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can change selected planet
menu completed levels
planet colors
menu camera control
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
non-core parts cant be damaged with bullets
part destroy screenshake
map icons
planet links
tweaked bullet push movement input
removed redundant Unit.OnCreate
wheel prereqs
part prereq indicator arrows
unit FSM setstate instead of sendevent
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wheel shield gen
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
stop recording replay after player death anim
fixed issue with bullet pattern mirroring, some tweaks
bullet modifiers on shoot command
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
pattern mirror modes more flexible
wheel spoke pattern test
bullet pattern mirror modes
added way to repeat playmaker CallMethod
unit Next gun shoot ordering
get next existing gun
fixed playmaker actions triggering twice
wheel form 0
wheel form 2
new unit shoot method
reworked pxc animation timing
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
loading ui
standardized mouse aiming input a bit
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
first form of replay shows pxc background
merge
fixed bullet facing direction for non-angled bullets
bullets lerp rotation properly, diamonds check collision based on angle
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
reference frame rate of 60
fixed dynamic easing of danger slowdown
settings button
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tentacle silhouette sprite
menu stage without player
cursor on menu, cant deselect all buttons
hide menu in gamestage
menu sprite
misc
level list ui
menu tweaks
refactored the way stage components are gotten
rehooked up tentacle, bullets can avoid player instead of homing
spritecontroller default anim
animated sprite controller
load spritesheet anims from json
reworking spritecontroller animation
form core handled like other parts
tweaked pxc collision danger slowdown amount
fixed some issues with respawning while having child pxcs
working on respawning with child pxcs
tweaked pixel debris
removed powerup class, added bubble shield, etc
refactoring patterns, octopus done
tentacle partially converted to forms
cleanup, better pixel explosions
diamond bullets for octopus
robot diamond bullets
cleaned up gamemanager
removed braking and boosting
lerp friction for movementcontrollers
tweak bullet danger slowdown
bullets use impulse velocity
tentacle diamond bullets
fixed keyboard movement lerping