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303 Commits over 2,557 Days - 0.00cph!

5 Days Ago
Updated talker scripts Lowercase talker files Update 016-half-life 2.txt mat_viewportscale problem FIxed "Other2" category fallback Changed how NPC names are generated in killfeed The changes are more for map spawned NPCs to take spawnmenu names, such as Antlion Workers, since they share classname with normal Antlions
33 Days Ago
New spawnlists Minor cleanups Filling in usage information for SWEPs/SENTs New Lamp Tool models Fixed DMenuOptionCVar resetting from cvar too early in certain use cases Fixes garrysmod/pull/2084 Added DSlider:ResetToDefault DColorCube/DColorMixer default color stuff Cookie support for DNumSlider & DCheckBox(Label) Will be used for Spawnicon Editor internally Remove Episode 2 exclusive soundscapes from gm_construct Fixed game-generated spawnlists using appID over game folder name concommand AutoComplete "arguments" argument Move "Delete X items" lower for spawnmenu multi-select right click menu This is more consistent with single select right click menus Added DAdjustableModelPanel:Set/GetMovementScale New features for Spawnicon Editor Move speed customization, FOV precise control, camera position copy/paste, quick rotate model +/- 45deg, Fixed selecting text in spawnicon editor only working on second try, forced LOD to highest Spawnmenu SWEP/SENT usage information on tooltip
56 Days Ago
Update detail.vbsp garrysmod-requests/issues/2351 Server browser style changes Remove weird symbols from server/gamemode names
2 Months Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
2 Months Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
2 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
2 Months Ago
Update base.fgd Update main_menu.properties Minor fixes via LuaLS Deprecated function fixes, type mismatches, extra unused arguments, etc. Convar descriptions Fixed NPC related kill achievements Prevent tiny amounts of damage (< 0.1) taking a whole armor point Fixed inflator tool not working on NPCs (Regression from #1890) Improvements to Spawnicon Editor Convenience buttons to rotate the model, set LOD to highest. Fixed addon presets not importing correctly DCategoryCollapse disabled state visual support Fixed depth issues with DModelPanel when 2+ are overlayed Fixes and changes regarding "Demo To Video" functionality Fix Lua errors when Spawnicon context menu is used after icon removal Visually disable server disabled Sandbox tools Permission system related UI improvements
4 Months Ago
4 Months Ago
func_tanklaser sound fix PropSelect:AddModel throws error on invalid input Added more portal entities to the spawn menu Updated effects library Fixed effects changing their entity table if accessed too soon. Added the "trace" debug console command Added NPCData.SnapToNormal Make npc_security_camera duplicatable
4 Months Ago
TTT: Use new game.CleanUpMap argument
4 Months Ago
Fixed text of game_text being cut off if too long Use string.StartsWith over StartWith Fixed regression with duplicated NPC being forced to drop to the ground Whip out Paint tool when selecting a decal Prevent errors with IconEditor and DAdjustableModelPanel with no entity Fixed problem counter not updating when problems are fired too early Adjustments to fallback main menu Enable asset:// for loading screens Fixed a bug with markup library Allow constraint.Keepupright on more entities Fixed a regression with Entity:NetworkVar Minor cleanups Added DMenuOption radio setting Fixed DMenuOption:SetChecked not calling OnChecked Read-Only file problem handling Allow right clicking in Bodygroup/Skin entity properties CreationMenu validates the panel it wants to parent to Workarounds around game.CleanUpMap() due to bad addons
4 Months Ago
More linter base fixes Removed DColorMixer:TranslateValues Removed useless calls to table.Copy in DListView More robust Elastic value calculations, does not rely on integers for boolean inputs Removed usage of some deprecated functions
4 Months Ago
Minor code fixes via LuaLS diagnostics It's mostly usage of non existent globals or function arguments Fixed a regression with env_sky + other editors inherit map values now MInor adjustments "Server" menu bar option Making those settings more visible to the average player. Also made all the options grayed out consistently with their ability to function at a given moment Don't record certain pointless convars/commands in demos Probably a lot more of these need doing Fallback menu for when menu.html doesn't exist Should also be used on x86-64 when chromium doesn't launch for whatever reason.
