15 Commits over 61 Days - 0.01cph!
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages
- Moved the queue language into the client with proper localization
- Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full
- Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
- Made the client actually know what a server queue is
- Added a number of editor tools for simulating / manipulating a server queue
- Updated localization function to support variable arguments for format
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Allow blueprints to be learned directly from backpack
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
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Fixed bug where admins in god mode take 1 bleed damage on fall
Initial support for Azure client secret authentication
- Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url
- analytics_bulk_upload_url remains as the first try when set with a SAS url
- analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
Track rcon disconnects during a frame
Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +)
Set a default rcon password while in the editor
Add rcon errors in profiling analytics
Improve rcon error exception logging
Reuse blob options and http headers instead of recreating them every uploader lifecycle