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729 Commits over 791 Days - 0.04cph!

1 Year Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
1 Year Ago
Update some glass materials Fix shatter glass broken material not really functioning
1 Year Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
1 Year Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
1 Year Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
1 Year Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
1 Year Ago
Some more docs Make joining through Steam Friends work without the game being open
1 Year Ago
Test operator documentation Merge branch 'master' of sbox
1 Year Ago
test over
1 Year Ago
Test for api website
1 Year Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
1 Year Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
1 Year Ago
Added ability to join friends through Steam Friends (untested)
1 Year Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
1 Year Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
1 Year Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
1 Year Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
1 Year Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
1 Year Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
1 Year Ago
Added ability to disable collisions for AnimatedMapEntity
1 Year Ago
Another documentation pass
1 Year Ago
Documentation pass
1 Year Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
1 Year Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
1 Year Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
1 Year Ago
Fix oopsie where most Hammer inputs don't work
1 Year Ago
Do not allow using any public method as hammer input
1 Year Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
1 Year Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
1 Year Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
1 Year Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
1 Year Ago
Docs + try to mess with api docs website
1 Year Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
1 Year Ago
Documentation (PhysicsBody remainders, and a bit more)
1 Year Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
1 Year Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
1 Year Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
1 Year Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
1 Year Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
1 Year Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
1 Year Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
1 Year Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
1 Year Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
1 Year Ago
Fixed Panel.GetAttribute returning null when there are no attributes
1 Year Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
1 Year Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
1 Year Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
1 Year Ago
Preserve documentation for codegen'd 'To' RPC overloads Also documents the "toTarget" parameter when possible Improve codegen output formatting
1 Year Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
1 Year Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)