6,973 Commits over 2,741 Days - 0.11cph!
Fix UI masking, fix some broken behavior with buttons
Button hit zones (for most things I think)
Need the editor enabled too
Compiling without steamworks, more settings
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)
More project settings adjustments
Add an option to force HDR off for some cameras on some platforms
Add different render scale options (switching back to 100% is currently bugged)
Disable a bunch of other options
Mostly fix the squad editor rendering bug
Disable Dynamic Decals (its slow and broken here)
Some shader tweaks
Reset texture settings to default (for now)
Fiddle with quality settings
Make the post processing and UI blur options static (removes their Update calls)
More UILineRenderer optimization
Disable crowd animations for now
Fix more shader and texture issues
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
Listen for external connections
Some fixes for the resolution option
Use a different websocket library in the editor and standalone
Client can connect without raknet
Server builds without raknet
Remove the map editor grid from all the map preview images
Fix the surrender button not cleaning up properly
Fix charger damage previews not accounting for armor
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
Fix some issues with AI in Update
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
Fix server build (and remove some warnings)
Add tracing for player event dispatch, added more player buttons on menu
Add a preprocessor flag to toggle tracing
Tracing fixes, fix login assert failure
Add tracing code to help diagnose the deadlock
Pressing D in the console will dump all current traces so we can get async "stacks" of everything that's running
Also fixed the editor entity disappearing forever probably
Add an option to turn off the tutorial prompts
Remove all the generated files that have absolute paths in them
Missed a project file change
Update CodeSandbox, whitelist some more things, enable sandboxing on some addons
- SourceImport
- Sandbox
- QFusion
- Citizen
UntrustedAssemblies only includes things being processed, not references too
Update CodeSandbox to fix verification failures on some initonly fields (readonly)
Switch to fork of ILVerification
Update CodeSandbox with fix for dependency addons being considered blacklisted
Rename <PreprocessedAssemblies> to <UntrustedAssemblies>
Changed <TrustedAssemblies> to refer to assemblies which will be trusted 100%
Added <ReferenceAssemblies> to refer to assemblies that are not trusted but will not be modified
Improve performance of finding values in a column
Improve processing performance
Fix mistake in string size calc, show correct sizes for strings and arrays
Fix int overflow
Add a metadata collector to get scene hierarchy info
com.unity.memoryprofiler@0.1.0-preview.6
com.unity.memoryprofiler@0.1.0-preview.6
com.unity.memoryprofiler@0.1.0-preview.5
Improve performance of finding values in a column
Improve processing performance
Fix mistake in string size calc, show correct sizes for strings and arrays
Fix int overflow
Add a metadata collector to get scene hierarchy info
Workaround for metadata implicit collectors not being called