branchrust_reboot/main/cloth_testcancel
31 Commits over 30 Days - 0.04cph!
Fix cloth shape being affected by the player's current pose
Tiny optimization
Fix cloth glitching out a bit when entering a parenting volume
Make collisions work 95% better when parented
Progress on getting things working when parented/mounted
Some more optimization
Disable updating on the player preview when it's not open
Get rid of player model collisions (too slow and could barely see it working properly)
Fix back side glitching out when looking up at the sky
Drop iterations down to 1 (from 2)
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
Fix broken LOD rendering due to root bone and mappings being saved wrong
Fix some more clipping and issues with getting stuck
Fix bones spawning in the wrong spot
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
Some progress on enhanced collisions
Get rid of a bunch of pointless code (should improve perf a bit too)
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
Fix wearable retargeting breaking when switching view modes
Fix skinned mesh bone transforms being scrambled
Some progress on turning this into a wearable
Fix cloth collisions not working properly with capsule colliders
Don't allow auto turrets to retaliate against gun traps