userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

10 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
10 Years Ago
10 Years Ago
Remove debug output
10 Years Ago
Remove old ip ban stuff
10 Years Ago
10 Years Ago
Attempt to fix OSX #2
10 Years Ago
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10 Years Ago
Try to fix Awesomium on OSX
10 Years Ago
*gitsync
10 Years Ago
* GitSync
10 Years Ago
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10 Years Ago
* Fixed Saves/Dupes exploit ( github ) * Fixed a crash on disconnect
10 Years Ago
test #2 - fix singleplayer potentially
10 Years Ago
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10 Years Ago
* ▍▇▍▇▊ █▅▌▉▄▊.▋▌▅ ▉▅▊▋▌██ * ▆▌▆▉▆ ▉▇▉▋▍▆▊▅▅▊▅ ▊▇▆▆▇▇▇ * ▇█▄█▆ ▊▄▉ ▊▊▊▊█▊▌ █▍▋▆▋▄ █▅▋▄▍▍ ▄▇▉▆▄▍█
10 Years Ago
* Fixed some NPCs not leaving bodies behind
10 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
10 Years Ago
Attempt fix Linux packaging issue
10 Years Ago
Uhh, try to fix the linux thing
10 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
10 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
10 Years Ago
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10 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
10 Years Ago
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10 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
10 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
10 Years Ago
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10 Years Ago
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
10 Years Ago
Uncheat Gravity Gun convars
10 Years Ago
Unlink libsteam.so on linux, DUMBO
10 Years Ago
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10 Years Ago
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10 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
10 Years Ago
Update english localization for tools with typo fixes
10 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
10 Years Ago
Fixed that _snprintf safe bullshit
10 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
10 Years Ago
Updated Steamworks API to latest version
10 Years Ago
FIxit
10 Years Ago
* Added 6 missing silkicons * Added mapcycle.txt * Merged some minor engine changes
10 Years Ago
* Fixed Vehicle.SetPos * Fixed unhandled usermessage 21 * Updated propdata.txt to contain Episodic stuff * Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds ) * Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
10 Years Ago
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10 Years Ago
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not * Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles * Updated internal Get_Vehicle to not let through invalid vehicles
10 Years Ago
Improved AI player detection in multiplayer
10 Years Ago
10 Years Ago
Undone
10 Years Ago
Merged some vpcs, let's see what difference this makes