userRubatcancel
branchsbox/mastercancel

729 Commits over 791 Days - 0.04cph!

1 Year Ago
vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor
1 Year Ago
Added "Animation Speed" property to prop_animated Implement prop_data SpawnMotionDisabled Use prop_data.SpawnMotionDisabled for parking_barrier first gib
1 Year Ago
Breakables follow animations when attached to a bone Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms Add ability for AnimatedMapEntity to be breakable Follows the same rules as normal props/door models Update Parking Barrier prop to use embedded break pieces
1 Year Ago
Fix SoundEvent using the max value when not supposed to
1 Year Ago
Fix some warnings Pressing ESC in asset picker closes it
1 Year Ago
Always add "Compile" option for shader asset type
1 Year Ago
Do not display "Recompile" option for assets that can't be recompiled Not Upload => Pending Upload Added "Copy Asset Path" to context menu in asset.party asset browser Also made "Copy Path" for local assets copy the correct extension
1 Year Ago
Minor summary adjustment to PhysicsBody.SurfaceMaterial RangedFloat can be read from a number in JSON too
1 Year Ago
Added Input.SetViewAngles - actually sets view angles Use Input.SetViewAngles for setpos/setang & Game.MoveToSpawnpoint Added Go To option to entity list in tools (uses setpos concommand) Fix cable_dynamic entity not existing
1 Year Ago
Fixed changing asset types breaking paths with spaces in Asset Browser Added asset type locations to Everything in Hammer https://files.facepunch.com/rubat/1b0111b1/4YRjDUkg2p.png This only includes stuff that can be drag'n'dropped in Hammer Fix soundscape drag'n'drop not applying offset from hit surface
1 Year Ago
Fixed an issue with bind proxies change detection but passes tests now Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594
1 Year Ago
Fixed an issue with bind proxies change detection Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594 Minor cleanups
1 Year Ago
Fix asset.party sound(scapes) not loading for local maps unless they were opened in Hammer first Fixed Game Launcher play button not working on game start when the selected item is the first one
1 Year Ago
Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds
1 Year Ago
Update citizen eyes materials Fix assets not firing PostReload when updated from memory
1 Year Ago
Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation
1 Year Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
1 Year Ago
Adjust editor console styling. https://files.facepunch.com/rubat/1b2511b1/A0aAcWaH3M.png
1 Year Ago
GameResources in maps properly adding asset system references Disallow editing of cloud downloaded game resources
1 Year Ago
Implement Soundscape.MasterVolume
1 Year Ago
Fixed sound preview button not appearing for soundscapes Added sound preview for .sound resources in inspector Updated map template to not have missing KVs and use correct PP ent Documentation & cleanups
1 Year Ago
Added link to remote asset to OMG SUCCESS window And to right click on assets in asset browser in not asset.party category Sound preview in Sound Event editor stops on panel destroy
1 Year Ago
Reducde RS2008 severity Fix RS1024 warnings Disallow re-publishing downloaded assets from asset.party Fixed an exception when right clicking assets in "Dependencies" tab Show cloud downloaded assets outside of "Asset.Party" category too Fixed a warning in RuntimeAddon
1 Year Ago
Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view Fallback code for Hammer drag'n'drop assets with spaces in their path
1 Year Ago
Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar
1 Year Ago
Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name
1 Year Ago
ModelDoc: Added more info to "not in CONTENT folder" error message
1 Year Ago
More documentation
1 Year Ago
Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs
1 Year Ago
AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
1 Year Ago
ScenePortal docs Entity bone methods throw on out of bounds input
1 Year Ago
Added PhysicsBody.SurfaceMaterial, deprecated SetSurface/GetDominantSurface Obsolete Entity.IsFollowingEntity & FollowedEntity Documentation & cleanups
1 Year Ago
Add GetName & Count to MorphCollection Extra info for ModelEntity.SetMaterialOverride overlaods
1 Year Ago
Hammer: Try to guess static overlay projection distance from scaling
1 Year Ago
Properly fix codegen removing all namespaces
1 Year Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
1 Year Ago
ProjectDownloader also displays errors for packages
1 Year Ago
Some Widget.Layout docs More gracefully handle missing git when downloading games from asset.party Display a warning when trying to download a game to non empty folder Fixed selecting multiple games in ProjectDownloader causing weird automatic path
1 Year Ago
▊▅ ▋▉█ ▍▍▅▊▉ ▍▇▋▉▊▄▆ ▋▅▌█▋▊▅▅▍█ ▄▆ █▌▉▌█▆▌▅▉ ▊▄▄▅/█▍▋▌▅▋/▅▄▇
1 Year Ago
TypeLibrary.GetDescription handles constructed generics (By returning info about the non-constructed version of the generic) Remove debug output from TimerEntity
1 Year Ago
Fixed Hammer inputs missing descriptions in Hammer Added TimeUntil.Passed & feature parity for RealTimeUntil Added TimerEntity
1 Year Ago
Fixed getters for Widget.Max/MinimumHeight returning width Default ZNear to 4, not 10 if its not set Fixes ultrawide aspects being able to see through walls in Sandbox, etc. Fixed description of SceneCamera.BackgroundColor Fixed Entity.AddOutputEvent setting times to fire to 0 Now is infinite like expected.
1 Year Ago
Try to generate a better default value for asset identifier
1 Year Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
1 Year Ago
Documentation pass
1 Year Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
1 Year Ago
Use parameter default value when firing inputs for non number types too
1 Year Ago
Improve error handling for firing Hammer/MapIO inputs
1 Year Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
1 Year Ago
Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents