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793 Commits over 791 Days - 0.04cph!

1 Year Ago
Added Friction property to Hinge and Slide constraints Warning fixes
1 Year Ago
Minor cleanups
1 Year Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
1 Year Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
1 Year Ago
Fixed Pulley constraint not respecting break limits
1 Year Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
1 Year Ago
Fixed PhysicsJoint.CreatePulley always returning null
1 Year Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
1 Year Ago
Remove SOLID tag from prop gibs, add debris tag
1 Year Ago
Fix obsolete warnings
1 Year Ago
Fix tags set in Hammer not reaching the in game entities Fix console spam on map load with paths due to unfortunately named properties Merge branch 'master' of sbox
1 Year Ago
Delete leftover debug print? Fixed selecting a .png asset still setting .jpg extension when the property was empty
1 Year Ago
Fixed Hammer crashes when loading map after deleting some nodes
1 Year Ago
QColorDialog improvements Added a small separator between RGB and HSV input boxes Added HEX input box Editing the text boxes no longer resets your caret position
1 Year Ago
Do not force display description for ModelDoc nodes that have no properties and have a custom editor Allows the custom editor to take more space.
1 Year Ago
Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh
1 Year Ago
Hammer's Outliner & Map Problems refresh on hotload
1 Year Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
1 Year Ago
Give categories/names to default path entities
1 Year Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
1 Year Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
1 Year Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
1 Year Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
1 Year Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
1 Year Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
1 Year Ago
Better sound position for constraint break sound
1 Year Ago
Use new axis helper model for constraints Implement Break Limits for all constraints except for Pulley This includes Break input and OnBreak output Also moved Break Limit properties to a category as they are not that commonly used Pulley is currently bugged Properly cleanup constraint joints on entity removal Remove 'Follow teleport distance' property from constraints as it is not used Implement 'Enable Collisions' for all constraints (except for Pulley which is bugged) Merge branch 'master' of sbox
1 Year Ago
Added Resume Game button to pause menu
1 Year Ago
Add icons to Sound and Gameplay categories in Hammer Fixed Entity Tool's Collapsed Sidebar setting not saving
1 Year Ago
Renamed Hurt/Teleport Volume, give all c# entities categories
1 Year Ago
Added PushVolumeEntity as replacement for trigger_push Minor cleanups drawtriggers_toggle works for non BaseTrigger entities that have Trigger collision group Update these materials give Prop and PropGib 'prop' and 'gib' tags on spawn
1 Year Ago
Managed asset browser shows real file extensions Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
1 Year Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
1 Year Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
1 Year Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
1 Year Ago
Fixed a bug in interopgen which caused certain functions getting called twice
1 Year Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
1 Year Ago
Do not spawn generic gibs if model has break_create_particle nodes
1 Year Ago
Fix nullable support for custom modeldoc nodes random_color model node acts as a fallback not override Update default balloon models to use random_color as default color Rather than tinting the base material, we use random_color modeldoc node to set the default color of the balloon. This makes the balloon properly colorable in gamemodes rather than overlaying one color on another for colored balloons. Also added break particles to balloons. Merge branch 'master' of sbox
1 Year Ago
Fix recursion in event system handling private methods
1 Year Ago
Event system handles private methods of base classes Update [Obsolete] messages of Noise functions
1 Year Ago
Workaround AmbiguousMatchException when executing Hammer inputs
1 Year Ago
Fixed ent_path_platform rotating unexpectedly at high speeds
1 Year Ago
Fix obsolete override usage in particle entity Fix an animgraph related assert
1 Year Ago
Moved light animation code to C#
1 Year Ago
Better implementation for hiding model particles
1 Year Ago
Fixed duplicating helpers, inputs & outputs on hotreload
1 Year Ago
Hide model particles when the entity is hidden
1 Year Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
1 Year Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint