userlamalovecancel

6,225 Commits over 2,861 Days - 0.09cph!

10 Days Ago
Update FP.Steamworks - possible fix for steam load error
10 Days Ago
Get rid of ICustomMarshaler (strings to native, possible IL2CPP bug workaround) and remaining Encoding.UTF8 usages
10 Days Ago
Server compile fix for upload_icons_range merge
11 Days Ago
Merge from upload_icons_range
20 Days Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
24 Days Ago
Truncate log lines >512 chars, increase max batch size from 50 to 500 to reduce request count
24 Days Ago
Stop logging exception stack traces, we can get them from sentry instead
25 Days Ago
Probably fix rcon client only returning the first response from the server
25 Days Ago
Fix incorrect clamping on premiumRecheckInterval
27 Days Ago
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27 Days Ago
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31 Days Ago
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32 Days Ago
Recheck premium status for connected players, kick if they change status after joining the server
33 Days Ago
Check if accounts have premium status when connecting to servers
33 Days Ago
Replace @dripsy/gradient with expo-linear-gradient
34 Days Ago
Merge from friend_chat_fixes
34 Days Ago
Basic steam timeline support
34 Days Ago
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34 Days Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
34 Days Ago
Limit how long DMs coming from steam/discord can be when rendered in game
34 Days Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
34 Days Ago
Fix chat message avatars not being aligned to the top of longer chat messages
36 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs Missed some fields Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items Minor dependency updates Merge branch 'master' into release
36 Days Ago
Update to latest node version in actions
36 Days Ago
Upgrade to Expo SDK 52 Map code cleanup + fix map position shifting after pinch zoom... again Note to self: what fixed it this time was skipping the pan clamp bounds calculations when they aren't needed (even though it should have had no side effects!!) Remove InvertedFlatList workaround since the inverted prop is fixed on Android now (and the workaround broke)
36 Days Ago
Minor dependency updates
36 Days Ago
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36 Days Ago
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36 Days Ago
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37 Days Ago
Add radtown and travelling vendor map markers (but rotation isn't sent from the game for some reason) Updated translations Update items
37 Days Ago
Build troubleshooting
37 Days Ago
Missed some fields
37 Days Ago
Merge from app_skip_field
37 Days Ago
Fix compile (some fields got stomped because these weren't in sync)
37 Days Ago
Sync protobuf changes from Rust, fix entities with IDs bigger than 32bit IDs
37 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
37 Days Ago
Reduce notification history auto refresh rate Updated protos to handle fields with C# default values being skipped by the Rust server
38 Days Ago
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38 Days Ago
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38 Days Ago
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38 Days Ago
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39 Days Ago
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39 Days Ago
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39 Days Ago
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40 Days Ago
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40 Days Ago
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41 Days Ago
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41 Days Ago
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