3,055 Commits over 2,983 Days - 0.04cph!
m_flCycle is now networked in range of -1 to 1, from 0 to 1
Added CLuaLocomotion.Get/SetClimbAllowed
Added CLuaLocomotion.Get/SetJumpGapsAllowed
Added CLuaLocomotion.Get/SetAvoidAllowed
Fixed func_movelinear spamming sounds when used with momentary_rot_button
GM:PlayerAmmoChanged now runs AFTER the ammo count has been changed
Improve spawnmenu resilience against addons that do not set Sandbox tool name
TTT: Updated language files (Community Contribution)
TTT: Fixed TTTCanPickupAmmo only allowing 'true' return values (Community Contribution)
Micro optimization in draw.SimpleText (Community Contribution)
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Potential fix for a crash in CSoundPatch.__tostring when used on invalid sounds
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Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
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Updated texture for the painting model
TTT: Updated localization files (Community Contribution)
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
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Extra error checks for duplicator's control panel
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Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
Community Contributions:
Made hook.Add/Remove not silently fail on arg type mismatch
Fixed table.RemoveByValue throwing an error when key is not a number
Added table.Shuffle
Added DComboBox:OnMenuOpened( menu )
New library: math.ease
Added table.MemberValuesFromKey
Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput
Added SlowWalkSpeed to player_manager
Lowercase model name in PropSelect for sorting purposes
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
Updated TTT: adds a new tip about voice volume scale, updates language files
Fixed an infinite loop with map pak searching empty wildcard
Filesystem search now works with map's PAK lump (file.Find included)
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
Updated Steamworks SDK to v1.52
This commit:
* Removes 'heartbeat' console command - this feature is deprecated by Steam
* Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default)
* Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
Allow multiple problems with the same ID but different parameters to coexist
"Addon is missing its file" problem now shows which addon exactly is broken
Failed addon downloads will now fire a Problem with the reason why it failed
Bump severity of "Missing addon files" problem
Show severity of problems in the problems menu
Added one higher severity, used for failed addon downloads
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Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
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Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
Bring the max lua files down to 32k for singleplayer
Bump MAX_LUA_FILES to
65000 for singleplayer only
Display warnings and prevent a crash when an NPC's memory is about to overflow
TTT: Updated language files (Community Contribution)
stopsound also shuts down all CSoundPatches
Experiment: Count connecting players as bots until they fully join
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Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
Remove non existent achievement from code
Update TTT language files
Revert AcceptInput changes for Linux only
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
Made Entity.GetBloodColor shared
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely