bandages now drop correct bandage model that closely resembles icon.
Today
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
Today
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
Yesterday
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
Yesterday
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
Yesterday
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.
Yesterday
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
Yesterday
adjusted satellite crate lod transition distances so they dont cull too quickly
Yesterday
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
Yesterday
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
Yesterday
added satellite icon for death screen hooked up to .entity prefab information script
Yesterday
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
Yesterday
missed small shark material
Yesterday
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
2 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
3 Days Ago
added flashlight.attachment to the m4 shotgun so that the flashlight and laser sight are properly positioned in 3rd person.
3 Days Ago
fixed sun glasses not having the correct original materials for lenses that. Some had changed from black to turquoise.
3 Days Ago
Rotated twig foundation guide accurate reflects texture position. Now feels natural when placing them.
4 Days Ago
ao optimization
4 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
4 Days Ago
added postit note to dartboard - updated textures and prefab
4 Days Ago
4 Days Ago
missed materials
4 Days Ago
missing mats
4 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
4 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
4 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
5 Days Ago
5 Days Ago
wooden loot crate 1 lods and gibs
6 Days Ago
texture updates to wooden crate 1 rezised and optimized
7 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
8 Days Ago
crashed satellite LODs
8 Days Ago
forgot meta apparently
8 Days Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
8 Days Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
8 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
8 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
8 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
19 Days Ago
world model for masterkey, LODs and collision
20 Days Ago
master key for apartments viewmodel and textures
27 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up