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793 Commits over 791 Days - 0.04cph!

1 Year Ago
Fix constraints not working correctly when inside prefabs
1 Year Ago
Map prefabs use post_processing_entity not the volume ent
1 Year Ago
Delete old lightstyles code & some old entities water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
1 Year Ago
Replace Light Style stuff with curve based animations https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
1 Year Ago
Revert "Fix console spam related to BasePathEntity post pain day 3" This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
1 Year Ago
TypeLibrary.SetProperty doesn't try to set read only properties Fix console spam related to BasePathEntity post pain day 3
1 Year Ago
Even more cleanups UI Form uses DisplayInfo over scraping attributes manually
1 Year Ago
Light entities clean ups Deprecate FogStength Added FogStrength Rearranged properties so they appear more logically in Hammer Removed "No Shadow" volumetric fog options from Orthographic Light - they are not supported by the engine Removed Volumetric Fog options from Environment Light - Fairly certain volumetric fog does not function for that entity Added pointers to entity/property descriptions regarding how to get volumetric fog working in a map Removed HideInEditor from base entities as we now use opt-in system Improve some attribute descriptions Delete native map IO from native light entities Delete native map inputs/outputs from BaseEntity Remove native map inputs from Model/AnimEntity
1 Year Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
1 Year Ago
Improve tonemap controller preview in Hammer
1 Year Ago
Fixed certain types being displayed as structs in Inspector Namely double and int64 Fixed non public methods not working as Hammer inputs
1 Year Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
1 Year Ago
Fixed MinMaxAttribute not working in Hammer
1 Year Ago
Make tests happy Merge branch 'master' of sbox
1 Year Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
1 Year Ago
Minor cleanup delete generated textures
1 Year Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
1 Year Ago
Fixed non public entity properties not being set on map spawn
1 Year Ago
Remove references to Func and Point in entity C# class names
1 Year Ago
Remove BaseTrigger.StartDisabled in favor or already existing Enable property Replace lone spawnflag from LengthConstraint with a property Delete unused properties of ParticleSystemEntity All the 60 control point properties. (5 remain) We need to figure out a better way to handle these Capitalize public PrecipitationEntity properties Remove PostProcessingEntity.IsMaster property. It will be split into a separate point entity
1 Year Ago
Remove unnecessary [DefaultValue] attribs
1 Year Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
1 Year Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
1 Year Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
1 Year Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly
1 Year Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
1 Year Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
1 Year Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
1 Year Ago
Added descriptions to a bunch of physics related and other functions
1 Year Ago
Fixed Hammer entities duplicating every time a map loads Also fixes Hammer's Reload Game Data not functioning
1 Year Ago
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data
1 Year Ago
Delete postprocess_controller, it did nothing
1 Year Ago
Add description to prop_static
1 Year Ago
Remove the legacy color correction system (and color_correction entity) This entire system is replaced by Post Processing Editor
1 Year Ago
Removed engine post_processing_volume and env_tonemap_controller Added managed post_processing_volume and env_tonemap_controller Moved ent_remove(_all) to c# Merge branch 'master' of sbox
1 Year Ago
Rearrange entity files Add descriptions to some Entity virtual methods Merge branch 'master' of sbox
1 Year Ago
Delete more unused/non useful FGD types ivScript, ivScriptList, ivGameUnitClass, ivGameItemClass, ivPropDataName
1 Year Ago
Remove 'vecline' fgd type (all it does is spawn a vecline helper) In favor of Hammer.PointLineAttribute
1 Year Ago
Fixed Hammer.MinMax not applying in Hammer
1 Year Ago
Fixed GenerateStandardFullPathForResourceName succeeding for empty inputs FBX loader: generate better fallback material names for blender meshes DmeMesh: try to work around invalid material extensions Fixes Blender's default material names not showing up in ModelDoc correctly
1 Year Ago
Hammer: Fix output target dropdown colors not working
1 Year Ago
Hammer: Fixed reloading game data breaking entity descriptions/help text
1 Year Ago
Guarantee that Entity.ToString returns a non empty string Added description to LengthConstraint.Break
1 Year Ago
Fixed Event.Entity.PostSpawn being called twice for maps with skybox prefabs
2 Years Ago
Delete rubat_test.vmap Add description to PhysicsConstraintAttribute Added LengthConstraint.OnBreak output and Break input
2 Years Ago
Fixed pre settle affecting entities constrained by BaseConstraint derivatives Constrained entities are not meant to be pre-settled
2 Years Ago
Rubikon: Fixed crash when enabling joint collisions in OnBreak callback Re enable collisions on constraint break BaseConstraint creates the joint on map cleanup LengthConstraint works with world entity Remove useless spawnflag from LengthConstraint that does nothing
2 Years Ago
Obsolete Entity.SpawnFlags
2 Years Ago
Do not preview particles on prop_static to match in-game behavior
2 Years Ago
Added model particle previews to Hammer Add a translation gizmo to ModelDoc's particle node