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795 Commits over 1,157 Days - 0.03cph!

2 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
2 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
2 Years Ago
Fix constraints not working correctly when inside prefabs
2 Years Ago
Map prefabs use post_processing_entity not the volume ent
2 Years Ago
Delete old lightstyles code & some old entities water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
2 Years Ago
Replace Light Style stuff with curve based animations https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
2 Years Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
2 Years Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
2 Years Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
2 Years Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
3 Years Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
3 Years Ago
Improve tonemap controller preview in Hammer
3 Years Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
3 Years Ago
Minor cleanup delete generated textures
3 Years Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
3 Years Ago
Fixed non public entity properties not being set on map spawn
3 Years Ago
Remove references to Func and Point in entity C# class names
3 Years Ago
Remove BaseTrigger.StartDisabled in favor or already existing Enable property Replace lone spawnflag from LengthConstraint with a property Delete unused properties of ParticleSystemEntity All the 60 control point properties. (5 remain) We need to figure out a better way to handle these Capitalize public PrecipitationEntity properties Remove PostProcessingEntity.IsMaster property. It will be split into a separate point entity
3 Years Ago
Remove unnecessary [DefaultValue] attribs
3 Years Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
3 Years Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
3 Years Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
3 Years Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly
3 Years Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
3 Years Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
3 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
3 Years Ago
Added descriptions to a bunch of physics related and other functions
3 Years Ago
Fixed Hammer entities duplicating every time a map loads Also fixes Hammer's Reload Game Data not functioning
3 Years Ago
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data
3 Years Ago
Delete postprocess_controller, it did nothing
3 Years Ago
Add description to prop_static
3 Years Ago
Remove the legacy color correction system (and color_correction entity) This entire system is replaced by Post Processing Editor
3 Years Ago
Removed engine post_processing_volume and env_tonemap_controller Added managed post_processing_volume and env_tonemap_controller Moved ent_remove(_all) to c# Merge branch 'master' of sbox
3 Years Ago
Rearrange entity files Add descriptions to some Entity virtual methods Merge branch 'master' of sbox
3 Years Ago
Delete more unused/non useful FGD types ivScript, ivScriptList, ivGameUnitClass, ivGameItemClass, ivPropDataName
3 Years Ago
Remove 'vecline' fgd type (all it does is spawn a vecline helper) In favor of Hammer.PointLineAttribute
3 Years Ago
Fixed Hammer.MinMax not applying in Hammer
3 Years Ago
Fixed GenerateStandardFullPathForResourceName succeeding for empty inputs FBX loader: generate better fallback material names for blender meshes DmeMesh: try to work around invalid material extensions Fixes Blender's default material names not showing up in ModelDoc correctly
3 Years Ago
Hammer: Fix output target dropdown colors not working
3 Years Ago
Hammer: Fixed reloading game data breaking entity descriptions/help text
3 Years Ago
Guarantee that Entity.ToString returns a non empty string Added description to LengthConstraint.Break
3 Years Ago
Fixed Event.Entity.PostSpawn being called twice for maps with skybox prefabs
3 Years Ago
Delete rubat_test.vmap Add description to PhysicsConstraintAttribute Added LengthConstraint.OnBreak output and Break input
3 Years Ago
Fixed pre settle affecting entities constrained by BaseConstraint derivatives Constrained entities are not meant to be pre-settled
3 Years Ago
Rubikon: Fixed crash when enabling joint collisions in OnBreak callback Re enable collisions on constraint break BaseConstraint creates the joint on map cleanup LengthConstraint works with world entity Remove useless spawnflag from LengthConstraint that does nothing
3 Years Ago
Obsolete Entity.SpawnFlags