userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

2 Years Ago
Fixed legacy CBaseEntity::FireBullets not setting attacker
2 Years Ago
Fixed a bug with Panel.SetCaretPos Added more info to 'Overflow error writing string table baseline' host error Display disconnect reason UI when encountering a host error in singleplayer
2 Years Ago
Fixed a crash with base NPC when hosltering weapon and having no weapon
2 Years Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
2 Years Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
2 Years Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
2 Years Ago
Minor vbsp changes from go branch
2 Years Ago
Fixed IRestore.ReadString having a limit on string length
2 Years Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
2 Years Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github
2 Years Ago
Fixed sv_cheats not resetting on server join
2 Years Ago
try to fix linux compile error
2 Years Ago
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
2 Years Ago
Fixed static CLuaParticles not updating their lighting
2 Years Ago
Adjust build scripts to support x64 VS2022
2 Years Ago
Fixed prop_dynamic crashing the game when given invalid break usermessage names Added "(Cheap)BreakModel" user messages that some maps use
2 Years Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
2 Years Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment
2 Years Ago
Default weapon selection checks gmod's localization files Fixed a crash when setting player's hull size to nothing
2 Years Ago
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
2 Years Ago
Potential fix for a crash with steamworks.DownloadUGC Fixed Hammer Inputs/Outputs duplicating from base classes Fixed a visual bug in Lua Errors section of Problems menu
2 Years Ago
Added gmod_language to blocked convars (can still read it)
2 Years Ago
Fix NPC_CraneDriver crashing when the crane's magnet is removing
2 Years Ago
Fixed crashes when an entity has negative skin value
2 Years Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
2 Years Ago
Fixed vehicle collision group "not saving" by duplicator.
2 Years Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
2 Years Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
2 Years Ago
Added sv_password to list of convars Lua cannot READ
2 Years Ago
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2 Years Ago
Remove OnFireOutput hook, it will never work 100% correctly
2 Years Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
2 Years Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
2 Years Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
2 Years Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
2 Years Ago
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2 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
2 Years Ago
merge from prerelease (oops)
3 Years Ago
blacklist affects the legacy server browser as well
3 Years Ago
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds Removed temporary fix for util.FilterText which is no longer needed
3 Years Ago
Fixed Lua error when pasting admin only NPC duplications without a player
3 Years Ago
Bump steam.inf version
3 Years Ago
Updated localization files
3 Years Ago
Made Entity:GetSequenceMoveDist shared Added Entity:GetSequenceVelocity( seq, cycle )
3 Years Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
3 Years Ago
Update ignore.conf
3 Years Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
3 Years Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
3 Years Ago
Some changes towards fixing/narrowing down the CSoundPatch update crash Impleneting CS:GO soundscape features: playlooping.position "random" playlooping.radius fadetime
3 Years Ago
Readded missing mapIO outputs to airboat vehicle Fixed gmod_language resetting to empty string on dedicated servers Added snd_buildcache to blocked command list