branchsbox/refactor_everythingcancel
9 Commits over 0 Days - ∞cph!
Restore ModelDoc managed game data stuff
Readd path_generic to Hammer
Fixed non public entity properties not being set on map spawn
Remove references to Func and Point in entity C# class names
Remove BaseTrigger.StartDisabled in favor or already existing Enable property
Replace lone spawnflag from LengthConstraint with a property
Delete unused properties of ParticleSystemEntity
All the 60 control point properties. (5 remain) We need to figure out a better way to handle these
Capitalize public PrecipitationEntity properties
Remove PostProcessingEntity.IsMaster property. It will be split into a separate point entity
Remove unnecessary [DefaultValue] attribs
DebugOverlay.Text and ScreenText consistency
Make first arguments of every Text overload to be ( text, pos, ...
Make first arguments of every ScreenText overload to be ( text, ...
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle
Consistency with other methods - depthTest being last as it's the least useful
Get rid of Model.GetBreakPieces and similar extensions
Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand
Moves default BreakCommand classes to Sandbox.Internal
Remove EntityParser.ParseEntities
In favor of GameData.ParseAssembly