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729 Commits over 791 Days - 0.04cph!

3 Years Ago
Don't try to play empty sound files Added Entity.OnAnimGraphTag( string tag, enum event )
3 Years Ago
Fixed creating entities in [Input]s throwing an error
3 Years Ago
Some docs for entity functions, Added Entity.FindAllByName
3 Years Ago
Properly support !self in map IO, Hammer included
3 Years Ago
Hammer.Model now has descriptions for model/bodygroups
3 Years Ago
DescriptionAttribute is auto applied to classes too DescriptionAttribute is no longer inheritable Added description to SetColor input in the AutoFGD Check for DescriptionAttribute in classes for FGD autogen Remove excessive whitespace in DescriptionAttribute's value
3 Years Ago
Obsolete Hammer.RenderFields enableAlpha argument
3 Years Ago
Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently
3 Years Ago
Added Hammer.Path Merge branch 'master' of sbox
3 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
3 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
3 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
3 Years Ago
Added SetColor input to all modelentities
3 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
3 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
3 Years Ago
Adjust mapIO max visible distance for text
3 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
3 Years Ago
Autodoc for Easing.Function delegate minor change to doorhelper.cpp
3 Years Ago
Better rotation axis visualization for rotating doors
3 Years Ago
Remove necessity for @EntityGroup for custom categories
3 Years Ago
Disallow spaces in hammer input names
3 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
3 Years Ago
Added Hammer.Particle attribute
3 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
3 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
3 Years Ago
Fix errors when Color.Parse is called with invalid format
3 Years Ago
Fixed a crash in CGameParticleManager::LookupAttachment
3 Years Ago
FGD autogen: Support for Color type
3 Years Ago
Added PostClientActive to C#
3 Years Ago
Allow "flags" fgd type to have a nice name Make Hammer.Solid & DrawAngles inheirtable Added ability for properties to have FGD metadata Added support for "flags" fgdtype to enums Added Hammer.MinMax attribute for properties
3 Years Ago
Different approach for SupportsSolids untie from entity undo support
3 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
3 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
3 Years Ago
FGD autogen: Add default values for float/int types
3 Years Ago
FGD autogen keyvalue group support: Property.Group disableshadows keyvalue support for all modelentities add optional renderamt to Hammer.RenderFields (Shouldn't this be part of rendercolor by this point?) Merge branch 'master' of sbox
3 Years Ago
Added Hammer.DrawAngles and Hammer.RenderFields FGD autogen:: Do not add empty metadata keys
3 Years Ago
FGD autogen default values
3 Years Ago
FGD Autogen generates better titles when one isnt given
3 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
3 Years Ago
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
3 Years Ago
Added Surface.FindByName
3 Years Ago
Make the UI test list scrollable
3 Years Ago
Added spawnflags and parent fields to FGD autogen
3 Years Ago
Add .lnk to .gitignore
3 Years Ago
Fixed FGD double entity warnings
3 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
3 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
3 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
3 Years Ago
Undo player tag changes to triggers
3 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players