190 Commits over 761 Days - 0.01cph!
merge from lootcrate_refresh
merge from toolgun_LOD_fix
merge from m4_flashlight_laserlight_attachment_fix
merge from minicrossbow_adssfx_fix
merge from spas12_3psfx_fix
merge from supplydrop_LOD_fix
merge from industrialTorch_SFX_fix
merge from torch_3p_sfx_fix
merge from rug_culling_distance_fix
merge from largeplanter_gibs_fix
merge from shippingcontainer_decal_fix
merge from muzzlebrake_pos_fix
merge from terrain_holes_fix
merge from deepsea_terrain_texture_fix
merge from sculpture_default_invis_fix
Merge from pooltable_dismount_kill_fix
Increased Stone Sculpture protection properties
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Halved heavy fuse spawn rates
Added heavy fuse to underwater lab crates
Added 10 cloth to Pool table crafting recipe
crateFireDuration 120 > 300 seconds
Correcting CCTV/Targeting computer extra spawn
Reduce tech trash quantity in Satellite crates
merge from moustache_bag_fix
Fixed old movember moustaches using the legacy burlap sack world models
Thruster module Icon setup
merge from PlayerMaintainedMonuments
merge from water_wheel_gibs
network++
save++
persistance++
No longer hidden
100 Wood
200 Stone
Increased protection values (Subject to change)
Dart board HP 200 > 100
150 wood
Pool Table HP 400 > 150
200 wood
Merge from satellite_crash
Satellite crash harvest and Satellite crate loot pass
merge from PlayerMaintainedMonuments
Adjusted Workbench Level 3 and BBQ deploy volumes to prevent wallpaper clipping when deployed
merge from deploy_clipping_fixes
Added heavy fuse spawn to crate_normal and crate_normal2
Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
Another heavy fuse loot table pass
merge from CollaredShirt0
Adjusted heavy fuse spawn rate to be more common
merge from PlayerMaintainedMonuments/powergrid
Removed survivor pie from supermarket freezer
Initial heavy fuse loot pool