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1,247 Commits over 4,230 Days - 0.01cph!

2 Hours Ago
tweaked big button diffuse
Today
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Today
stool a/b/c/d collision meshes
Today
stools a/b/c/d and lods materials and textures single 1024 shared.
6 Days Ago
added an alt version of the big button so they can be coloured.
6 Days Ago
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6 Days Ago
ao resize
6 Days Ago
hab altimeter worldmodel lods, materials and textures
7 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
21 Days Ago
various stools (4) blockout
41 Days Ago
further texture optimizations + removal of unused textures
41 Days Ago
texture optimization pass removed unused ramp_diff.tga
42 Days Ago
grip adjustments to shield
42 Days Ago
ballistic shield blockout and file setup
42 Days Ago
missing .mat files? thanks plastic
44 Days Ago
mortar ammunition lods and materials
48 Days Ago
mortar bipod gibs
48 Days Ago
mortar bipod LODs & textures
51 Days Ago
bbq workshop obj and file structure
51 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
52 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
52 Days Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
2 Months Ago
mortar blockout + mortar ammunition
2 Months Ago
sks obj files
2 Months Ago
uv fix for bbq proper rotation for bbq fbx and prefab
2 Months Ago
removed unused bakelod material
2 Months Ago
updated materials with spec removed bakelod textures again removed metallic again
2 Months Ago
last change didn't agree with material change - fixed missing spec textures
2 Months Ago
sks world model update - no longer uses bakelod and bakelod textures - removed bakelod textures and materials - textures now spec/gloss workflow instead of metallic - removed old metallic texture sets & updated materials
4 Months Ago
adjusted world model emissive values to match viewmodel
4 Months Ago
added emissive texture to front sight
4 Months Ago
texture update
4 Months Ago
actually include emissive for alex m
4 Months Ago
updated textures inc emissive for alex m
4 Months Ago
update to lr300 viewmodel with right hand mag release
4 Months Ago
building planner rolled out mesh for 3p view
4 Months Ago
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4 Months Ago
boat planner blueprints missing files
4 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
4 Months Ago
building planner texture update with new graphics
5 Months Ago
lod optimization pass
5 Months Ago
world model for planner blueprints
5 Months Ago
blueprints facing proper direction
5 Months Ago
building planner viewmodel remake wip textures
5 Months Ago
mini fridge corpse mesh
5 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
5 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
5 Months Ago
mini fridge deployable test folder setup
5 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
5 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform