userRusscancel
branchrust_reboot/main/queue_improvementscancel

5 Commits over 30 Days - 0.01cph!

19 Days Ago
merge from main
28 Days Ago
merge from main
29 Days Ago
More code clean up
30 Days Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
31 Days Ago
- Made the client actually know what a server queue is - Added a number of editor tools for simulating / manipulating a server queue - Updated localization function to support variable arguments for format