3,652 Commits over 2,557 Days - 0.06cph!
Add SuppressUnmanagedCodeSecurity
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
Remove some files from server build
Add PooledList, switch to .NET 4, caching stuff for OutlineEffect
cherry pick from wrong branch
Ignore hidden VS folder even though it should already be hidden
Add a options for a few post processing effects
Add thread support to the mini profiler
Add a warning for when ticks miss their deadline and run without budgeting
Update SQL with missing change
Fix partial page of leaderboard being shown when in the top few results
Fix for daily challenge leaderboard query
Handle the case where a steam ticket isn't valid so the server doesn't get an NRE (even though it's handled correctly)
Update and fix some issues in the standalone daily challenge DB
Automatically set theme events following a schedule
Clients sync theme events with server, add a console command to change it
Store daily challenge results in the database
Fix the kick message not making it to the client
Use command context for messages printed by commands
Correctly restore map rotation timer when the server starts up
Record gameinstances to the database
Fix double steamworks initialize when reconnecting
Only rollback transactions if they aren't complete
Fix NRE if steam avatar couldn't be loaded
Set map rotation deterministically so it doesn't change when the server restarts
Updated Facepunch.Steamworks
Automatically enable steam id validation for release builds
Workaround for TcpListener shutdown bug in corefx
Disable the online features in UI when disconnected
Show a message when losing connection to server, also allow (manual) reconnecting
Use unscaled time for camera movements so replays don't mess with it
Add support for all the webrcon chat features
Save the right IDs to the database
Log chat messages to the database
Fix replays not recording on clients
Fix replays not playing (bad merge a while ago)
Add some better comments explaining the StableRandom class a bit more
Fix network sync bug because of different System.Random implementations
Access database remotely in debug builds
Record replays on server, save them to database
Fixed a few threading issues
Add a flag to disable steam id verification for local testing