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256 Commits over 1,126 Days - 0.01cph!

6 Years Ago
Make server logs output to a file as well
6 Years Ago
Store some stats to the database when the matches finish
6 Years Ago
Update Facepunch.Unity Update Facepunch.System (needed to be asmdef for FP.Unity) Add fallback in case the server list is unavailable
6 Years Ago
Fix chat mute message showing wrong unit
6 Years Ago
Change all DateTime usage to UTC
6 Years Ago
Fix AA
6 Years Ago
Clients can connect using a server list loaded from a website
6 Years Ago
Log a warning in debug builds when clients get rate limited so we can see why
6 Years Ago
Cache local player record to disk so customisations can be changed offline
6 Years Ago
Blur toggler on fast forward button
6 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
6 Years Ago
Add an option for chromatic abberation
6 Years Ago
Fix crowd confetti NRE at end of match
6 Years Ago
Fix an exception on close, workaround GA taking too long when closing
6 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
6 Years Ago
Fix framerate independent avatar spinning
6 Years Ago
Some small changes to get IL2CPP build working
6 Years Ago
Don't show failed to connect message when it's a reconnect attempt
6 Years Ago
Allow access to customisation editor when offline, with unlock buttons disabled
6 Years Ago
Placeholder UI that shows when the game isn't connected to server
6 Years Ago
Special case for modifying the same player record instead of two different ones, give command
6 Years Ago
Gray out drop down and sliders when theyre disabled
6 Years Ago
Support disabling options on the menu so I can show that potato mode overrides a few other options
6 Years Ago
Remove test code
6 Years Ago
Disable crowd waves when streak is too low, reduce number of crowd members interacting
6 Years Ago
Fixed some issues with crowds when not 100% full
6 Years Ago
Don't delete the customisation slots and make sure all of them are included
6 Years Ago
Remove customizations that the player doesn't have when setting up the match
6 Years Ago
Fix exception when closing the game
6 Years Ago
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
6 Years Ago
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
6 Years Ago
Ignore auth/match info/ready messages when they have already been sent
6 Years Ago
Ignore all messages but auth when the client isn't logged in
6 Years Ago
Add rate limiting logic to the msg handlers
6 Years Ago
Fix the online buttons being disabled when the connection was made somewhere other than the menu
6 Years Ago
Only update the map rotation countdown when it changes
6 Years Ago
Implement daily challenge countdown
6 Years Ago
Practice AI difficulty level saves to disk
6 Years Ago
Add unmute date to proto so it actually saves
6 Years Ago
Fix cancelling auth ticket before server can verify, disable using auth tickets for bot connections
6 Years Ago
Fix connection events not triggering when manually closing the connection
6 Years Ago
Fix not being able to connect again
6 Years Ago
Don't use Time.time for auto muting to avoid possible issues with float precision
6 Years Ago
Show a different message if players can't connect because the server is full
6 Years Ago
Handle some more raknet packets so we know if the connection failed
6 Years Ago
Add ConnectionState component to boot prefab
6 Years Ago
ConnectionState component has UnityEvents for changes in connection state, and controls reconnecting
6 Years Ago
Performance class is server only
6 Years Ago
Disable theme event schedule on client, the server will control that
6 Years Ago
Added retry logic and debug logs to steam avatar loader