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13 Commits over 61 Days - 0.01cph!

Today
merge from main
Today
reset menu tip state when component is enabled
6 Days Ago
merge from main
7 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
25 Days Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
26 Days Ago
- editor queue simulator fully working.
26 Days Ago
merge from main
26 Days Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
46 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
More code clean up
56 Days Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
58 Days Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format