branchrust_reboot/main/compcancel
226 Commits over 305 Days - 0.03cph!
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Render and cache the map image at server boot
Add a CPU based map renderer for the server
Add a command to get the map image as a JPG
Redo the notification setup menu so it doesn't suck as much
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Include IO entity name in controller info response
Nuke controller subscriptions, merged into building subscriptions
Replace IO ControllerInfo with Controllers command
Fix validation for building info
Refactoring things, added commands to find buildings and controllers, notifying still WIP
Combine time into server info
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Fix chat timestamp always being 0
Fix sending unhandled command error with bad data
Reject commands sent by banned players
WIP team chat integration
Keep track of the most recent team chat messages, add a command to get them
Add a command to send team chat messages
Broadcast team chat messages to listeners as they arrive
Got rid of some redundant allocations in DeveloperList
Disable notifications in server builds by default (temporary)
Pass notification channel to the backend
Include more of the ocean in the map render
Move everything into its own namespace (and better folder name)
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Add header image and url to server info command
Add more information to the pairing message, and truncate them if they're long
Change the command server port offset to reduce the chance of colliding with something else
Add a command to get the current time parameters
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Require SteamID + secret token for auth
Change SteamID fields to uint64
Don't try to send notifications if disabled, use DebugEx if it fails
Only send team notifications to offline team members
Moved some notification code out of BasePlayer, send more info with the login one
Cleanup for pairing rate limiting