3,108 Commits over 2,345 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
                
                
                
                
             
         
        
            
            
            
                
                Merge from server_history_dns
                
                
                
                
             
         
        
            
            
            
                
                Fix history DNS resolutions not refreshing without a client restart
                
                
                
                
             
         
        
            
            
            
                
                Automatically migrate servers from steam's server history to favorites.cfg if they have a DNS endpoint configured
                
                
                
                
             
         
        
            
            
            
                
                Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
                
                
                
                
             
         
        
            
            
            
                
                Merge from steam_timeline
                
                
                
                
             
         
        
            
            
            
                
                Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
                
                
                
                
             
         
        
            
            
            
                
                Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
                
                
                
                
             
         
        
            
            
            
                
                Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
                
                
                
                
             
         
        
            
            
            
                
                Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
                
                
                
                
             
         
        
            
            
            
                
                Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
                
                
                
                
             
         
        
            
            
            
                
                Merge from httpimage_cache
                
                
                
                
             
         
        
            
            
            
                
                Fix HttpImage not working with extensionless image URLs
                
                
                
                
             
         
        
            
            
            
                
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                 Merge from replace_parallel
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge from httpimage_cache
                
                
                
                
             
         
        
        
            
            
            
                
                Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
                
                
                
                
             
         
        
            
            
            
                
                Reference count textures loaded by HttpImage, unload them when no longer referenced
                
                
                
                
             
         
        
            
            
            
                
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                Update HttpImage component to cache downloaded images by url in the temp folder
                
                
                
                
             
         
        
            
            
            
                
                Add a hash of the map URL to the map download cache file name to prevent file name collisions
Delete cached map and redownload when the version or checksum doesn't match what was expecfed
                
                
                
                
             
         
        
            
            
            
                
                 Flag when textures are using an uncompressed format in the texture import analyzer tool
                
                
                
                
             
         
        
            
            
            
                
                 Set a purchase limit for general tab items so multiple cannot be purchased
                
                
                
                
             
         
        
            
            
            
                
                Start and end game phase on the timeline based on when you're in a server or not
                
                
                
                
             
         
        
        
            
            
            
                
                Maybe more reliable code to prevent items in the general tab from being purchased multiple times
                
                
                
                
             
         
        
            
            
            
                
                Fix custom map markers not falling back to world prefab category after HierarchyUril removal
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip hlod)
                
                
                
                
             
         
        
            
            
            
                
                SceneToPrefab flattening bug fixes
* Don't flatten UI objects
* Don't flatten anything under AIInformationZone
                
                
                
                
             
         
        
            
            
            
                
                Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
                
                
                
                
             
         
        
            
            
            
                
                Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
127690 - get rid of the custom Parallel class
                
                
                
                
             
         
        
            
            
            
                
                Preserve scale from blackjack screen prefabs so they don't spawn in huge
                
                
                
                
             
         
        
            
            
            
                
                Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
                
                
                
                
             
         
        
        
            
            
            
                
                Run scene2prefab (skip HLOD)
                
                
                
                
             
         
        
            
            
            
                
                Fix train tunnel entrances not linking up properly
                
                
                
                
             
         
        
            
            
            
                
                Fix objects flagged as not allowing flattening being deleted when a parent is deleted
                
                
                
                
             
         
        
            
            
            
                
                Run scene2prefab (skip HLOD)
                
                
                
                
             
         
        
            
            
            
                
                Never skip checking objects for references or we'll delete things we need
                
                
                
                
             
         
        
            
            
            
                
                Disable flattening on a few more components
Remove duplicated DungeonGridLink in entrance_ferry_terminal
                
                
                
                
             
         
        
        
            
            
            
                
                Run scene2prefab (skip HLOD)
                
                
                
                
             
         
        
        
            
            
            
                
                Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
                
                
                
                
             
         
        
            
            
            
                
                Handle references to any component instead of just transforms, just to be safe
Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening
Fix animators breaking after S2P flattening