337 Commits over 2,830 Days - 0.00cph!
Change prop_effects FX on hover
Model keyvalue works on more NPCs
Force 64k char chat limit
Updated language files
Translate more parts of the game's UI
Player model editor (+ search bar and resizeability)
Icon editor
Lua Errors message
Spawnmenu right click menus
Workshop mounting/fetching messages
Hide subscribe buttons with -noworkshop
And display a nice message that we are running in -noworkshop
Sub/unsub for demos/saves/dupes
Update main_menu.properties
In-game WS save/dupe/demo updating
Steam workshop updating, and UI changes to enable that
steamworks.DownloadUGC support
Also make demos error nicely on a failure to download from workshop
Main menu subsctiptions include UGC
UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit
Main menu out of engine fixes
DlistView.GetSelectedLine returns panel too
Fix for demo icons being black
Goes with the engine changes
Change DImageButton's example image
To be different from DImage in derma_controls
New "publish creation" UI
Updated language files
Fix errors from addons on spawnmenu creation
Open the tool UI on the first open, not on creation to avoid errors from addons
Get rid of steamworks.VoteInfo
steamworks.FileInfo already has this info
Merge branch 'master' of garrysmod
Loading screen changes
Just minor stuff
Fixed Lua errors in Sandbox Control Panels
for sliders that use invalid/non existent convars
Changed Light Tool max brightness
there is next to no visual difference between 255 and 20.
Default value for gmod_suit in Sandbox
Bouncy Ball serverside only DTVar callback
No rate/install buttons for floating gma
ignoreZ for material
CSS shell sounds/hl1 suit VO fix
Skins/bodygroups for dupe icons
HEV option for utilities menu
cl_enable_loadingurl checkbox
Also moved cvar to c++ side because it wouldn't save otherwise
DTVar on client stuff
Remvoe the unused arg from Player.PhysgunUnfreeze
Fixed undonum breaking undo
Workshop mounting message stuff
Player classes do not reset HP/AP on transition
Changes to Toolgun's Screen rendering
Spawnmenu opens tool UI on creation
GetTool little fix
This is for cases where Lua on the Tool Gun hasn't loaded yet.
minmax for CreateClientConvar
Allow simple_physics_prop to be ignited
Found on some HL2 maps
Tooltip handles contents on target pnl removal
Default behaviour should be unchanged
Set/IsEnabled support for some panels
Create hud_textures.txt
Only done for the train controls texture
Fixed RPG sounds cutting off somtimes
Old missed change, the laser sound was cutting off shooting sounds
Server unfavorite button
BUGBUG: The icons in the server browser offset text, find out why and fix
HEV Suit option for Start new game
Secondary Ammo HUD fits more digits
Weapon ammo types use smaller font
Icon editor error fixes
Errors when trying to load brush entities from picker.
Also loads bodygroups from picker now
DListView.SetFixedSize freeze fix
Floating .gma display improvements
Also fixes [unknown] names for players in some cases
Disable patterns in search boxes
Fixed bodygroups tab not showing in Player editor
Fixed bodygroups tab not showing in Player editor somtimes
gmod_maxammo fix for Sandbox
Don't create the convar 2 times
Improve upon PR#1595
Flechette gun npc usage example
logic_choreographed_scene translation
Apparently it kills a Combine NPC at the start of C17 chapter with dog
PlayerSpawn transition argument
Addons Enabled/Disabled only filter
Centered pickup history text vertically
It was a bit off
Fixed Fists not spawning gibs in MP on client
https: //github.com/Facepunch/garrysmod-issues/issues/3942
Co-Authored-By: jvs <jvs@users.noreply.github.com>
gm_load nicer missing map error
Derma_DrawBackgroundBlur fix for menu state
Context menu slider default MMC thing
Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu
NPC SWEP related fixes/improvements
manhack welder doesnt error when given to NPCs
flechettegun can be picked up by NPCs and fired
Updated SWEP animation translations for NPCs
Fix local dupe list not updating once it is active
ENT:OnTraceAttack for nextbots
Server browser changes
Server list changes:
* Search bar for gamemode list
* Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox")
* Made the server list at least a bit usable on 800x600 and below
* Search boxes got a border so they are visible on white backgrounds, and are a bit wider
Addon list displays noworkshop message
HL1 DM gives you the hl1 ents as well
Added dz_ onto CS category
Updated language files
oldmanharpoon in pickups
Updated Sandbox NPC List
Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
Undo library fixes
Performing an undo with certain ID properly tells the client to remove that undo from the UI
The undo system will no longer add empty undos onto its list
IsValid check for some tools
redundant but to be consistent
Addon menu error fix
Tiny changes
Don't ask
NW2Var proxies
Another PR problem fix
Dunno how it slipped through the initial testing
Add SF_LUA_RUN_ON_SPAWN
A few main menu fixes
Fixed server settings "not saving" and a JS error
Spawnflags for lua_run entity
Modified version of the garrysmod/pull/1124 pull request.
Code is ran a bit later (on spawn) and uses self as activator/caller.
Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
Cleaned up undo library
And increased UI limit for undos to 100
Small fix for DListBox
A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
table.ToString handles colors nicer
Manual merge of garrysmod/pull/902 due to merge conflicts
Co-Authored-By: Partixel <partixel@users.noreply.github.com>
Fix Lua error from PR #1572
Co-Authored-By: Partixel <partixel@users.noreply.github.com>
"noclip" drive mode can be exited now
Also clean up the files
Searching full model path works now
Trails are clamped in Dupe func, not tool
Also discard 0 start 0 end size trails
Added info_survivor_rescue spawnpoints
Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
Updated spawnmenu.ActivateTool
Fixed HL1 wep sounds and world models
Options menu tab stuff
Physics Gun => PHYSICS GUN
Only affects player's inventory, not spawn menu
HL1 stuff in spawnmenu
Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
Restore encoding for gmod_eng.txt
DCategoryList reacts to SetBGColor
Fixes garrysmod-issues/issues/3815
Merge branch 'master' of garrysmod
Minor spawn icon editor changes
stop perform layout infintie loops on sidebar
added tab icons
Changes to DFileBrowser and DHorizontalScroller
DFileBrowser has an example in derma_controls
Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll
DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
Dnumberwang code style (PR#1356)
fixes to ENT:BeingLookedAtByLocalPlayer
And people wonder why PRs don't get merged
Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
Hydraulic toggle option
And a small bugfix which required you to press the keybind twice before the hydraulic would work