4 Months Ago
Fixed Taunt Camera making view roll permanent Not a perfect fix, but it works
5 Months Ago
Entity translation for scripted_sequence Fixed spawnmenu "Save Changes" / "Revert" buttons not having icons Regression from garrysmod/pull/1954 Fixed no loading screen when playing demos Fixed a bad thing with HTML translations Removed unused code from loading screen Removed usages of GM:LoadGModSaveFailed clientside Update icon_progress.lua Fixed a visual bug with drag'n'drop When the dragged panel's local position is higher than 2048 on any axis Duplicator uses `CurHealth` instead of `Health` Avoid issues with `Health()` function. Also make the NPC inherit duplicator table correctly Base gamemode supports DMG_REMOVENORAGDOLL for players
6 Months Ago
Clean ups Do not force render group of base SNPC/nextbots let the engine decide based on the NPC model Use ENT.WantsTranslucency for Sandbox entities duplicator saves "Make Persistent" setting Fixed misspelled community translations Clamp DAdjustableModelPanel FOV to 0-179 Faceposer: improved handling of too many flexes Fixed some sandbox entities not saving some settings in duplications Such as being frozen by the physics gun Fixed a regression introduced by PR #1787 Fixes issues with addons passing incorrect data types to Entity NetworkVar
7 Months Ago
Cleaning up vgui files
7 Months Ago
TTT: Fix Turkish translation file
7 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
7 Months Ago
minor cleanups util.SetPData transition to SteamID64
7 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
7 Months Ago
Make Sky Editor inherit values of existing sky on spawn Minor code adjustments Fix conflicting addon problem stacking file paths
7 Months Ago
Remove TF2 stuff from 360controller.cfg Changes to Options menu Update .gitignore Armor reduction system Added g_ragdoll_maxcount to spawnmenu This is a common issue among players where the cvar is set to 0 and NPC bodies despawn instantly Main menu workshop related changes Add to Favorites function, and vote up/down sync and display improvements Added dummy FizzlerVortex matproxy Fixes some Portal 2 mats to work out of the box Spawnmenu NPC improvements Save and restore NPC (max) health, make the correct NPC spawn when duplicated Read settings/users.txt from MOD path Fix Sandbox gamemode calling SetBodyGroups with nil Code style clean ups Consistency within touched files
8 Months Ago
Fixed targetID being jumpy/jittery Clean ups
8 Months Ago
Fixed spawnmenu cursor position resetting in certain cases Reworked killicon library Updated language files Update string.lua
9 Months Ago
Main Menu changes and additions Disallow making addon presets with empty names Fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
9 Months Ago
Added FGD files
9 Months Ago
Half-Life: Source skill config adjustments More physics related killicons Crosshair customization menu clean ups Portal NPCs related changes Duplicator support, spawnmenu spawn position fix "Failed to find any models for this addon" message adjustments Empty out stored outputs for duplications Lua error fix due to recent engine changes Update garrysmod_english.txt Entity:Set/GetColor Lua implementation
10 Months Ago
Reduce NPC name translation duplication Fixed malformed HTML Reworked base kill feed Portal NPCs Only populated servers contribute to gamemode name This is experimental and may be rolled back Update ClientScheme.res This is for nav_generate UI More NPC class name translations
11 Months Ago
11 Months Ago
Minor style fix
11 Months Ago
Clean ups Duplicator copies sub materials lua_find* access restriction adjustments
11 Months Ago
Move util.CHSpline to math library Prevent concommands appearing in server settings DPanPanel code style fixes & bug fix Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
12 Months Ago
12 Months Ago
Fixed issues with properties not working Update legal doc links Fixed up PR #1989
1 Year Ago
1 Year Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
1 Year Ago
Update README.md
1 Year Ago
Minor tweak for DListView example
1 Year Ago
Remove SWEP:SetDeploySpeed Sandbox tool validity checks constraint library tweaks Mostly validity checks
1 Year Ago
Invert color option for color modify Fix potential spawnmenu search errors on invalid input from addons More validity checks for Sandbox tools garrysmod-issues/issues/5445
1 Year Ago
Update CONTRIBUTING.md Make it more clear to use tabs and what "Tab size" is.
1 Year Ago
Refresh menu subscribed lists if they are open when subs change garrysmod/pull/1964
1 Year Ago
Add missing cfg files HL1: Source skill cfgs, 360 controller cfgs so they are not ran from mounted games, and mount.cfg
1 Year Ago
Make entity properties more resilient against EyePos issues
1 Year Ago
Fixed a potential Lua error in DLabel:OnMousePressed Fixes garrysmod-issues/issues/5446 Update gmod_winch_controller.lua
1 Year Ago
Move derma icon browser to a more sensible place So we don't have to worry about forcing clients to download a pointless file that returns on execution
1 Year Ago
1 Year Ago
PropSpawn effect safeguards Move TTT translations to TTT folder Fixed ToolGun:GetToolObject returning local players values for other players clientside
1 Year Ago
Simplify gmod_tool concommand code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't