82 Commits over 458 Days - 0.01cph!
Smoke grenade world model and LODs
Smoke grenade Viewmodel only
https://files.facepunch.com/rickgreeve/Photos_38H8mXLTkL.jpg
M700 world model LOD levels
M4A1 attachments have bones now
ranged sight worldmodel
m700 now had ranged sight as default (bodygroups for irons sights still available)
ranged sight texture update
ranged sight texture update, and camo progress
viewmodels now all have empty and full magazines in bodygroups
weapon came lookdev scene
weapon camo folder cleanup
Update Test_weapon_skin_1.vmat
MP5 viewmodel magazine full and empty bodygroups
ranged sight initial push, cleanup of unused textures on holo sight
m9 bayonet texture changes
m700 magazine seperated mesh
m700 full and empty magazine bodygroups, and 7.62x51 bullet added
https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png
https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
M700 sniper rifle
Model only
https://sbox.game/facepunch/v_m700
M4A1 wm second UV channel test
M4 world model texture size fix
m9 bayonet texture updates
m9 bayonet world model and lods
https://sbox.game/facepunch/w_m9bayonet
Melee weapon - M9 Bayonet
model only
https://sbox.game/facepunch/v_m9bayonet
weapon scene viewer update
M4A1 carryhandle adjustment
hand grenade, wm and vm
https://files.facepunch.com/rickgreeve/Screenshot_1.jpg
https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
eotech world model and lods
Merge branch 'main' of sbox-assets
magazines seperated for USP and M4
M4A1 magazine seperated
includes empty and full version as bodygroups
MP5 magazine seperated
bodygroups of a full and empty version
holographic sight worldmodel
Holographic sight
also added to weapons with a top rail
https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
raised rmr added to M4
also added to asset party
added red dot sights to MP5 SMG and Shotgun
also updated on asset party
M4A1 picatinny rail gap fix
Update sceneviewer_weapons.scene