userRubatcancel
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312 Commits over 2,740 Days - 0.00cph!

5 Years Ago
Disable patterns in search boxes Fixed bodygroups tab not showing in Player editor Fixed bodygroups tab not showing in Player editor somtimes gmod_maxammo fix for Sandbox Don't create the convar 2 times
5 Years Ago
Improve upon PR#1595 Flechette gun npc usage example logic_choreographed_scene translation Apparently it kills a Combine NPC at the start of C17 chapter with dog
5 Years Ago
PlayerSpawn transition argument Addons Enabled/Disabled only filter Centered pickup history text vertically It was a bit off Fixed Fists not spawning gibs in MP on client https: //github.com/Facepunch/garrysmod-issues/issues/3942 Co-Authored-By: jvs <jvs@users.noreply.github.com>
5 Years Ago
gm_load nicer missing map error Derma_DrawBackgroundBlur fix for menu state Context menu slider default MMC thing Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu NPC SWEP related fixes/improvements manhack welder doesnt error when given to NPCs flechettegun can be picked up by NPCs and fired Updated SWEP animation translations for NPCs
5 Years Ago
Fix local dupe list not updating once it is active
5 Years Ago
ENT:OnTraceAttack for nextbots
5 Years Ago
Server browser changes Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider Addon list displays noworkshop message HL1 DM gives you the hl1 ents as well Added dz_ onto CS category Updated language files oldmanharpoon in pickups
5 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
6 Years Ago
Undo library fixes Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list IsValid check for some tools redundant but to be consistent Addon menu error fix
6 Years Ago
Tiny changes Don't ask NW2Var proxies Another PR problem fix Dunno how it slipped through the initial testing
6 Years Ago
Add SF_LUA_RUN_ON_SPAWN A few main menu fixes Fixed server settings "not saving" and a JS error
6 Years Ago
Spawnflags for lua_run entity Modified version of the garrysmod/pull/1124 pull request. Code is ran a bit later (on spawn) and uses self as activator/caller. Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
6 Years Ago
Cleaned up undo library And increased UI limit for undos to 100 Small fix for DListBox A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
6 Years Ago
table.ToString handles colors nicer Manual merge of garrysmod/pull/902 due to merge conflicts Co-Authored-By: Partixel <partixel@users.noreply.github.com> Fix Lua error from PR #1572 Co-Authored-By: Partixel <partixel@users.noreply.github.com>
6 Years Ago
"noclip" drive mode can be exited now Also clean up the files Searching full model path works now Trails are clamped in Dupe func, not tool Also discard 0 start 0 end size trails Added info_survivor_rescue spawnpoints Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
6 Years Ago
Updated spawnmenu.ActivateTool
6 Years Ago
Light tool changes
6 Years Ago
Fixed HL1 wep sounds and world models Options menu tab stuff Physics Gun => PHYSICS GUN Only affects player's inventory, not spawn menu HL1 stuff in spawnmenu Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
6 Years Ago
Restore encoding for gmod_eng.txt
6 Years Ago
DCategoryList reacts to SetBGColor Fixes garrysmod-issues/issues/3815 Merge branch 'master' of garrysmod
6 Years Ago
Minor spawn icon editor changes stop perform layout infintie loops on sidebar added tab icons Changes to DFileBrowser and DHorizontalScroller DFileBrowser has an example in derma_controls Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
6 Years Ago
WorldTip Consistency
6 Years Ago
Dnumberwang code style (PR#1356)
6 Years Ago
fixes to ENT:BeingLookedAtByLocalPlayer And people wonder why PRs don't get merged Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
6 Years Ago
Hydraulic toggle option And a small bugfix which required you to press the keybind twice before the hydraulic would work
6 Years Ago
Checkbox visual clarity improvement Its for Hammer but affects everything else too
6 Years Ago
Style consistency for weld.lua
6 Years Ago
Add MarkupObject metatable to the registry (#1541) Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
6 Years Ago
Spawnmenu editing hints Halo.add with no entities silently fails ImageCheckBox.Set/GetChecked
6 Years Ago
Flechette effects iin Mp fixed
6 Years Ago
Fixed faceposer UI bug was hiding last flex accidentally Icons for spawnlist rightclicks lower screen res css fixes Language files Fix flechette console spam
6 Years Ago
Moved weapon script files Updated language files Some HL1 translations Added missiing stuff How the hell did this not get into the previous commit
6 Years Ago
ENT:HandleAnimEvent for nextbots
6 Years Ago
Fix player class error
6 Years Ago
Player Class changes Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call Explanation to !IsFirstTimePredicted() Nextbot:FireAnimationEvent dummy/docs
6 Years Ago
Backgrounds do not change in loading prop_effect changes Bodygroups and making MakeEffect usable Serverlist changes Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier Fix copypasta error
6 Years Ago
Moved default spawnlists Moved default spawnlists to settings/spawnlist_default
6 Years Ago
Fixes for SWEP/SENT table recreation Also makes ENT/SWEP table inheritance more consistent
6 Years Ago
Panel changes/fixes Fixes for GetCount not updating Hide tabs in icon editor Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels Fix for prop_effect bodygroups
6 Years Ago
Fix up whitespace in localization
6 Years Ago
Fixed an exploit with gm_giveswep Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
6 Years Ago
Hints can now use dynamic keybinds Tool translations fixed up More consistency Keyboard Settings labels Updated keyboard tab keybind labels to be more descriptive. Spawnmenu right click menus translated Sandbox settings text improvements Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations Main menu updates *Last played map now snaps into view when opening the New Game menu * Added recent news to the main menu
6 Years Ago
Menu bar translations/changes * Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer * Menu bar translations * Menu bar items that require sv_cheats 1 now reflect that Minor changes Axis tool nocollide help text Paint tool duplication prevention Some whitespace changes Soundscripts updated Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
6 Years Ago
Get rid of direct thread links in Readme
6 Years Ago
Fixed DLabel.GetColor
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Renamed local function Genetic => Generic
6 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
7 Years Ago
All properties now have proper target check Distance check, general entity validity check
7 Years Ago
Add filter to FindUseEntity trace oopsie