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729 Commits over 791 Days - 0.04cph!

1 Year Ago
Undo unintended changes
1 Year Ago
Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely
1 Year Ago
Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes
1 Year Ago
DisplayInfo will inherit from interfaces for type members
1 Year Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity
1 Year Ago
Fixed files with capital letters not being accepted for Hammer drag&drop
1 Year Ago
Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched
1 Year Ago
Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled
1 Year Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
1 Year Ago
Fixed a race condition with loading custom resources in tools
1 Year Ago
Fixed ResourceProperty not working with base Resources
1 Year Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
1 Year Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
1 Year Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
1 Year Ago
Resource selector supports multiple assets when base type is an asset
1 Year Ago
Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties
1 Year Ago
Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
1 Year Ago
Documentation pass ResourceProperty can support multiple asset types Merge branch 'master' of sbox
1 Year Ago
ResourceProperty better handles invalid asset types
1 Year Ago
Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values
1 Year Ago
Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment
1 Year Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
1 Year Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
1 Year Ago
DragData.Files does not rely on file:/// prefix Add category to angular fog related properties
1 Year Ago
Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162
1 Year Ago
Fixed an assert in ModelDoc rotation gizmo sbox-issues/issues/2135
1 Year Ago
npcclip/navclip/playerclip affect nav mesh in Hammer
1 Year Ago
Fixed build not passing databind tests
1 Year Ago
Fixed a bug with DataBind and integers Fixes sbox-issues/issues/2119 Added property editors for double and decimal types
1 Year Ago
Editing float properties shows & works with full precision https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4
1 Year Ago
Fixed codegen errors with string.Empty default values Sandbox.Json respects JsonPropertyNameAttribute
1 Year Ago
Whitelist System.Diagnostics.StackTraceHiddenAttribute
1 Year Ago
Better error handling for Asset.Party uploader Do not display OMG SUCCESS on failure, and actually display relevant errors to the user
1 Year Ago
Implement multi file drag'n'drop for asset list/browser
1 Year Ago
Fixed an exception in DragData.Url Added DragData.Files Some tools drag'n'drop related docs Asset lists support multi file drag and drop https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4
1 Year Ago
Do not try to auto generate mips for static textures that provide their own Rename Sound Definition to Sound Event for consistency
1 Year Ago
Delete unused/non functioning fog override convars Delete fog properties from sky_camera - they do not work
1 Year Ago
Documentation pass for SceneWorld and related classes Obsolete non implemented methods of SceneSkyBox Zero out native pointer of SceneWorld in its Delete() method Fixing up TextureBuilder documentation Rearrange texture builder methods
1 Year Ago
Readd single string constructor for TagAttribute
1 Year Ago
Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder
1 Year Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
1 Year Ago
Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host
1 Year Ago
Updated all surface assets Added grass surface & footsteps
1 Year Ago
Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset
1 Year Ago
Documentation pass Dirt footsteps for testing
1 Year Ago
Documentation pass Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
1 Year Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
1 Year Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
1 Year Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
1 Year Ago
Documentation pass Hides Breakables.ApplyBreakCommands