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793 Commits over 791 Days - 0.04cph!

1 Year Ago
Fixed a bug with DataBind and integers Fixes sbox-issues/issues/2119 Added property editors for double and decimal types
1 Year Ago
Editing float properties shows & works with full precision https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4
1 Year Ago
Fixed codegen errors with string.Empty default values Sandbox.Json respects JsonPropertyNameAttribute
1 Year Ago
Whitelist System.Diagnostics.StackTraceHiddenAttribute
1 Year Ago
Better error handling for Asset.Party uploader Do not display OMG SUCCESS on failure, and actually display relevant errors to the user
1 Year Ago
Implement multi file drag'n'drop for asset list/browser
1 Year Ago
Fixed an exception in DragData.Url Added DragData.Files Some tools drag'n'drop related docs Asset lists support multi file drag and drop https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4
1 Year Ago
Do not try to auto generate mips for static textures that provide their own Rename Sound Definition to Sound Event for consistency
1 Year Ago
Delete unused/non functioning fog override convars Delete fog properties from sky_camera - they do not work
1 Year Ago
Documentation pass for SceneWorld and related classes Obsolete non implemented methods of SceneSkyBox Zero out native pointer of SceneWorld in its Delete() method Fixing up TextureBuilder documentation Rearrange texture builder methods
1 Year Ago
Readd single string constructor for TagAttribute
1 Year Ago
Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder
1 Year Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
1 Year Ago
Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host
1 Year Ago
Updated all surface assets Added grass surface & footsteps
1 Year Ago
Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset
1 Year Ago
Documentation pass Dirt footsteps for testing
1 Year Ago
Documentation pass Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
1 Year Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
1 Year Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
1 Year Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
1 Year Ago
Documentation pass Hides Breakables.ApplyBreakCommands
1 Year Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
1 Year Ago
Update some glass materials Fix shatter glass broken material not really functioning
1 Year Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
1 Year Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
1 Year Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
1 Year Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
1 Year Ago
Some more docs Make joining through Steam Friends work without the game being open
1 Year Ago
Test operator documentation Merge branch 'master' of sbox
1 Year Ago
test over
1 Year Ago
Test for api website
1 Year Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
1 Year Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
1 Year Ago
Added ability to join friends through Steam Friends (untested)
1 Year Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
1 Year Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
1 Year Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
1 Year Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
1 Year Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
1 Year Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
1 Year Ago
Added ability to disable collisions for AnimatedMapEntity
1 Year Ago
Another documentation pass
1 Year Ago
Documentation pass
1 Year Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
1 Year Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
1 Year Ago
Fixed hit testing on models having first bodygroup forced to 1 Fixes not being able to click on citizen's head in Hammer, and any other model that had first bodygroup empty as second option.
1 Year Ago
Fix oopsie where most Hammer inputs don't work
1 Year Ago
Do not allow using any public method as hammer input
1 Year Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)