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134 Commits over 123 Days - 0.05cph!

3 Hours Ago
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to 99999 in every direction
5 Hours Ago
Fixed "Open X assets in external tool Y" opening way too many editors
Yesterday
Added Particles.SetPositionComponent and Particles.SetOrientation
Yesterday
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Yesterday
"tags" FGD type
2 Days Ago
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
3 Days Ago
Hammer.Model archetypes ModelDoc loads addon FGDs too Moved model_archetypes from a helper into metadata This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
3 Days Ago
Hammer: Fixed built-in paths showing as empty lines in Entity Report Merge branch 'master' of sbox
3 Days Ago
sv_lan and sv_password in Create Game screen Fixed gamemode errors causing errors when trying to disconnect
3 Days Ago
Hammer.EditorModel new options CastShadows, FixedBounds, StaticColor Obsolete PropertyAttribute.Group
4 Days Ago
FGDWriter can use CategoryAttribute as FGD group
4 Days Ago
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
4 Days Ago
Fixed gizmos in 2D Front view not scaling well Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
4 Days Ago
Fix a warning Make gizmos always have the same size in 2D views
7 Days Ago
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
8 Days Ago
Fixed obsolete path entities in Hammer not having a class select dropdown
8 Days Ago
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
8 Days Ago
Custom Path Node support Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
10 Days Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
10 Days Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
11 Days Ago
Reworked rotate & scale behavior of path nodes Here is a test comment <hee.hoo@he.ha> <231+hee.hoo@he.ha>
11 Days Ago
Allow connecting to server without correct password for loopback addresses Merge branch 'master' of sbox
14 Days Ago
Minor improvement with path node numbers when one node is selected Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
14 Days Ago
Rotating and Scaling nodes affects tangents properly.
15 Days Ago
Improved behavior of shift dragging path nodes in Hammer Draw path node numbers when path/node is selected
15 Days Ago
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
15 Days Ago
Fixed Sound.FromEntity crashing with invalid entities Merge branch 'master' of sbox
16 Days Ago
Added Client.Kick() Getting disconnected from a server now displays a reason why in UI
16 Days Ago
16 Days Ago
Fixed voice chat not working correctly, especially after rejoin
17 Days Ago
Added Hammer.SphereAttribute and Hammer.TextAttribute Also documented some of the other properties with c# comments
17 Days Ago
Allow multiple DescriptionAttributes and use the first one where necessary
17 Days Ago
Hopefully fixed the game overwriting S&box.sln unnecessarily Also fixed auto generated launchSettings.json having a malformed launch parameter
17 Days Ago
Fixed FGDWriter setting default value to first flag if one isn't given Remove leftover debug output
21 Days Ago
Make r_texturefilteringquality save
21 Days Ago
Fix DescriptionAttribute duplication Fixes sbox-issues/issues/808
21 Days Ago
Rubikon: Fixed physics bodies not re-enabling correctly after being disabled Fixes sandbox/issues/23
22 Days Ago
Client join download progress for map/game/loose files & proper cancels
22 Days Ago
Flash the game window when server is joined if not focused
22 Days Ago
Cancelling server creation properly stops all downloads Download progress for Games/Maps on loading screen
23 Days Ago
Moved OnSequenceFinished/OnNewSequence to AnimEntity Made OnAnimGraphTag/OnAnimGraphCreated protected
24 Days Ago
Fixed codegen errors when XML comments are invalid Fixed a warning about unused variable
24 Days Ago
Fix a warning about XML comment
24 Days Ago
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity Also fixed up some of the documentation comments Merge branch 'master' of sbox
30 Days Ago
Rebuild faceposer for the steam version
35 Days Ago
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
35 Days Ago
Documentation for Convar/ConCmd, Event & Entity C# attribs
36 Days Ago
AutoFGD: Fixed keyvalue groups not working for enums
37 Days Ago
Hammer: Added mesh names to bodygroup selector
43 Days Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities