6,190 Commits over 3,867 Days - 0.07cph!
* Bumped steam.inf version
* Increased model precache limit to its TF2 4000 limit
* Fixed buildcubemaps for real this time
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
* Fixed a crash with trigger_hurt
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I guess fix potential netadr_t::IsReservedAdr() exploit/bug
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
* Fixed clientside SteamID spoofing
* Switched spammy serverside console output to DevWarnings
* Attempted blind crash for for TestHitboxes crash
Fixed the "steam id 0 fake players inflate server player count" exploit
* Added mat_viewportupscale to blocked convar list
* Temporarily removed CRecipientFilter.RemovePAS
* Reduce worhless & confusing srcds console output for workshop
* Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
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Try to fix Awesomium on OSX
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
test #2 - fix singleplayer potentially
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* Fixed some NPCs not leaving bodies behind
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
Attempt fix Linux packaging issue
Uhh, try to fix the linux thing
* Removed steam_linux
* Fixed crash issue with PathSegment functions
* Fixed (Lua errors?) printing twice on Linux srcds
* Added CNewParticleEffect.__tostring() and other methods
* Added Entity.StopAndDestroyParticles()
* Added Entity.StopParticlesNamed( string, bool removenow = false )
* Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false )
* Entity.CreateParticleEffect() now returns the particle object it creates
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
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* Fix linux compile error + merge a bunch of schweet minor clientside stuff
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* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
* Fixed yet another DDoS exploit
* Added ISteamUGC to IGet
* Moved some steamworks.* Lua functions to ISteamUGC
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Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
Uncheat Gravity Gun convars
Unlink libsteam.so on linux, DUMBO
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* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
Update english localization for tools with typo fixes
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Fixed that _snprintf safe bullshit
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve