userlamalovecancel
repoSandboxGamecancel

611 Commits over 730 Days - 0.03cph!

7 Years Ago
Fix server end game not disconnecting clients, remove double error message when losing connection
7 Years Ago
Dice game playermodel, fix a couple other issues with dice game, fix voice chat
7 Years Ago
Fix the math for model origin
7 Years Ago
Rotate, scale, and change origin of models at import time
7 Years Ago
Don't show connection errors on server when clients disconnect
7 Years Ago
Fix a NRE when a model wasn't found
7 Years Ago
Display connection errors
7 Years Ago
Pass ENetworkFailure to managed, fix crash when failing to connect to server
7 Years Ago
Replicate model import settings
7 Years Ago
Bind ReplicateMovement
7 Years Ago
Make dice vehicle work in multiplayer
7 Years Ago
Bind flags for absolute transformation
7 Years Ago
Testing stuff
7 Years Ago
Better solution
7 Years Ago
Don't break network ids when selecting things in editor
7 Years Ago
Overload WithBurst to let people set a minimum
7 Years Ago
Fix the delay when waiting for players
7 Years Ago
Wrap players list when it gets long
7 Years Ago
Add a help screen to dice game
7 Years Ago
Move text and voice UI to engine addon, fix voice playing at 0 volume, add chat to dice game
7 Years Ago
Hide the buttons you cant use in dice game, css tweaks
7 Years Ago
Show proper text on dicegame ui instead of the enum
7 Years Ago
Add a console command to dicegame to restart the round
7 Years Ago
More detailed load times for models
7 Years Ago
Fix menu and console becoming stuck open (also no longer using vkeys)
7 Years Ago
Fix initial hud variable not sending when its hashcode is 0
7 Years Ago
Release game keys when the HUD is receiving the input
7 Years Ago
Dice game
7 Years Ago
Catch and log exception when hotswapping delegate
7 Years Ago
Skip hotload on network serializers
7 Years Ago
Switch HUD to use FString marshaler instead of cstring
7 Years Ago
Network serializer for enums, low overhead WithIndexes
7 Years Ago
Let gamemode change how spawnpoints are found
7 Years Ago
Add getter for angular velocity
7 Years Ago
Fix hard crash if timers are used before World is set
7 Years Ago
Replicate skylight, add classlibrary to post process entity
7 Years Ago
Fix smd animations
7 Years Ago
Fix crash
7 Years Ago
Missing file, test grabbing rAF as well
7 Years Ago
Trying to UI with the game properly
7 Years Ago
Expose volume, pitch, and attenuation on VoiceEntity No more mutable Vector3
7 Years Ago
Fix multiple post process volumes not working properly
7 Years Ago
Added Deref<T> to bindinggen
7 Years Ago
Testing post process stuff
7 Years Ago
Update bindinggen, local (bounding box) post process settings
7 Years Ago
Bind more post processing properties so deathmatch looks the same as before
7 Years Ago
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
7 Years Ago
Add basic UI that shows who's talking
7 Years Ago
Compile Facepunch.Parse
7 Years Ago
Update bindinggen, make ViewInfo a struct