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793 Commits over 791 Days - 0.04cph!

1 Year Ago
Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs
1 Year Ago
AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
1 Year Ago
ScenePortal docs Entity bone methods throw on out of bounds input
1 Year Ago
Added PhysicsBody.SurfaceMaterial, deprecated SetSurface/GetDominantSurface Obsolete Entity.IsFollowingEntity & FollowedEntity Documentation & cleanups
1 Year Ago
Add GetName & Count to MorphCollection Extra info for ModelEntity.SetMaterialOverride overlaods
1 Year Ago
Hammer: Try to guess static overlay projection distance from scaling
1 Year Ago
Properly fix codegen removing all namespaces
1 Year Ago
Fixed codegen removing all namespaces in generated files This is primarily for property initializers
1 Year Ago
ProjectDownloader also displays errors for packages
1 Year Ago
Some Widget.Layout docs More gracefully handle missing git when downloading games from asset.party Display a warning when trying to download a game to non empty folder Fixed selecting multiple games in ProjectDownloader causing weird automatic path
1 Year Ago
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1 Year Ago
TypeLibrary.GetDescription handles constructed generics (By returning info about the non-constructed version of the generic) Remove debug output from TimerEntity
1 Year Ago
Fixed Hammer inputs missing descriptions in Hammer Added TimeUntil.Passed & feature parity for RealTimeUntil Added TimerEntity
1 Year Ago
Fixed getters for Widget.Max/MinimumHeight returning width Default ZNear to 4, not 10 if its not set Fixes ultrawide aspects being able to see through walls in Sandbox, etc. Fixed description of SceneCamera.BackgroundColor Fixed Entity.AddOutputEvent setting times to fire to 0 Now is infinite like expected.
1 Year Ago
Try to generate a better default value for asset identifier
1 Year Ago
Implemented usage of ValidationAttributes to PropertySheet https://files.facepunch.com/rubat/1b0411b1/sbox-dev_NBbW8ZiRDE.mp4 Any of System.ComponentModel.DataAnnotations.* attributes work, including custom ones. There are helper functions for this on TypeLibrary and PropertyDescription classes as well. Use validation attributes on Asset publish inspector
1 Year Ago
Documentation pass
1 Year Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
1 Year Ago
Use parameter default value when firing inputs for non number types too
1 Year Ago
Improve error handling for firing Hammer/MapIO inputs
1 Year Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
1 Year Ago
Deleted prop_dynamic, info(_particle)_target, point_camera native ents Deleted prop_dynamic, info_target, info_particle_target, point_camera native entities They all have c# alternatives Deleted info_null, info_landmark, info_player_deathmatch engine ents
1 Year Ago
Undo unintended changes
1 Year Ago
Make it more clear that project rows are not clickable Fixed exceptions when closing publish to asset.party window prematurely
1 Year Ago
Codegen writes correct accessibility for partial classes it writes Add descriptions to TypeLibrary's description classes
1 Year Ago
DisplayInfo will inherit from interfaces for type members
1 Year Ago
Added BBox.Contains(Vector3) & FromPositionAndSize( Vector3, Vector3 ) Added box soundscape entity
1 Year Ago
Fixed files with capital letters not being accepted for Hammer drag&drop
1 Year Ago
Improve responsiveness of selected map/game preview in lobby No longer displays previous selected map/game while new data is being fetched
1 Year Ago
Mount local Content type projects on server start up Allows usage of custom game resources from content addons Draw the actual soundscape entities with overlay enabled
1 Year Ago
Better handle failed downloads when loading to a server Switch some entity methods to check validity of internal pointer, not realm ModelEntity.TakeDecalsFrom throws explicitly when given null Fix malformed comment on RenderTreeBuilder.AddAttribute
1 Year Ago
Fixed a race condition with loading custom resources in tools
1 Year Ago
Fixed ResourceProperty not working with base Resources
1 Year Ago
Fixed "fire once" or OutputConnection.TimesToFire not doing anything Asset browser addon icons reflect their type Change addon grouping in AddonSwitcher Addons are grouped by Active AND Type. Groups can also be collapsed now.
1 Year Ago
Fixed custom game resources sometimes resetting to default values This would happen if you open an asset that references other assets. Keep better separation of game resources between realms This affects editor/menu assets. Basically custom assets in tools are now stored under "Menu" container, not "None". This fixes menu compiled types trying to be used on the server/client, which would throw errors. Fixed editing assets while in-game resetting child assets to defaults Fixed editing custom game resources while the gamemode they are from is running causing any referenced assets (such as List<MyCustomChildGameResource>) to reset to default values on client and server.
1 Year Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
1 Year Ago
Resource selector supports multiple assets when base type is an asset
1 Year Ago
Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties
1 Year Ago
Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
1 Year Ago
Documentation pass ResourceProperty can support multiple asset types Merge branch 'master' of sbox
1 Year Ago
ResourceProperty better handles invalid asset types
1 Year Ago
Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values
1 Year Ago
Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment
1 Year Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
1 Year Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
1 Year Ago
DragData.Files does not rely on file:/// prefix Add category to angular fog related properties
1 Year Ago
Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162
1 Year Ago
Fixed an assert in ModelDoc rotation gizmo sbox-issues/issues/2135
1 Year Ago
npcclip/navclip/playerclip affect nav mesh in Hammer
1 Year Ago
Fixed build not passing databind tests