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793 Commits over 791 Days - 0.04cph!

1 Year Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
1 Year Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
1 Year Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
1 Year Ago
Docs + try to mess with api docs website
1 Year Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
1 Year Ago
Documentation (PhysicsBody remainders, and a bit more)
1 Year Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
1 Year Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
1 Year Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
1 Year Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
1 Year Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
1 Year Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
1 Year Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
1 Year Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
1 Year Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
1 Year Ago
Fixed Panel.GetAttribute returning null when there are no attributes
1 Year Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
1 Year Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
1 Year Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
1 Year Ago
Preserve documentation for codegen'd 'To' RPC overloads Also documents the "toTarget" parameter when possible Improve codegen output formatting
1 Year Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
1 Year Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)
1 Year Ago
Some more documentation Obsoleted Trace.Test Update these compiled mats it wants updated
1 Year Ago
Make the tests happy
1 Year Ago
Some documentation Added 'message' argument to Assert.True/False Minor cleanups
1 Year Ago
Automatically network BasePathEntity's nodes
1 Year Ago
A bit more documentation
1 Year Ago
Keep internal _repback__ fields private A bunch of documentation
1 Year Ago
Vector4 docs
1 Year Ago
Cleanup Vector2 Rearranged stuff Obsolete GetDot, GetDistance, GetDistanceSquared - Use Dot, DistanceBetween, DistanceBetweenSquared which is consistent with Vector3 Vector2 docs adjust vec3 docs Hide operators in a region for Vector2/3/4 and Angles There's too many of em Minor reorganizing for Matrix, Rect, Rotation Fix obsolete warning
1 Year Ago
FloatExtension docs BBox doc fixes Line struct docs Plane struct docs Give Sphere struct a description some Matrix struct docs Expand on Rotation description
1 Year Ago
Obsolete Angles.Length(Sqr) I don't know what Length of an angle is. Angles class documentatiion Vector3 class documentation and minor cleanup Rearranged location of functions so that they are not randomly scattered about. Fixed XML comment warning
1 Year Ago
Added IBasePathNode It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes Added Vector3.CubicBeizer Add Vector3.OneX/Y/Z obsolete messages
1 Year Ago
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized" This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
1 Year Ago
Rect/Margin.Left/Right/Top/Bottom capitalized lowercased variants obsoleted, warnings all fixed up
1 Year Ago
Fix all newly introduced obsoletes
1 Year Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
1 Year Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
1 Year Ago
Compiled resources again
1 Year Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
1 Year Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
1 Year Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
1 Year Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
1 Year Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
1 Year Ago
Fixed env_sky properties not functioning
1 Year Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
1 Year Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
1 Year Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
1 Year Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
1 Year Ago
PathPlatformEntity moves smoother when switching nodes