userRubatcancel

6,190 Commits over 3,867 Days - 0.07cph!

9 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
9 Years Ago
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused * system.HasFocus now also works on Linux and OSX ( needs testing ) on client * GitSync
9 Years Ago
* Fixed a crash with trigger_hurt
9 Years Ago
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9 Years Ago
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
9 Years Ago
* Fixed not being able to join a LAN server * Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output * Fixed a server crash caused by combine_mine changes in last update * Restored CRecipientFilter.RemovePAS()
9 Years Ago
* Fixed clientside SteamID spoofing * Switched spammy serverside console output to DevWarnings * Attempted blind crash for for TestHitboxes crash
9 Years Ago
Fixed the "steam id 0 fake players inflate server player count" exploit
9 Years Ago
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9 Years Ago
* Added mat_viewportupscale to blocked convar list * Temporarily removed CRecipientFilter.RemovePAS
9 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
9 Years Ago
9 Years Ago
Remove debug output
9 Years Ago
Remove old ip ban stuff
9 Years Ago
9 Years Ago
Attempt to fix OSX #2
9 Years Ago
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9 Years Ago
Try to fix Awesomium on OSX
9 Years Ago
*gitsync
9 Years Ago
* GitSync
9 Years Ago
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9 Years Ago
* Fixed Saves/Dupes exploit ( github ) * Fixed a crash on disconnect
9 Years Ago
test #2 - fix singleplayer potentially
9 Years Ago
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9 Years Ago
* ▍▇▍▇▊ █▅▌▉▄▊.▋▌▅ ▉▅▊▋▌██ * ▆▌▆▉▆ ▉▇▉▋▍▆▊▅▅▊▅ ▊▇▆▆▇▇▇ * ▇█▄█▆ ▊▄▉ ▊▊▊▊█▊▌ █▍▋▆▋▄ █▅▋▄▍▍ ▄▇▉▆▄▍█
9 Years Ago
* Fixed some NPCs not leaving bodies behind
9 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
9 Years Ago
Attempt fix Linux packaging issue
9 Years Ago
Uhh, try to fix the linux thing
9 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
9 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
9 Years Ago
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9 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
9 Years Ago
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9 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
9 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
9 Years Ago
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9 Years Ago
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
9 Years Ago
Uncheat Gravity Gun convars
9 Years Ago
Unlink libsteam.so on linux, DUMBO
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
9 Years Ago
Update english localization for tools with typo fixes
9 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
9 Years Ago
Fixed that _snprintf safe bullshit
9 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve