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312 Commits over 2,740 Days - 0.00cph!

4 Years Ago
Updated killfeed translations Fixed visual issues with Spawnmenu's Save/Dupe icons Removed the "Ping < 60" server rank adjustment New detectable problems Description for local dupes/saves/demos Addon menu improvements "Select all" works as expected when there's an active filter Floating addons can no longer be selected Fixed a JS error when disabling/enabling selected addons Added addon count to the filter menu NEXTBOT:OnTakeDamage Removed physgun freeze hack for jeeps This is done in-engine now Fixed a small issue with duplicator library Line 67 More responsive controls for "noclip" Drive properly Bounding box for currently active dupe in Duplicator tool
4 Years Ago
Fixed Lua error in Hoverball tool Fixed regression with gamemode search DNumSlider text color adjustments Default values for Super DOF sliders Added ability to clear Lua errors per category/group Added ability to clear Lua errors per category/group in the Problems menu Minor tweaks to the Problems panel Do not complain about dxlevel 90
4 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
4 Years Ago
Added 2 new arguments to CanTool hooks Fixed Lua errors when gm_loading map crated phys_magnet Stack for ErrorNoHalts in numpad library Slider notch color improvements Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch DNumSlider now colors the notches and the DTextEntry text to match the slider label Improved slider notch rendering Ensure all notches have at least 1 pixel between each other Fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
Fixed addon subcategory pagination Added 'extended' to default Derma fonts
4 Years Ago
Minor optimization with the PlayerWeaponColor matproxy Fixed an issue with resizing drag'n'dropped spawnicons It was trying to relayout the container the icon was initially created on, no the container the icon is currently in Update vgui_showlayout.lua
4 Years Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
4 Years Ago
New Server Browser features Gamemode categories Server flags Outdated flags More filters/sorting options Changes to Problems button in menu state Minor changes Fixed beta branch/version text link in the main menu Added new string for Any/All aspect ratio
4 Years Ago
Problems tab for the Problems menu + Localization Fixed brushes not being target-able by properties point_template entity translation for kill feed making sure all lua files are identical between github and plastic Fixed "Disable sprays" being unclickable sometimes Due to it being covered up by the label above it Improved performance of translation system in main menu Fixed a typo in code
4 Years Ago
Default binds for M4 and M5 keys Example Hammer sprinkle definition
4 Years Ago
Added Panel.Get/SetX/Y and changed Panel.Center to use them Fixes garrysmod-issues/issues/4857
4 Years Ago
Fix my oopsie
4 Years Ago
Added the Problems panel New features to Browse > Addons and Games in Spawnmenu New Right click options - Open on Workshop and Create Spawnlist Both Addons and Games now reload when game content is remounted Nicer error handling for Browse > Addons Fixed a bug with DTree_Node when MakeFolder was called on a node whose parent is expanded, forcing the user to collapse and re-expand the parent node for the folder to populate
4 Years Ago
Only save preset groups that changed Fix blacklist case sensitivity Added DTree_Node.OnNodeAdded & GetExpanded Pagination does not disappear when errors happen on page 2+ For addons/dupes/saves/demos/etc Workshop download progress UI improvements Just minor tweaks and removal of useless arguments Main menu tweaks for tiny screens All the buttons now fit on tiny screens and improved the mountable games menu to hopefully prevent questions. Added duplicate controls for NPCs to the NPC tab This should ensure people don't miss these options.
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting Fixes garrysmod-issues/issues/4850
4 Years Ago
Fixed exploits to do with the main menu
4 Years Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
4 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
4 Years Ago
Noclip drive type for cameras Added Jump and Crouch bind actions to the default drive types Got rid of the weird 40 HU 3rd person view from noclip drive type Removed incorrect arguments from render.DrawSprite calls Spawnmenu handles screen resolution changes in-game better Removed dead wiki links Loading screen fixes Fixed Lua errors when default usergroups file is missing Also cleaned up the file Fixed DListView Lua errors when sorting mixed types Fixed Lua errors with Spawnicons when Paint is overwritten Create OptionsSubAudio.res Adds volume_sfx slider Adds OnRequestFullUpdate serverside gameevent
4 Years Ago
Disable sprays button in options New language strings halo lib no longer renders nodraw entities improvements to ArmDupe's net.receive
4 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
4 Years Ago
Fixed not being able to unfocus text entries Added PLAYER.MaxArmor to player class system More sane maximum value for thrusters Avoids crashing issues Added mp_falldamage to Sandbox start new game Fixed skins not updating when their parent changes skin Fixed gui.OpenURL's popup not working well with modal panels Fixed whereis for floating .gma files Improvements to DMenu while parented to modal panel DProperties better handles missing control types Fixed 2 bugs with ENT:TriggerOutput 1. It was ignoring the Source's internal IO queue 2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work
4 Years Ago
Fixed spawnmenu not properly loading addon sub spawnlists Addon preset resub option Also aligned checkbox labels in New game Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
4 Years Ago
Fixed DTree_Node:ExpandRecurse erroring
4 Years Ago
Delete media folder There's nothing in here useful Updated language files Undo ClearDepth from modelpanel Removed debug stuff from command.lua oops DrawModel( flags ) stuff Fixed hoverball/light/lamp/thruster effects Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects IconEditor Lua error fix spawnmenu_reload Changing skins/BGs of a spawnicon triggers spawnlist change Fingerposer improvements New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers Localizations for workshop downloads Addon presets, sorting, invalid addons in the list, and child addon popup Hide news in main menu Light tool rope attachment position adjustment Fixed workshop gamemode download buttons not appearing in serverbrowser
4 Years Ago
Fixed tabulation on some HTML files
4 Years Ago
Vehicle exit anim 3rd person anim no longer sit good english yes Better default keys for Lamp & Light tool Saves/Dupes tabs resize properly UGC Pagination improvements Better handing of small screens for HTML UGC menus Minor under the hood changes for addons menu Hoverball tool improvements Better defaults new feature: Toggle on/off keybind Better placement with the toolgun Better rendering of the effects Added "Strength" to tooltip of the entity Added delay to Dynamite's tooltip
4 Years Ago
Visual fixes for DSlider and DNumberScratch Better Orbit code for DAdjustableModelPanel Playback speed for Spawnmenu IconEditor Fixed race condition error with HTML spawnmenu tabs Content icon fixes - translate None weapon & color_white Derma skin related changes Force all panels to refresh skins when a new skin is registered Do not force all panels to refresh skins when setting skin on a panel DTooltip inherits derma skin from the panel it is opened for metproxy hack for mega grav gun Removed usage of SendLua from the undo library Improvements to preventing props spawning inside world Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
4 Years Ago
Hammer model picker UI fixes Arming large dupes now works Changes to Light tool's minimum brightness Translations for Unfreeze and Undo tips Added ENT.IconOverride to allow overriding spawnmenu icons Merge branch 'master' of garrysmod
4 Years Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
4 Years Ago
Added localized badge
4 Years Ago
new language stuff DModelPanel clears depth automatically Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none DCollapsibleCategory now can customize its headersize properly And DCollapsibleCategory works better with derma skins Thruster sound changes Makes it reliable to ensure the sound stops when it needs to. Fixed NPCData.Weapons not counting as valid weapons Fixed Lost Coast's fisherman not having his harpoon "Spawn with weapon" feature for NPCs in the spawnmenu Many fixes for custom spawnlist stuff auto refresh no longer breaks saving/restoring it no longer auto selects hidden spawnlists other minor fixes/improvements
4 Years Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
4 Years Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
4 Years Ago
DTooltip now inherits derma skin of the panel it is opened for
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
4 Years Ago
New text label language string
4 Years Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
4 Years Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
4 Years Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
4 Years Ago
Fixed pressing enter in tool search collapsing all categories Fixed wheel ghost spazzing out on moving objects Prop spawn effect for 5 tools Cleaned up PR #1633 Fixed wheel ghost floating above aim pos unexpectedly Thruster fixes & effect improvements Fixed updating of the sound effect while the thruster is active Thruster frees its emitter(s) properly All thruster effects better conform to the thruster model smoke effect now acts more like smoke and more like a thruster effect Removed weird and unused code from Wheel Indicator effect
5 Years Ago
Physgun halo works on effects as one would expect Added script_conditions killfeed translation Appears on HL2Ep2 maps DHorizDivider resizes all panels with same cookie name An experiment for the spawnmenu tabs Prevent main menu from showing the same BG image back to back Fix potential Lua errors in RenderSpawnIcon_ functions Fixed Entity.NetworkVarElement not saving properly Stop searching for servers if player exits the server browser Minor adjustment to server blacklist stuff A little icon for when a weapon is selected as NPC wep override
5 Years Ago
You can try to join full servers again Merge branch 'master' of garrysmod
5 Years Ago
Added missing Stalker NPC sound scripts Footstep sound changes Better Rubber footstep (doesn't cutoff while sprinting with loud clicks), chainlink footsteps are a bit queter now. Funfact - soundscript volume doesn't do anything for step sounds Stanley Parable soundscripts inclusion We don't ship those files, but load them if they are mounted by the player. The soundscapes file is not a mistake. Serverbrowser improvements/fixes Don't bother allowing players to join full servers, they just gonna get kicked. Subtract bots from maxplayers too Fixed a rare JS error
5 Years Ago
NPC weapons are now sorted alphabetically Also no dupes and switched the text ot use "localized" stuff Also fixed some localizations SuperDOF window repositions itself on screen size change Prevents it from "disappearing" and soft locking the game ENT:OnChangeActivity for base_ai Extra killicons for prop like objects Added GM:CanArmDupe Trim sbox_persist value Extra spaces no longer cause issues of props not saving or loading Clientside Sandbox settings Also added freeze/unfreeze effects to physgun settings Weapons that are NPCUsable are marked in spawnmenu
5 Years Ago
Fix up PR#1623 This happens EVERY TIME * Call the hook after undo Owner fix * Apply the Owner fix to undonum * CanUndo only gets the last undo in CC_UndoLast, not the whole table
5 Years Ago
get rid of the unnecessary whitespace
5 Years Ago
Use GetText over GetValue for OnEnter
5 Years Ago
dtextentry: pass the current value through OnEnter (#1576) idk why this wasn't a thing before Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>