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3,206 Commits over 2,284 Days - 0.06cph!

4 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
4 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
4 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
5 Days Ago
Merge from more_worldgrid
5 Days Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
5 Days Ago
Merge from main
6 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
6 Days Ago
Merge from more_worldgrid
7 Days Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
7 Days Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
11 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Days Ago
Destroy generated map textures when disconnecting from a server
11 Days Ago
Null check before setting texture parameters in FoliageGrid
12 Days Ago
Merge from main
13 Days Ago
Merge from death_screen_optimize
14 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
14 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
14 Days Ago
Remove code to pack monument scenes bundle (unused)
14 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
14 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
15 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
15 Days Ago
Fix player models not being removed from the instance list when disconnecting from servers
16 Days Ago
Merge from main
16 Days Ago
Reduce texture size and/or enable compression on some textures
16 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
18 Days Ago
Merge from decor_rock_pooling
20 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
20 Days Ago
Show loading screen when returning to the main menu
20 Days Ago
Pause LoadBalancer when unloading the world
20 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
20 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
20 Days Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
20 Days Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
20 Days Ago
Don't try to return prefabs to the pool if the map is being unloaded
21 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
21 Days Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
21 Days Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
21 Days Ago
Fix NRE in ESPCanvas.Update on disconnect
21 Days Ago
Fix monument (world) prefabs missing after disconnect and reconnect
21 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
21 Days Ago
Merge from nameplate_optim
21 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
21 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
21 Days Ago
Merge from main
21 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
21 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
21 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
21 Days Ago
Merge from main
21 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
21 Days Ago
Fix FoliageGrid NRE on disconnect