userRubatcancel
branchsbox/mastercancel

722 Commits over 730 Days - 0.04cph!

33 Days Ago
Added "Shaders" folder to Base Library csproj Fixed WorldTextEntity being affected by WorldPanels sboxgame/issues/issues/3225 Fix obsolete warnings about GameEvent
35 Days Ago
Added .vpk to .gitignore template
35 Days Ago
Add an option to create a .gitignore when creating a new project Fixed an exception when giving a project invalid asset location Fixed an exception when drawing BaseItemWidget items Happened when creating a new asset Warning fixes & adjusted project creation/open labels
41 Days Ago
Improvements to package selector Restrict ability to select multiple games/maps for launch configs. Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect) Package selector properly selects initial selected items on open Use Asset Picker for selecting local maps in Launch Configs
42 Days Ago
Hammer 'convert model to mesh' respects bodygroups for models with source files Added support for bodygroups on static props
43 Days Ago
Documentation pass Minor code cleanups
43 Days Ago
Make the Publish Wizard description field multi-line
44 Days Ago
Fixed 'Convert Model to Editable Mesh' with compiled only models Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
47 Days Ago
Fix all the Input Actions obsolete warnings
47 Days Ago
Add "New Map" to folder context menu & move all 'new..' options to a sub menu
48 Days Ago
Documentation pass
50 Days Ago
Minor changes Nicer error when giving Graphics.DrawQuad invalid material Do not crash when SetupPhysicsFromOBB is given invalid input Added 'stretch' paramter to Rect.Contain Added implicit conversion from Sandbox,UI.RenderState to Rect
54 Days Ago
Documentation pass Update some packages Code cleanups
55 Days Ago
Documentation + typo pass
56 Days Ago
Documentation pass
57 Days Ago
Documentation pass Minor cleanups Add Editor.Application.SetStyles for consistency with Widget.SetStyles Editor.Application.SetStyle is now obsolete
58 Days Ago
Tools: Internalize WidgetGallery static methods Do not copy gigabytes of .tga files for Sandbox.Test Documentation pass
2 Months Ago
Documentation pass
2 Months Ago
Documentation pass on Sandbox.UI Fix documentation updates for base/editorbase dlls
2 Months Ago
Documentation pass on Sandbox.UI and other stuff Obsolete more HTML template methods Fixed UI.DropDown (<select>) not working from Razor
2 Months Ago
Drag'n'drop is able to find compiled assets
2 Months Ago
Fixed up Hammer ImagePlane Use real file extensions for Asset List drag'n'drop This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
2 Months Ago
Crack down on warnings in Sandbox-Engine
2 Months Ago
Fixed a regression with assets not loading from base tools addon Fixes Hammer/ModelDoc tree view styling Update these 2 mats that still keep recompiling
2 Months Ago
Sandbox.UI.Panel documentation
2 Months Ago
Prevent game crashes when overflowing string tables Add tooltips to sound preview buttons
2 Months Ago
Adjust VS project names for built-in editor addons Move tools.package.loaded event to ToolsDll Fixed obsolete warning
2 Months Ago
Make asset browser custom asset types refresh on tool compiles again EditorModelAttribute: strip _c from path
2 Months Ago
Fixed game window drag'n'drop being an error with multiple files sboxgame/issues/issues/3017
2 Months Ago
Include assembly name in type identity calculation Fixes a rare issue when there are multiple types with same full name. sboxgame/issues/issues/2939
2 Months Ago
Group Proxy preview updates when editing Transforms in the property sheet sboxgame/issues/issues/2990
2 Months Ago
Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987
2 Months Ago
Recompile all materials again Apparently they had old CRCs?
2 Months Ago
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
2 Months Ago
Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time
3 Months Ago
Placeholder icons for local projects Addresses sboxgame/issues/issues/2468
3 Months Ago
Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190
3 Months Ago
Asset Inspector 'Open asset location' selects the file
3 Months Ago
Select the file when using "open asset location in explorer"
3 Months Ago
Hammer: Expose path node tangent values
3 Months Ago
Do not re-write .addon files when they did not change Fixes sbox/issues/847
3 Months Ago
Lets try rewriting generated razor syntax again some documentation corrections markdown style adjustments
3 Months Ago
Slap DefaultValueAttribute on DevCam values that can reset Because we don't have syntaxrewriter on razor pages
3 Months Ago
Revert "Generate Razor pages before running Syntax Rewriter" This reverts commit 132f573ddbdf8e42755e08aa0aad41de9cc5d1b4.
3 Months Ago
DevCam reset also resets FOV
3 Months Ago
Added Slider.Default property (razor), middle mouse click will reset to it if set Generate Razor pages before running Syntax Rewriter Gives us DefaultValue attributes on generated classes Added 'onlyOwn' argument to TypeLibrary.GetPropertyDescriptions Defaults to false, optionally returns only non-inherited properties DevCam reset options https://files.facepunch.com/rubat/1b1711b1/5ALR2QNbDc.png Middle mouse click also works to reset individual sliders
3 Months Ago
Enabled simple markdown for asset descriptions (no images/links for now)
3 Months Ago
Minor documentation pass Handle JSON parse errors when reading .meta files by displaying a warning The warning displays which file exactly failed to parse Disallow adding duplicate tags with TagEdit Also adjusted its styles to not have extra margin on its left with no tags added compared to a default text entry
3 Months Ago
Added SceneObject.ClearMaterialOverride & Vector3.RotateAround
3 Months Ago
Further main menu style adjustments to not cut off icons Placeholder icon for local gamemodes in server list So it doesn't appear like something broke during icon loading Disable "Open in Hammer" option for disabled map projects Asset Browser with list view now also displays asset path in status bar