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795 Commits over 1,157 Days - 0.03cph!

5 Months Ago
Better fix for English (US) keyboard layout being force added/removed
5 Months Ago
Fix S&box adding "English US" keyboard layout
1 Year Ago
Fix NRE with WaterController See sboxgame/issues/issues/3664
1 Year Ago
Removing type tag updates asset browser history Fixes sbox/issues/1169
1 Year Ago
Fix "Parent Folder" being active when in cloud asset node Do not hide facets panel when there are no facets In asset browser, so you can still access sorting options, and it is less jarring Fix TagEdit.OnEdited being fired twice for the same text Fixes sbox/issues/1169 Pressing F5 refreshes the asset list in the asset browser
1 Year Ago
Fixed a couple of warnings
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
1 Year Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
1 Year Ago
Close project creator when creating not a game project Tools PopupWindow correctly sizes to content Descriptions for tool/library minimal projects
1 Year Ago
Added "Shaders" folder to Base Library csproj Fixed WorldTextEntity being affected by WorldPanels sboxgame/issues/issues/3225 Fix obsolete warnings about GameEvent
1 Year Ago
Added .vpk to .gitignore template
1 Year Ago
Add an option to create a .gitignore when creating a new project Fixed an exception when giving a project invalid asset location Fixed an exception when drawing BaseItemWidget items Happened when creating a new asset Warning fixes & adjusted project creation/open labels
1 Year Ago
Improvements to package selector Restrict ability to select multiple games/maps for launch configs. Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect) Package selector properly selects initial selected items on open Use Asset Picker for selecting local maps in Launch Configs
1 Year Ago
Hammer 'convert model to mesh' respects bodygroups for models with source files Added support for bodygroups on static props
1 Year Ago
Documentation pass Minor code cleanups
1 Year Ago
Make the Publish Wizard description field multi-line
1 Year Ago
Fixed 'Convert Model to Editable Mesh' with compiled only models Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
1 Year Ago
Fix all the Input Actions obsolete warnings
1 Year Ago
Add "New Map" to folder context menu & move all 'new..' options to a sub menu
1 Year Ago
Documentation pass
1 Year Ago
Minor changes Nicer error when giving Graphics.DrawQuad invalid material Do not crash when SetupPhysicsFromOBB is given invalid input Added 'stretch' paramter to Rect.Contain Added implicit conversion from Sandbox,UI.RenderState to Rect
1 Year Ago
Documentation pass Update some packages Code cleanups
1 Year Ago
Documentation + typo pass
1 Year Ago
Documentation pass
1 Year Ago
Documentation pass Minor cleanups Add Editor.Application.SetStyles for consistency with Widget.SetStyles Editor.Application.SetStyle is now obsolete
1 Year Ago
Tools: Internalize WidgetGallery static methods Do not copy gigabytes of .tga files for Sandbox.Test Documentation pass
1 Year Ago
Documentation pass
1 Year Ago
Documentation pass on Sandbox.UI Fix documentation updates for base/editorbase dlls
1 Year Ago
Documentation pass on Sandbox.UI and other stuff Obsolete more HTML template methods Fixed UI.DropDown (<select>) not working from Razor
1 Year Ago
Drag'n'drop is able to find compiled assets
1 Year Ago
Fixed up Hammer ImagePlane Use real file extensions for Asset List drag'n'drop This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
1 Year Ago
Crack down on warnings in Sandbox-Engine
1 Year Ago
Fixed a regression with assets not loading from base tools addon Fixes Hammer/ModelDoc tree view styling Update these 2 mats that still keep recompiling
1 Year Ago
Sandbox.UI.Panel documentation
1 Year Ago
Prevent game crashes when overflowing string tables Add tooltips to sound preview buttons
1 Year Ago
Adjust VS project names for built-in editor addons Move tools.package.loaded event to ToolsDll Fixed obsolete warning
1 Year Ago
Make asset browser custom asset types refresh on tool compiles again EditorModelAttribute: strip _c from path
1 Year Ago
Fixed game window drag'n'drop being an error with multiple files sboxgame/issues/issues/3017
1 Year Ago
Include assembly name in type identity calculation Fixes a rare issue when there are multiple types with same full name. sboxgame/issues/issues/2939
1 Year Ago
Group Proxy preview updates when editing Transforms in the property sheet sboxgame/issues/issues/2990
1 Year Ago
Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987
1 Year Ago
Recompile all materials again Apparently they had old CRCs?
1 Year Ago
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
1 Year Ago
Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time
1 Year Ago
Placeholder icons for local projects Addresses sboxgame/issues/issues/2468
1 Year Ago
Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190
1 Year Ago
Asset Inspector 'Open asset location' selects the file
1 Year Ago
Select the file when using "open asset location in explorer"
1 Year Ago
Hammer: Expose path node tangent values
1 Year Ago
Do not re-write .addon files when they did not change Fixes sbox/issues/847