731 Commits over 1,157 Days - 0.03cph!
Better fix for English (US) keyboard layout being force added/removed
Fix S&box adding "English US" keyboard layout
Fix NRE with WaterController
See sboxgame/issues/issues/3664
Removing type tag updates asset browser history
Fixes sbox/issues/1169
Fix "Parent Folder" being active when in cloud asset node
Do not hide facets panel when there are no facets
In asset browser, so you can still access sorting options, and it is less jarring
Fix TagEdit.OnEdited being fired twice for the same text
Fixes sbox/issues/1169
Pressing F5 refreshes the asset list in the asset browser
Fixed a couple of warnings
Changes to ModelDoc outliner
https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
Minimal content project no longer adds a default map file
Also renamed the project to "empty". Map files can still be created via right click in the asset browser
Close project creator when creating not a game project
Tools PopupWindow correctly sizes to content
Descriptions for tool/library minimal projects
Added "Shaders" folder to Base Library csproj
Fixed WorldTextEntity being affected by WorldPanels
sboxgame/issues/issues/3225
Fix obsolete warnings about GameEvent
Added .vpk to .gitignore template
Add an option to create a .gitignore when creating a new project
Fixed an exception when giving a project invalid asset location
Fixed an exception when drawing BaseItemWidget items
Happened when creating a new asset
Warning fixes & adjusted project creation/open labels
Improvements to package selector
Restrict ability to select multiple games/maps for launch configs.
Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect)
Package selector properly selects initial selected items on open
Use Asset Picker for selecting local maps in Launch Configs
Hammer 'convert model to mesh' respects bodygroups for models with source files
Added support for bodygroups on static props
Documentation pass
Minor code cleanups
Make the Publish Wizard description field multi-line
Fixed 'Convert Model to Editable Mesh' with compiled only models
Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
Fix all the Input Actions obsolete warnings
Add "New Map" to folder context menu & move all 'new..' options to a sub menu
Minor changes
Nicer error when giving Graphics.DrawQuad invalid material
Do not crash when SetupPhysicsFromOBB is given invalid input
Added 'stretch' paramter to Rect.Contain
Added implicit conversion from Sandbox,UI.RenderState to Rect
Documentation pass
Update some packages
Code cleanups
Documentation + typo pass
Documentation pass
Minor cleanups
Add Editor.Application.SetStyles for consistency with Widget.SetStyles
Editor.Application.SetStyle is now obsolete
Tools: Internalize WidgetGallery static methods
Do not copy gigabytes of .tga files for Sandbox.Test
Documentation pass
Documentation pass on Sandbox.UI
Fix documentation updates for base/editorbase dlls
Documentation pass on Sandbox.UI and other stuff
Obsolete more HTML template methods
Fixed UI.DropDown (<select>) not working from Razor
Drag'n'drop is able to find compiled assets
Fixed up Hammer ImagePlane
Use real file extensions for Asset List drag'n'drop
This helps with Hammer's ImagePlane to get the correct file extension, and also just makes sense.
Crack down on warnings in Sandbox-Engine
Fixed a regression with assets not loading from base tools addon
Fixes Hammer/ModelDoc tree view styling
Update these 2 mats that still keep recompiling
Sandbox.UI.Panel documentation
Prevent game crashes when overflowing string tables
Add tooltips to sound preview buttons
Adjust VS project names for built-in editor addons
Move tools.package.loaded event to ToolsDll
Fixed obsolete warning
Make asset browser custom asset types refresh on tool compiles again
EditorModelAttribute: strip _c from path
Fixed game window drag'n'drop being an error with multiple files
sboxgame/issues/issues/3017
Include assembly name in type identity calculation
Fixes a rare issue when there are multiple types with same full name.
sboxgame/issues/issues/2939
Group Proxy preview updates when editing Transforms in the property sheet
sboxgame/issues/issues/2990
Fix crashes/weirdness when extruding subdivided faces in Hammer
sboxgame/issues/issues/2987
Recompile all materials again
Apparently they had old CRCs?
Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction
Fixed game resource editor completely rebuilding when editing values
Fixes drag-editing floats for example not really working for sound scapes, etc
Increase default size of GameResource editor
So that soundscape editor is not squished and basically unusable without editing width every time
Placeholder icons for local projects
Addresses sboxgame/issues/issues/2468
Apply scale of ScaleAndMirror to particle nodes in ModelDoc
(Shift+)Tab scrolls TextEntry autocomplete
Addresses sboxgame/issues/issues/1190
Asset Inspector 'Open asset location' selects the file
Select the file when using "open asset location in explorer"
Hammer: Expose path node tangent values
Do not re-write .addon files when they did not change
Fixes sbox/issues/847