userRubatcancel
branchsbox/refactor_everythingcancel

9 Commits over 0 Days - ∞cph!

1 Year Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
1 Year Ago
Fixed non public entity properties not being set on map spawn
1 Year Ago
Remove references to Func and Point in entity C# class names
1 Year Ago
Remove BaseTrigger.StartDisabled in favor or already existing Enable property Replace lone spawnflag from LengthConstraint with a property Delete unused properties of ParticleSystemEntity All the 60 control point properties. (5 remain) We need to figure out a better way to handle these Capitalize public PrecipitationEntity properties Remove PostProcessingEntity.IsMaster property. It will be split into a separate point entity
2 Years Ago
Remove unnecessary [DefaultValue] attribs
2 Years Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
2 Years Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
2 Years Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
2 Years Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly