256 Commits over 1,126 Days - 0.01cph!
Make server logs output to a file as well
Store some stats to the database when the matches finish
Update Facepunch.Unity
Update Facepunch.System (needed to be asmdef for FP.Unity)
Add fallback in case the server list is unavailable
Fix chat mute message showing wrong unit
Change all DateTime usage to UTC
Clients can connect using a server list loaded from a website
Log a warning in debug builds when clients get rate limited so we can see why
Cache local player record to disk so customisations can be changed offline
Blur toggler on fast forward button
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
Add an option for chromatic abberation
Fix crowd confetti NRE at end of match
Fix an exception on close, workaround GA taking too long when closing
Sort out all the drag and drop issues when compiling with IL2CPP
Fix framerate independent avatar spinning
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
Placeholder UI that shows when the game isn't connected to server
Special case for modifying the same player record instead of two different ones, give command
Gray out drop down and sliders when theyre disabled
Support disabling options on the menu so I can show that potato mode overrides a few other options
Disable crowd waves when streak is too low, reduce number of crowd members interacting
Fixed some issues with crowds when not 100% full
Don't delete the customisation slots and make sure all of them are included
Remove customizations that the player doesn't have when setting up the match
Fix exception when closing the game
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
Ignore auth/match info/ready messages when they have already been sent
Ignore all messages but auth when the client isn't logged in
Add rate limiting logic to the msg handlers
Fix the online buttons being disabled when the connection was made somewhere other than the menu
Only update the map rotation countdown when it changes
Implement daily challenge countdown
Practice AI difficulty level saves to disk
Add unmute date to proto so it actually saves
Fix cancelling auth ticket before server can verify, disable using auth tickets for bot connections
Fix connection events not triggering when manually closing the connection
Fix not being able to connect again
Don't use Time.time for auto muting to avoid possible issues with float precision
Show a different message if players can't connect because the server is full
Handle some more raknet packets so we know if the connection failed
Add ConnectionState component to boot prefab
ConnectionState component has UnityEvents for changes in connection state, and controls reconnecting
Performance class is server only
Disable theme event schedule on client, the server will control that
Added retry logic and debug logs to steam avatar loader