userlamalovecancel
reporust_rebootcancel

3,229 Commits over 2,284 Days - 0.06cph!

Today
Run scene2prefab (skip HLOD)
Yesterday
Never skip checking objects for references or we'll delete things we need
Yesterday
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
Yesterday
Merge from s2p_flatten
Yesterday
Run scene2prefab (skip HLOD)
Yesterday
Merge from main
Yesterday
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
Yesterday
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
4 Days Ago
Merge from main
4 Days Ago
Merge from remove_hierarchyutil
4 Days Ago
Merge from main
6 Days Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
15 Days Ago
Fix layer of hexagon tile collider
16 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
16 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
16 Days Ago
Add some more null checks to BikeVehicleAudio
16 Days Ago
Fix range_terrain_slope collider missing read/write
16 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
16 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
16 Days Ago
Mark coat_hanger collision meshes as read/write
18 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
18 Days Ago
Enable read/write on backdrop and road_tunnel meshes
18 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
24 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
24 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
24 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
25 Days Ago
Merge from more_worldgrid
25 Days Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
25 Days Ago
Merge from main
26 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
26 Days Ago
Merge from more_worldgrid
27 Days Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
27 Days Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
31 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
31 Days Ago
Destroy generated map textures when disconnecting from a server
31 Days Ago
Null check before setting texture parameters in FoliageGrid
32 Days Ago
Merge from main
33 Days Ago
Merge from death_screen_optimize
34 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
34 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
34 Days Ago
Remove code to pack monument scenes bundle (unused)
34 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
34 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
35 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
35 Days Ago
Fix player models not being removed from the instance list when disconnecting from servers
36 Days Ago
Merge from main
36 Days Ago
Reduce texture size and/or enable compression on some textures
36 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
38 Days Ago
Merge from decor_rock_pooling
40 Days Ago
Merge from trimmed_asset_warmup/scene_warmup