312 Commits over 2,740 Days - 0.00cph!
Disable patterns in search boxes
Fixed bodygroups tab not showing in Player editor
Fixed bodygroups tab not showing in Player editor somtimes
gmod_maxammo fix for Sandbox
Don't create the convar 2 times
Improve upon PR#1595
Flechette gun npc usage example
logic_choreographed_scene translation
Apparently it kills a Combine NPC at the start of C17 chapter with dog
PlayerSpawn transition argument
Addons Enabled/Disabled only filter
Centered pickup history text vertically
It was a bit off
Fixed Fists not spawning gibs in MP on client
https: //github.com/Facepunch/garrysmod-issues/issues/3942
Co-Authored-By: jvs <jvs@users.noreply.github.com>
gm_load nicer missing map error
Derma_DrawBackgroundBlur fix for menu state
Context menu slider default MMC thing
Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu
NPC SWEP related fixes/improvements
manhack welder doesnt error when given to NPCs
flechettegun can be picked up by NPCs and fired
Updated SWEP animation translations for NPCs
Fix local dupe list not updating once it is active
ENT:OnTraceAttack for nextbots
Server browser changes
Server list changes:
* Search bar for gamemode list
* Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox")
* Made the server list at least a bit usable on 800x600 and below
* Search boxes got a border so they are visible on white backgrounds, and are a bit wider
Addon list displays noworkshop message
HL1 DM gives you the hl1 ents as well
Added dz_ onto CS category
Updated language files
oldmanharpoon in pickups
Updated Sandbox NPC List
Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
Undo library fixes
Performing an undo with certain ID properly tells the client to remove that undo from the UI
The undo system will no longer add empty undos onto its list
IsValid check for some tools
redundant but to be consistent
Addon menu error fix
Tiny changes
Don't ask
NW2Var proxies
Another PR problem fix
Dunno how it slipped through the initial testing
Add SF_LUA_RUN_ON_SPAWN
A few main menu fixes
Fixed server settings "not saving" and a JS error
Spawnflags for lua_run entity
Modified version of the garrysmod/pull/1124 pull request.
Code is ran a bit later (on spawn) and uses self as activator/caller.
Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
Cleaned up undo library
And increased UI limit for undos to 100
Small fix for DListBox
A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
table.ToString handles colors nicer
Manual merge of garrysmod/pull/902 due to merge conflicts
Co-Authored-By: Partixel <partixel@users.noreply.github.com>
Fix Lua error from PR #1572
Co-Authored-By: Partixel <partixel@users.noreply.github.com>
"noclip" drive mode can be exited now
Also clean up the files
Searching full model path works now
Trails are clamped in Dupe func, not tool
Also discard 0 start 0 end size trails
Added info_survivor_rescue spawnpoints
Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
Updated spawnmenu.ActivateTool
Fixed HL1 wep sounds and world models
Options menu tab stuff
Physics Gun => PHYSICS GUN
Only affects player's inventory, not spawn menu
HL1 stuff in spawnmenu
Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
Restore encoding for gmod_eng.txt
DCategoryList reacts to SetBGColor
Fixes garrysmod-issues/issues/3815
Merge branch 'master' of garrysmod
Minor spawn icon editor changes
stop perform layout infintie loops on sidebar
added tab icons
Changes to DFileBrowser and DHorizontalScroller
DFileBrowser has an example in derma_controls
Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll
DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width
Dnumberwang code style (PR#1356)
fixes to ENT:BeingLookedAtByLocalPlayer
And people wonder why PRs don't get merged
Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
Hydraulic toggle option
And a small bugfix which required you to press the keybind twice before the hydraulic would work
Checkbox visual clarity improvement
Its for Hammer but affects everything else too
Style consistency for weld.lua
Add MarkupObject metatable to the registry (#1541)
Co-Authored-By: Collin (code_gs) <collings509@gmail.com>
Spawnmenu editing hints
Halo.add with no entities silently fails
ImageCheckBox.Set/GetChecked
Flechette effects iin Mp fixed
Fixed faceposer UI bug
was hiding last flex accidentally
Icons for spawnlist rightclicks
lower screen res css fixes
Language files
Fix flechette console spam
Moved weapon script files
Updated language files
Some HL1 translations
Added missiing stuff
How the hell did this not get into the previous commit
ENT:HandleAnimEvent for nextbots
Player Class changes
Player classes are set on all clients automatically clientside
Added hook GM:PlayerClassChanged
Player classes are initialized as soon as they are set, instead of on first hook call
Explanation to !IsFirstTimePredicted()
Nextbot:FireAnimationEvent dummy/docs
Backgrounds do not change in loading
prop_effect changes
Bodygroups and making MakeEffect usable
Serverlist changes
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc)
Double the amount of servers shown per gamemode
Do not hide "Stop refreshing" button while browsing servers of a gamemode
Reduced rankiing impact of empty servers, increased ranking impact of full servers
Server ranking based on player count now starts earlier
Fix copypasta error
Moved default spawnlists
Moved default spawnlists to settings/spawnlist_default
Fixes for SWEP/SENT table recreation
Also makes ENT/SWEP table inheritance more consistent
Panel changes/fixes
Fixes for GetCount not updating
Hide tabs in icon editor
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Fix for prop_effect bodygroups
Fix up whitespace in localization
Fixed an exploit with gm_giveswep
Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
Hints can now use dynamic keybinds
Tool translations fixed up
More consistency
Keyboard Settings labels
Updated keyboard tab keybind labels to be more descriptive.
Spawnmenu right click menus translated
Sandbox settings text improvements
Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations
Main menu updates
*Last played map now snaps into view when opening the New Game menu
* Added recent news to the main menu
Menu bar translations/changes
* Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer
* Menu bar translations
* Menu bar items that require sv_cheats 1 now reflect that
Minor changes
Axis tool nocollide help text
Paint tool duplication prevention
Some whitespace changes
Soundscripts updated
Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
Get rid of direct thread links in Readme
Updated surfaceproperites.txt
Updated surfaceproperites.txt to remove some entries to fit the 128
entry limit.
Removed snow_normal (instead adjusted snow to be less slippery)
Removed some HL2 Ep2 properties that were used on models with no physics
Removed portal/tf2 properties
Renamed local function
Genetic => Generic
Added quick filter to materials tool
And fixed some translations of sandbox entities
You can now ignite ragdolls
All properties now have proper target check
Distance check, general entity validity check
Add filter to FindUseEntity trace
oopsie